User talk:Thecontributor22: Difference between revisions

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:''[[User:Alex Parpotta|<span style="color: blue;">'''Alex Parpotta'''</span>]] the [[User talk:Alex Parpotta|<span style="color: red;">'''flying lobster!'''</span>]]'' 10:32, 10 September 2017 (EDT)
:''[[User:Alex Parpotta|<span style="color: blue;">'''Alex Parpotta'''</span>]] the [[User talk:Alex Parpotta|<span style="color: red;">'''flying lobster!'''</span>]]'' 10:32, 10 September 2017 (EDT)
== Chrom damage values ==
Heya. I noticed you reverted the decimal point values for most of Chrom's damage values. I know they're unintuitive, but I had tested them myself in training mode by hitting the same attack multiple times with staling off. As in, using ftilt four times in a row got me 43.7% instead of the expected 43.6%. Or a simpler example, using uptilt twice dealt 20.9% instead of 20.8%. I understand it's minor, but damage values can go to decimal places that aren't shown on-screen. Sometimes this is even noted in Training Mode; the max combo damage and the attack damage can vary by 0.1% even if it's just one hit sometimes. This was also true for many of Lucina's attacks in ''Smash 4'', and even now in ''Ultimate''. — [[File:Small portrait lyon fe08.png|20px|link=User:Xamad]] [[User:Xamad|Xamad]] ([[User_talk:Xamad|talk]]) 12:39, 3 February 2019 (EST)

Revision as of 12:39, February 3, 2019

Hi there!

Welcome!

Welcome to our wiki, and thank you for your contributions! There's a lot to do around here, so I hope you'll stay with us and make many more improvements.

Read this first as it provides many great resources designed to help users get oriented with the wiki and become part of the community.
Visit the recent changes to see what other people are editing right this minute, and where you can help.
Questions? You can ask at the help desk or on the "discussion" page associated with each article, or post a message on my talk page!
Need help? The community portal has an outline of the site, and pages to help you learn how to edit.

I'm really happy to have you here, and look forward to working with you!

Alex Parpotta the flying lobster! 10:32, 10 September 2017 (EDT)

Chrom damage values

Heya. I noticed you reverted the decimal point values for most of Chrom's damage values. I know they're unintuitive, but I had tested them myself in training mode by hitting the same attack multiple times with staling off. As in, using ftilt four times in a row got me 43.7% instead of the expected 43.6%. Or a simpler example, using uptilt twice dealt 20.9% instead of 20.8%. I understand it's minor, but damage values can go to decimal places that aren't shown on-screen. Sometimes this is even noted in Training Mode; the max combo damage and the attack damage can vary by 0.1% even if it's just one hit sometimes. This was also true for many of Lucina's attacks in Smash 4, and even now in Ultimate. — Small portrait lyon fe08.png Xamad (talk) 12:39, 3 February 2019 (EST)