Template:CharacterPhysics: Difference between revisions
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Serpent King (talk | contribs) (You know thinking about it, a link to the character article isn't going to do any good if that's exactly where the template is to go. ...lol) |
Serpent King (talk | contribs) (how bad is it without a float?) |
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</noinclude>{{#vardefine:NAME|{{{name|<noinclude>Mario (SSBB)</noinclude><includeonly>{{FULLPAGENAME}}</includeonly>}}}}}{{#vardefine:CHAR|{{#sub:{{#var:NAME}}|0|{{#pos:{{#var:NAME}}|(}}}}}}{{#vardefine:GAME|{{#switch:TRUE|{{#if:{{#pos:{{#var:NAME}}|(SSB)}}|TRUE}}=SSB|{{#if:{{#pos:{{#var:NAME}}|(SSBM)}}|TRUE}}=SSBM|{{#if:{{#pos:{{#var:NAME}}|(SSBB)}}|TRUE}}=SSBB|{{#if:{{#pos:{{#var:NAME}}|(SSB4)}}|TRUE}}=SSB4}}}} | </noinclude>{{#vardefine:NAME|{{{name|<noinclude>Mario (SSBB)</noinclude><includeonly>{{FULLPAGENAME}}</includeonly>}}}}}{{#vardefine:CHAR|{{#sub:{{#var:NAME}}|0|{{#pos:{{#var:NAME}}|(}}}}}}{{#vardefine:GAME|{{#switch:TRUE|{{#if:{{#pos:{{#var:NAME}}|(SSB)}}|TRUE}}=SSB|{{#if:{{#pos:{{#var:NAME}}|(SSBM)}}|TRUE}}=SSBM|{{#if:{{#pos:{{#var:NAME}}|(SSBB)}}|TRUE}}=SSBB|{{#if:{{#pos:{{#var:NAME}}|(SSB4)}}|TRUE}}=SSB4}}}} | ||
{|class="wikitable" style="text-align:center; float:right; margin-left:15px;" | {|class="wikitable" style="text-align:center; <!--float:right; margin-left:15px;-->" | ||
! colspan=3|{{head|{{#var:CHAR}}|g={{#var:GAME}}|s=20px}} {{#var:CHAR}}'s attributes | ! colspan=3|{{head|{{#var:CHAR}}|g={{#var:GAME}}|s=20px}} {{#var:CHAR}}'s attributes | ||
|- | |- |
Revision as of 17:04, July 8, 2017
Mario's attributes | ||
---|---|---|
Abilities | ||
Jumps | {{{jumps}}} | |
Delayed double jump | ||
Glide | ||
Wall jump | ||
Wall cling | ||
Crawl | ||
Statistics | ||
Attribute | Value | Rank |
Walk | {{{walk}}} | {{{rwalk}}} |
Dash | {{{dash}}} | {{{rdash}}} |
Traction | {{{traction}}} | {{{rtraction}}} |
Jumpsquat | {{{jsq}}} | {{{rjsq}}} |
Ground jump height | {{{gjumpht}}} | {{{rgjumpht}}} |
Short hop height | {{{shopht}}} | {{{rshopht}}} |
Double jump height | {{{djumpht}}} | {{{rdjumpht}}} |
Air speed | {{{airspd}}} | {{{rairspd}}} |
Air acceleration | {{{airaccel}}} | {{{rairaccel}}} |
Air deceleration | {{{airdecel}}} | {{{rairdecel}}} |
Air friction | {{{airfric}}} | {{{rairfric}}} |
Falling speed | {{{fallspd}}} | {{{rfallspd}}} |
Gravity | {{{grav}}} | {{{rgrav}}} |
Weight | {{{weight}}} | {{{rweight}}} |
(Intended) usage
Something to this effect:
{{Character Physics |walk = Walk speed |rwalk = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd |dash = Dash speed |rdash = And this would be 28th-30th |tract = Traction |rtract = |jsq = Jumpsquat; written as "[number] frames" |rjsq = |gjumpht = Grounded jump height |rgjumpht = |shopht = Short hop height |rshopht = |djumpht = Double jump height |rdjumpht = |airspd = Air speed |rairspd = |airaccel = Air acceleration |rairaccel = |airdecel = Air deceleration |rairdecel = |airfric = Air friction |rairfric = |fallspd = Falling speed |rfallspd = |grav = Gravity |rgrav = |weight = yeah. |rweight = |jumps = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5 |wjump = Either yes or no, depending on whether character can wall jump |wcling = Same as above but with wall clinging |crawl = Same as above but with crawling |glide = Whether character can glide in Brawl. }}