Template:SSB4 to SSBU changelist/Ice Climbers: Difference between revisions
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**{{buff|The following Ice Climber now performs a directional air dodge if off-stage when seperated from the leader, instead of typically using Belay to recover.}} | **{{buff|The following Ice Climber now performs a directional air dodge if off-stage when seperated from the leader, instead of typically using Belay to recover.}} | ||
**{{buff|The introduction of [[Air dodge#Air dodge landing lag glitch|air dodge landing lag glitch]] benefits the Ice Climbers more than any other returning veteran, as if the duo perform an uninterrupted air dodge and land on the floor in their [[helpless]] states after using [[Squall Hammer]], their normal landing lag will get approximately reduced.}} | **{{buff|The introduction of [[Air dodge#Air dodge landing lag glitch|air dodge landing lag glitch]] benefits the Ice Climbers more than any other returning veteran, as if the duo perform an uninterrupted air dodge and land on the floor in their [[helpless]] states after using [[Squall Hammer]], their normal landing lag will get approximately reduced.}} | ||
*{{nerf|The removal of [[chain grabbing]] hinders the Ice Climbers more than any other character, as it drastically reduces their | *{{nerf|The removal of [[chain grabbing]] hinders the Ice Climbers more than any other character, as it drastically reduces their damage-racking and KO abilities and zero-to-death potential. They also greatly suffer from the ability to [[tech]] [[footstool]]s as it removes their guaranteed [[lock]]-based setups from grabs.}} | ||
*{{nerf|The following Ice Climber's [[AI]] is worse as they have more difficulty recovering and making it back to the leader, which can lead to them [[self-destruct]]ing.}} | *{{nerf|The following Ice Climber's [[AI]] is worse as they have more difficulty recovering and making it back to the leader, which can lead to them [[self-destruct]]ing.}} | ||
*{{buff|The duration opponents are [[frozen]] from the Ice Climbers' icy attacks are much longer, allowing for easier unavoidable follow-ups at high percentages. At very high percentages, [[Blizzard]] and [[Ice Shot]] can even freeze them long enough to be unable to recover from near the ledge.}} | *{{buff|The duration opponents are [[frozen]] from the Ice Climbers' icy attacks are much longer, allowing for easier unavoidable follow-ups at high percentages. At very high percentages, [[Blizzard]] and [[Ice Shot]] can even freeze them long enough to be unable to recover from near the ledge.}} |