Perfect shield: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Clarinet Hawk moved page Perfect shield to Powershield: Merging Page Histories)
m (Done)
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y}}
{{ArticleIcons|ssbm=y|ssbb=y}}
{{move|Powershield|The only name that people use; "power" is almost four more prevalent on THIS PAGE than "perfect"}}
[[File:Peach Powershield Laser.gif|right|thumb|220px|In ''Melee'', anytime during the first 2 frames of activation, powershielding will reflect any projectile, even ones that have already been powershielded. ]]
[[File:Peach Powershield Laser.gif|right|thumb|220px|In ''Melee'', anytime during the first 2 frames of activation, powershielding will reflect any projectile, even ones that have already been powershielded. ]]
'''Perfect shielding''' ({{ja|ジャストシールド}} ''Jasutoshīrudo'', '''Just shield''') (also known as '''power shielding''', its official and common name in ''Melee'') is the official term for a technique where one activates a full [[shield]] such that it overlaps with an incoming [[attack]] would have hit the receiving character. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use the shield. If done correctly, the [[character]] takes no [[shield damage]] or shield stun and may immediately perform a counterattack while the attacker is stuck in [[hitlag]]. The perfect shield technique in ''[[Melee]]'' and ''[[Brawl]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames.
'''Perfect shielding''' ({{ja|ジャストシールド}} ''Jasutoshīrudo'', '''Just shield''') (also known as '''power shielding''', its official and common name in ''Melee'') is the official term for a technique where one activates a full [[shield]] such that it overlaps with an incoming [[attack]] would have hit the receiving character. In order for the technique to be executed, one must rely on timing and skill. When the opponent is ready to strike, the player must quickly use the shield. If done correctly, the [[character]] takes no [[shield damage]] or shield stun and may immediately perform a counterattack while the attacker is stuck in [[hitlag]]. The perfect shield technique in ''[[Melee]]'' and ''[[Brawl]]'' is comparable to a parry in traditional fighting games, as it results in little to no knockback and freezes the opponent for a couple frames.