Falco (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Timing) |
|||
Line 27: | Line 27: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=4 | |damage={{ChargedSmashDmgSSB4|4}} | ||
|angle=110 | |angle=110 | ||
|bk=70 | |bk=70 | ||
Line 47: | Line 47: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=4 | |damage={{ChargedSmashDmgSSB4|4}} | ||
|angle=110 | |angle=110 | ||
|bk=70 | |bk=70 | ||
Line 67: | Line 67: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=4 | |damage={{ChargedSmashDmgSSB4|4}} | ||
|angle=130 | |angle=130 | ||
|bk=70 | |bk=70 | ||
Line 88: | Line 88: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=4 | |damage={{ChargedSmashDmgSSB4|4}} | ||
|angle=220 | |angle=220 | ||
|bk=0 | |bk=0 | ||
Line 109: | Line 109: | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
|damage=12 | |damage={{ChargedSmashDmgSSB4|12}} | ||
|angle=80 | |angle=80 | ||
|bk=31 | |bk=31 | ||
Line 129: | Line 129: | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
|damage=12 | |damage={{ChargedSmashDmgSSB4|12}} | ||
|angle=80 | |angle=80 | ||
|bk=31 | |bk=31 | ||
Line 149: | Line 149: | ||
|id=2 | |id=2 | ||
|part=0 | |part=0 | ||
|damage=12 | |damage={{ChargedSmashDmgSSB4|12}} | ||
|angle=80 | |angle=80 | ||
|bk=31 | |bk=31 |
Revision as of 17:23, November 19, 2017
Overview
A sideways-flipping kick. Falco's legs have intangibility during the hitboxes. This move is comparable to Fox's up smash, although this one has more hits while overall less powerful. Update 1.1.4 buffed this move drastically, making it a more reliable move that is less likely to allow an escape before the final kick. KOs at around 120%, making it a relatively weak smash attack.
Update history
- First kick gained leg intangibility: none → frames 7 - 12
- First kick startup: frame 8 → frame 7
- First kick base knockback: 60 (hitbox ID 0, 1) / 80 (hitbox ID 2) → 70
- First kick knockback scaling: 25 (hitbox ID 0, 1) / 30 (hitbox ID 2) → 18
- First kick (hitbox 0) X position: 1.5 → 2
- First kick (hitbox 2) X position: 5 → 7.7
- First kick (late hitbox 2) X position: 5 → 7
- Second kick startup: frame 13 → frame 12
- Second kick base knockback: 30 → 31
- Second kick knockback scaling: 98 → 104
- Second kick (hitbox 0) X position: 5 → 7
- Second kick (hitbox 1) X position: 1.5 → 2
Hitboxes
Timing
Charges between | 2-3 |
---|---|
Leg intangibility | 7-12, 13-20 |
First hitboxes | 7-8 |
First hitbox (late) | 9-12 |
Second hitboxes | 13-20 |
Interruptible | 50 |
Animation length | 60 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Legs |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
State change |
Intangible |
Interruptible |
See also
|