Peach (SSB4)/Up smash: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Peach_Upsmash_SSB4.gif|thumb|Peach up smash visualization. Red denotes strong hit, orange is weaker. Intangibility is displayed with disappearing hurtboxes. 10 FPS.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | Raises her arm and twirls a pink ribbon. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm). {{clr}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
Line 119: | Line 123: | ||
!Interruptible | !Interruptible | ||
|45 | |45 | ||
|- | |||
!Animation legnth | |||
|60 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c= | |Hitboxes {{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=4|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=16}} | ||
|- | |- | ||
|Head and arm {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c= | |Head and arm {{FrameStrip|t=Vulnerable|c=13}}{{FrameStrip|t=Intangible|c=7}}{{FrameStrip|t=Vulnerable|c=40}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} |
Revision as of 16:40, July 22, 2017
Overview
Raises her arm and twirls a pink ribbon. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to her arm).
Hitboxes
Timing
Charges between | 10-11 |
---|---|
Clean hit | 14-16 |
Late hit | 17-20 |
Head and arm intangible | 14-20 |
Interruptible | 45 |
Animation legnth | 60 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Head and arm |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|