Luigi (SSB4)/Up smash: Difference between revisions
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[[File:Luigi Upsmash SSB4.gif|thumb|Luigi up smash visualization. Invulnerability shown with disappearing hurtbox. Red is sweetspot and orange is sourspot. 10 FPS.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | An upward headbutt. Quite fast for a smash attack, and its [[sweetspot]] is strong enough to [[KO]] middleweights at 135%. However, its [[sourspot]] is much weaker because of its lower damage output, and thus very unreliable for KOing. Like [[Mario (SSB4)/Up_smash|Mario]] and [[Dr. Mario (SSB4)/Up_smash|Dr. Mario]]'s up smashes, it renders his head intangible throughout its duration. His nose [[hurtbox]], however, is still vulnerable. It can also function well as a "slide" smash out of a [[dash]], thanks to Luigi's very low [[traction]]. The angle at which opponents are launched changes depending on where they were hit, as hitting from Luigi's front will cause them to be launched inversely. {{clr}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
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|9-13 | |9-13 | ||
|- | |- | ||
!Interruptible | !Animation length / Interruptible | ||
|40 | |40 | ||
|} | |} |
Revision as of 22:27, July 25, 2017
Overview
An upward headbutt. Quite fast for a smash attack, and its sweetspot is strong enough to KO middleweights at 135%. However, its sourspot is much weaker because of its lower damage output, and thus very unreliable for KOing. Like Mario and Dr. Mario's up smashes, it renders his head intangible throughout its duration. His nose hurtbox, however, is still vulnerable. It can also function well as a "slide" smash out of a dash, thanks to Luigi's very low traction. The angle at which opponents are launched changes depending on where they were hit, as hitting from Luigi's front will cause them to be launched inversely.
Hitboxes
Timing
Charges between | 7-8 |
---|---|
Hitboxes | 9-13 |
Head intangible | 9-13 |
Animation length / Interruptible | 40 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||
Head |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|