Template:CharacterPhysics: Difference between revisions
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Serpent King (talk | contribs) (→Content: may cause unwanted whitespace on transclusion) |
Serpent King (talk | contribs) (Oh also.) |
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{|class="messagebox cleanup plainlinks" style="background:#f45f42; border:2px solid #701e0e; width:60%;" | <noinclude>{|class="messagebox cleanup plainlinks" style="background:#f45f42; border:2px solid #701e0e; width:60%;" | ||
|[[Image:Incomplete.png|50px]] | |[[Image:Incomplete.png|50px]] | ||
|'''This template is still being worked on and may not ever be used on the wiki. Please don't use it at this time, and don't edit it unless you know what you're doing. Refer to the [[Template talk:CharacterPhysics|talk page]] for discussion and more information.''' | |'''This template is still being worked on and may not ever be used on the wiki. Please don't use it at this time, and don't edit it unless you know what you're doing. Refer to the [[Template talk:CharacterPhysics|talk page]] for discussion and more information.''' | ||
|} | |} | ||
</noinclude>{{#vardefine:NAME|{{{name|<noinclude>Mario (SSBB)</noinclude><includeonly>{{FULLPAGENAME}}</includeonly>}}}}}{{#vardefine:CHAR|{{#sub:{{#var:NAME}}|0|{{#pos:{{#var:NAME}}|(}}}}}}{{#vardefine:GAME|{{#switch:TRUE|{{#if:{{#pos:{{#var:NAME}}|(SSB)}}|TRUE}}=SSB|{{#if:{{#pos:{{#var:NAME}}|(SSBM)}}|TRUE}}=SSBM|{{#if:{{#pos:{{#var:NAME}}|(SSBB)}}|TRUE}}=SSBB|{{#if:{{#pos:{{#var:NAME}}|(SSB4)}}|TRUE}}=SSB4}}}} | |||
{{#vardefine:NAME|{{{name|<noinclude>Mario (SSBB)</noinclude><includeonly>{{FULLPAGENAME}}</includeonly>}}}}} | |||
{{#vardefine:CHAR|{{#sub:{{#var:NAME}}|0|{{#pos:{{#var:NAME}}|(}}}}}} | |||
{{#vardefine:GAME|{{#switch:TRUE|{{#if:{{#pos:{{#var:NAME}}|(SSB)}}|TRUE}}=SSB|{{#if:{{#pos:{{#var:NAME}}|(SSBM)}}|TRUE}}=SSBM|{{#if:{{#pos:{{#var:NAME}}|(SSBB)}}|TRUE}}=SSBB|{{#if:{{#pos:{{#var:NAME}}|(SSB4)}}|TRUE}}=SSB4}}}} | |||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
! colspan=3|{{head|{{#var:CHAR}}|g={{#var:GAME}}|s=20px}} {{{{#var:GAME}}|{{#var:CHAR}}}}'s attributes | ! colspan=3|{{head|{{#var:CHAR}}|g={{#var:GAME}}|s=20px}} {{{{#var:GAME}}|{{#var:CHAR}}}}'s attributes | ||
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! [[Weight]] | ! [[Weight]] | ||
| {{{weight}}} || {{{rweight}}} | | {{{weight}}} || {{{rweight}}} | ||
|} | |}<noinclude> | ||
==(Intended) usage== | ==(Intended) usage== | ||
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|glide = Whether character can glide in Brawl. | |glide = Whether character can glide in Brawl. | ||
}}</pre> | }}</pre> | ||
</noinclude> |
Revision as of 17:10, July 8, 2017
Mario's attributes | ||
---|---|---|
Abilities | ||
Jumps | {{{jumps}}} | |
Glide | ||
Wall jump | ||
Wall cling | ||
Crawl | ||
Statistics | ||
Attribute | Rank | Value |
Walk | {{{walk}}} | {{{rwalk}}} |
Dash | {{{dash}}} | {{{rdash}}} |
Traction | {{{traction}}} | {{{rtraction}}} |
Jumpsquat | {{{jsq}}} | {{{rjsq}}} |
Ground jump height | {{{gjumpht}}} | {{{rgjumpht}}} |
Short hop height | {{{shopht}}} | {{{rshopht}}} |
Double jump height | {{{djumpht}}} | {{{rdjumpht}}} |
Air speed | {{{airspd}}} | {{{rairspd}}} |
Air acceleration | {{{airaccel}}} | {{{rairaccel}}} |
Air deceleration | {{{airdecel}}} | {{{rairdecel}}} |
Air friction | {{{airfric}}} | {{{rairfric}}} |
Falling speed | {{{fallspd}}} | {{{rfallspd}}} |
Gravity | {{{grav}}} | {{{rgrav}}} |
Weight | {{{weight}}} | {{{rweight}}} |
(Intended) usage
Something to this effect:
{{Character Physics |walk = Walk speed |rwalk = Everything that starts with 'r' is the character's rank in that field among the cast, so for Mario this would be 30th-32nd |dash = Dash speed |rdash = And this would be 28th-30th |tract = Traction |rtract = |jsq = Jumpsquat; written as "[number] frames" |rjsq = |gjumpht = Grounded jump height |rgjumpht = |shopht = Short hop height |rshopht = |djumpht = Double jump height |rdjumpht = |airspd = Air speed |rairspd = |airaccel = Air acceleration |rairaccel = |airdecel = Air deceleration |rairdecel = |airfric = Air friction |rairfric = |fallspd = Falling speed |rfallspd = |grav = Gravity |rgrav = |weight = yeah. |rweight = |jumps = Total number of jumps, not just midair ones. Mario would be 2 and not 1, Jigglypuff would be 6 and not 5 |wjump = Either yes or no, depending on whether character can wall jump |wcling = Same as above but with wall clinging |crawl = Same as above but with crawling |glide = Whether character can glide in Brawl. }}