Brawl-: Difference between revisions
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Revision as of 21:47, October 21, 2017
Brawl- (also known as Brawl Minus or B-) is a mod of Super Smash Bros. Brawl. Brawl- was initially created as a parody of the then-popular Brawl+, which was designed to be balanced through reasonable tweaks to characters; in addition to its name being a pun on the mod, Brawl-'s goal instead was to give all characters incredible buffs until they all became equally overpowered, and thus, balanced. Brawl- notably eclipsed the popularity of Brawl+ after its release, and it was even featured at some tournaments as a side event, such as at Apex 2010. Its popularity has since been overtaken by Project M, but Brawl- still maintains a devoted cult following, and development of the mod has continued into the present day, making it one of the oldest mods for Brawl that remains in active development; version 4.0BC notably features Pichu, Mewtwo, Roy, and Waluigi as additions to the character roster. Version 4.1 was released on July 31, 2017 with 4.2 on the way in August or September.
Features
- Default ruleset changed to 4 stock, 8 minute matches.
- CPU default level is set to 9, along with new names for each level.
- No restrictions on control edits.
- No replay time limit.
- Squirtle, Ivysaur and Charizard are now separate from Pokémon Trainer, like in Project M.
- Falling down aerials using the C-stick no longer fast-falls.
- Enables one player matches in time mode.
- Enables one team matches.
- Lag upon selecting a character on the character select screen removed.
- Respawn invincibility reduced (120 frames → 60).
- Shield colors are darkened.
- All Star Mode allows players to play as a different character each stock.
- Turbo Mode allows players to cancel moves into other moves. The Superspicy Curry item also now gives the player the Turbo effect.
Gameplay tweaks
- Momentum during a dash is now retained while jumping
- The lag time on throws is no longer dependent on weight
- No random Prat Falling. Running into or getting hit by Banana Peels will still result in tripping, and most moves with hitboxes that contained a chance of tripping are now guaranteed to trip grounded opponents.
- Dashes can be canceled into crouch as well as a C-stick down smash.
- Window of time for dash-dancing lengthened.
- Ability to shield during an intial dash.
- No stale move negation.
- Lagless edges - characters can now drop from or climb onto ledges immediately after grabbing them.
- Significantly increased shieldstun (damage/3) → (damage x 2.7)+2).
- Gravity, fall speed, jump speed, and short hop speed have all been increased by 5 to 10 percent.
- Increased hitstun, being a ×0.50 multiplier. The ability to act out of hitstun has also been completely removed.
- Air dodging is disabled during tumbling.
- Every character changed, ranging from subtle changes to radically recreated characters.
- Every character can wall jump.
- Teching is easier to perform, since it can now be buffered before the character is even hit.
- Shield pushback has increased.
- Powershielding now reflects projectiles, cancels all pushback and shield damage, and causes 5 frames of hitlag.
- Attacks performed on Ice now deal more damage and knockback, and have more time reduced per input.
- Ice also has higher gravity.
- Characters now grunt instantly when hit by a strong attack, as in Melee and 64, while in Brawl they did a second afterwards. There are also medium-damage and high-damage groans as well, with most characters using unused voice samples from the Sound Test.
Stage changes
Many stages are customized or replaced completely. All Brawl stages not listed here are unchanged from the original Brawl.
- 75m (now just a single large platform, a smaller raised platform to the right, and one column of elevators to the left)
- Brinstar (destroying the floor substance brings the two halves together into one platform instead of distancing them)
- Castle Siege (No longer transforms)
- Final Frustration (Final Destination (SSBM) except that the main platform tilts drastically about every minute; Master Hand and Crazy Hand also appear in the background playing rock-paper-scissors; replaces Distant Planet. World Map (Pikmin 2) is replaced by No Johns (aka:Juicy Fruit) which is a song from the documentary The Smash Brothers.)
- Dream Land (SSB) (replaces Green Greens. Its theme is also replaced by Dream Land 64's theme.)
- Final Destination (SSBB) (ledge collisions have been smoothed, preventing getting caught under them)
- Fountain of Dreams (no reflections in the water; replaces Rainbow Cruise. Theme of Princess Peach's Castle is replaced by the theme of Foutain of Dreams.)
- Frigate Orpheon (ledge collisions have been smoothed)
- Green Hill Zone (no longer a walkoff stage)
- Halberd (claw removed)
- Hyrule Castle (no tornado hazards; replaces Bridge of Eldin)
- Jungle Japes (slope added connecting the main and right platforms, river's strength slightly weakened, Klaptrap frequency increased)
- Kongo Jungle (SSB) (replaces Hanenbow. Also features the theme of Kongo Jungle from SSB.)
- Lavaville (Smashville with Norfair's background and hazards; replaces Norfair)
- Lavender Town (based on a stage in Super Smash Land, a fan made game.; replaces Flat Zone 2. Its theme is also replaced by the theme of Lavender Town from Super Smash Land.)
- Luigi's Mansion (second floor is drop-through)
- Lylat Cruise (stage doesn't tilt)
- Meta Crystal (replaces Mario Bros.. Its theme is also replaced by the theme of Metal Crystal from SSB.)
- New Pork City (rearranged to remove caves of life)
- Peach's Castle (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces Mushroomy Kingdom. Ground Theme (Super Mario Bros.) is replaced by the original overworld theme of Super Mario Bros.)
- Pictochat (some drawings are restructured)
- Pirate Ship (cannon fires faster)
- Pokémon Stadium 2 (no stage transformations)
- Port Town Aero Drive (additional grabbable edges and wall jumpable walls)
- Rumble Falls (made into a neutral stage with a bridge and three platforms)
- Skyworld (only the rightmost platform is breakable, and cloud platforms are removed)
- Spear Pillar (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed)
- Summit (grabbable edges)
- Venus Lighthouse (replaces Mario Circuit)
- WarioWare, Inc. (no microgames, and the platforms will change positions about every 45 seconds)
- Yoshi's Island (SSBB) (all walls are now wall jumpable)
- Yoshi's Story (replaces Yoshi's Island (SSBM). Super Mario Bros. 3 (Melee) is also replaced by the theme of Yoshi's Story from Melee.)
Menu changes
- The Wii Remote warning, loading screen, and the beginning of the opening movie are different.
- The title screen is different.
- The main menu has a purple background.
- Some menu option buttons have different icons and fonts, and points on their borders.
- Zero Suit Samus, Sheik, Squirtle, Ivysaur, and Charizard have been given their own independent character select slots.
- Menus can be sped up by holding L or R.
- The narrator, Elliot, now says "Break the Limits!" upon pressing start on the title screen. He also replaces the in-game announcer, Master Hand and Crazy Hand.
Errors
- When USB Loading Brawl- on Wii/U, if the player does not set their Hook Type to AXNextFrame (if available), multiple Roy icons will appear on the Character Select Screen, and lead to the game crashing if the cursor is moved high enough on the screen.
- Voice clips of Pichu, Mewtwo, Roy and Waluigi can still be heard when they are metal.
- Waluigi is represented by the Wario series despite never appearing in a Wario game.
- Pichu, Roy, and Waluigi replace the sound effects of Galleom, Duon, and Primids, respectively.
- CPU Waluigi cannot recover on stages with lower blast lines.
- If Snake uses Codec Conversations on Pichu, Mewtwo, Roy or Waluigi, the conversation for Mario plays.
Characters
Developers
Over the years, there have been many developers and many versions of the development team behind Brawl Minus. While it's nearly impossible to name all devs unfortunately, the most notable and current developers are listed here.
Codes/PSA
- Sammi Husky
- ASF1NK
- Glitch
- Doqter Kirby
- KingJigglyPuff
- SonicBrawler
- Mawootad
- Dr.
- PyotrLuzhin
- Neville
- ThePwnzr
- Kboomer1918
Renders/Costumes
Minus Art
- Pin Clock
Animation
- Ishmael205
- Bringobrongo
- Firelys the soup
Narration
Music
- Zerks
Inactive / Retired
- Thundamoo
- Tybis
- Mech
- BrawlPK
- Kienamaru
- Elipsis
- Numbuh214
- Thanyou
- Budget Player Cadet
- Supreme Dirt
- Many more incredible devs who have yet to be mentioned
Gallery
External links
- Brawl Minus homepage
- Brawl Minus official YouTube Channel
- Brawl Minus official Forums
- What is Brawl Minus?
- Brawl Minus Facebook page