Nosferatu: Difference between revisions

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(https://twitter.com/KuroganeHammer/status/923843699502542848)
(Fighter_param_common parameters 477, 478, 479, and MSC script_1964 define the amount of time opponent's spend grabbed by Nosferatu: https://twitter.com/BenArthur_7/status/943839047641858049)
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==Overview==
==Overview==
When the move is used, Robin casts a spiral of dark magic in front of himself, acting as a special [[grab]]. Opponents grabbed take 0.8% [[darkness]] damage multiple times over several seconds for a total of about 15% damage; bystanders are also damaged by the attack. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will then be [[helpless]]. It also changes Robin's active Tome to Nosferatu if not already in use.
When the move is used, Robin casts a spiral of dark magic in front of himself, acting as a special [[grab]]. Opponents grabbed take 0.8% [[darkness]] damage multiple times over several seconds (155 frames) for a total of about 15% damage; bystanders are also damaged by the attack. In the air, ensnaring an opponent with Nosferatu will cause both Robin and the opponent to slowly fall down. If the opponent lands before Robin does, Robin will continue floating in the air until the move has finished. Robin will then be [[helpless]]. It also changes Robin's active Tome to Nosferatu if not already in use.
 
The opponent held by Nosferatu may be able to reduce their held time by [[Button mashing]], depending on their percent. If their damage when initially grabbed is 0%, each input made will reduce the duration by an extra 5 frames. The higher their percent is when grabbed, the less effective each input will be. The effect is linear until 120%, where at that point mashing has no effect on the duration.


In addition to its damaging properties, the move [[heal]]s Robin. Every time it does damage, Robin heals for <code>(damage * 0.8) + (diff * 0.02)</code>, with "diff" being Robin's current damage minus the victim's damage (which cannot be negative, and updates over time). In addition, the healing is multiplied by 1.25x if the opponent is caught from behind. As a result, Robin will heal at least 13% damage if the opponent started with higher damage, and can heal over 40% if Robin has 100% or more damage than the opponent.
In addition to its damaging properties, the move [[heal]]s Robin. Every time it does damage, Robin heals for <code>(damage * 0.8) + (diff * 0.02)</code>, with "diff" being Robin's current damage minus the victim's damage (which cannot be negative, and updates over time). In addition, the healing is multiplied by 1.25x if the opponent is caught from behind. As a result, Robin will heal at least 13% damage if the opponent started with higher damage, and can heal over 40% if Robin has 100% or more damage than the opponent.