Meta Knight (SSB4): Difference between revisions

m (Text rearrangement)
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|nsc2name=Dreadful Tornado
|nsc2name=Dreadful Tornado
|nsc2dmg=1.5% (hits 1-5), 6% (hit 6)
|nsc2dmg=1.5% (hits 1-5), 6% (hit 6)
|nsc2desc=Deals more damage per hit and much higher knockback, but it has a fixed number of spins, which gives it a lower overall damage output. KOs around 135%.
|nsc2desc=Deals more damage per hit and much higher knockback, but it has a fixed number of spins, which gives it a lower overall damage output, and makes it almost useless for recovery, due to not gaining any height. KOs around 135%.
|ssdefname=Drill Rush
|ssdefname=Drill Rush
|ssdefdmg=1% (hits 1-8), 3% (hit 9)
|ssdefdmg=1% (hits 1-8), 3% (hit 9)
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|dsc2name=Stealth Smasher
|dsc2name=Stealth Smasher
|dsc2dmg=16% (stationary grounded slash), 15% (retreating slash), 17% (advancing slash, stationary aerial slash)
|dsc2dmg=16% (stationary grounded slash), 15% (retreating slash), 17% (advancing slash, stationary aerial slash)
|dsc2desc=Grants a farther travel distance (about half the length of Final Destination) and deals more damage and knockback (about the same as his uncharged forward smash), enabling it to KO around 100% from center-stage. However, it comes at the cost of Meta Knight being vulnerable while moving.
|dsc2desc=Grants a farther travel distance (about half the length of Final Destination) and deals more damage and knockback (about the same as his uncharged forward smash), enabling it to KO around 100% from center-stage. However, it comes at the cost of Meta Knight being vulnerable while moving, and his location being exposed.
|fsname=Galaxia Darkness
|fsname=Galaxia Darkness
|fsdmg=40% (trapped opponents), 10% (others)
|fsdmg=40% (trapped opponents), 10% (others)