Luigi (SSB4)/Down tilt: Difference between revisions
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{{ArticleIcons|ssb4=y}} | |||
[[File:Luigi Downtilt SSB4.gif|thumb|Luigi down tilt visualization. 10 FPS.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | A back shin kick. It can potentially [[trip]] opponents at low percentages, and is able to hit opponents that are trying to grab the edge. | ||
In 1.1.0, it was adjusted substantially. The change to the [[Sakurai angle]] made it much less reliable as a combo starter. At the same time, it became more efficient as way to [[edgeguard]], although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.{{clr}} | |||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Interruptibility: frame 30 → 27.}} | *{{buff|Interruptibility: frame 30 → 27.}} | ||
*{{change|Angle: 74° → | *{{change|Angle: 74° → 361°.}} | ||
*{{change|Knockback: 38 base/54 scaling → 20 base/65 scaling.}} | *{{change|Knockback: 38 base/54 scaling → 20 base/65 scaling.}} | ||
*{{nerf|Trip chance: 35% → 25%.}} | *{{nerf|Trip chance: 35% → 25%.}} | ||
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!Interruptible | !Interruptible | ||
|27 | |27 | ||
|- | |||
!Animation length | |||
|40 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=14}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 16:56, July 29, 2017
File:Luigi Downtilt SSB4.gif
Luigi down tilt visualization. 10 FPS.
Overview
A back shin kick. It can potentially trip opponents at low percentages, and is able to hit opponents that are trying to grab the edge.
In 1.1.0, it was adjusted substantially. The change to the Sakurai angle made it much less reliable as a combo starter. At the same time, it became more efficient as way to edgeguard, although only slightly. Sooner interruptibility was a direct buff, while a lowered tripping chance was a nerf.
Update history
Interruptibility: frame 30 → 27.
Angle: 74° → 361°.
Knockback: 38 base/54 scaling → 20 base/65 scaling.
Trip chance: 35% → 25%.
Hitboxes
Timing
Hitboxes | 5-8 |
---|---|
Interruptible | 27 |
Animation length | 40 |
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