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User:Ben Hall

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Hello there! On Discord I go by Arthur. I'm a Pikachu main (secondary Sheik) in Smash 4, and I research Brawl and Smash 4 mechanics. In Brawl, rather than modding hitbox data or the like, I trace things through memory using a build of Dolphin that allows breakpoints on reading/writing to memory addresses from assembler code. In Smash 4 I predominantly analyze param usage and MSC, which is the character moveset code. I don't know Melee, and will not edit data about it.

I sort-of play Squirtle in Brawl, but not to a serious capacity. I like to complain about the developers cutting Squirtle in the transition from Brawl to Smash 4. I think Mew would be great too. And in Smash 4, I would be more competitive in general if I didn't feel financially stressed and went out more often/had better internet.

Some things I've done: identify the ACMD scripts for Pikachu's Quick Attack; Quick Attack frame data; identified an extra frame of hitstun due to both tumble and electric moves; item drop chances; Brawl tripping rates analyzed (1% for dash, 1.25% for dash-turn) as well as the mechanics of trip rate when hit (computed as an average of two params); identify the two Thunder projectiles spawned from Pikachu's Down-B Cloud (each has its own spike hitbox which confounded many); Robin's Nosferatu healing/mashing mechanics; Control stick mechanics (found the params defining sensitivity and deadzone). Managed to mod DACUS into Smash 4/found DACUS input window; Villager turnip probability (30/30/40 %); Smash 4's weight-dependent throw formula; probably more old stuff I can't remember currently.

I'm working on figuring out gliding mechanics. I'll also work on this page format stuff later.