Donkey Kong (SSBB): Difference between revisions

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'''Donkey Kong''' ({{ja|ドンキーコング}}, ''Donkī Kongu'') is a character for ''[[Super Smash Bros. Brawl]]''. He was first shown very briefly at the [[E3]] 2007 press conference. His appearance, like most other characters in ''Brawl'', has been graphically updated to match his more recent appearances. This means, his fur colour is more brightly coloured, and he also appears furrier, especially around his head.
'''Donkey Kong''' ({{ja|ドンキーコング}}, ''Donkī Kongu'') is a character for ''[[Super Smash Bros. Brawl]]''. He was first shown very briefly at the [[E3]] 2007 press conference. His appearance, like most other characters in ''Brawl'', has been graphically updated to match his more recent appearances. This means, his fur colour is more brightly coloured, and he also appears furrier, especially around his head.


An interesting fact about Donkey Kong is he is able to use his grabs and can move around at the same time while grabbing the foe by carrying him/her about his head. This technique is known as "carrying" or "cargo".


==Pros and Cons==
==Attributes==
===Pros:===
Donkey Kong is a very [[Weight#SSBB_Weight_Ranking|heavy]], slow character with powerful attacks and high knockback capabilities. However, he is one of the fastest heavyweight characters. His weight helps him stay alive longer, though he is a big target and has very poor vertical recovery. His Headbutt attack allows him to get a free attack on the opponent, and many of his attacks have low startup time. Donkey Kong is able to carry [[crate]]s, [[barrel]]s and [[Bonsly]] without a reduction in speed. Donkey Kong's attacks give him an arsenal of three spike attacks and two stage spikes. DK also has a large grab range with powerful throws, and he is even able to chain-grab some characters. Unfortunately, Donkey Kong lacks a projectile and many of his moves are similar, preventing varied approaches. Donkey Kong can perform [[Sacrificial KO|Kongocide]].
*High damage, knockback, and range on many attacks.
*Hard to KO due to heaviness.
*Can [[Stage Spike]] with his carry throw.
*Throws overall powerful and have long range.
*Three different spike attacks, and two stage spikes.
*Above average running speed.
*Headbutt attack allows for a free-hit upon the opponent.
*Fully charged [[Giant Punch]] gives him [[super armor]] frames.
*Good [[air speed]] and horizontal recovery that can go almost all the way across Final Destination (5th fastest along with [[Sonic the Hedgehog (SSBB)|Sonic]]).
*Up b can be landed with no lag when done right.
*Jab can "lock" characters in tumble if they tumble in front of Donkey Kong, racking up damage across the entire stage.
*Can chain grab some characters.
*Can carry [[Crate|Crates]], [[Barrel|Barrels]], and [[Bonsly]] without a reduction in walking speed.
*Overall DK is one of the fastest Heavyweights in the game.
*Up Aerial is fast, with little lag, and is a powerful upward KO attack.
*[[Sacrificial KO|Kongocide]]


===Cons:===
*A very big target.
*Poor vertical recovery.
*Recovery can be caught under stage lips.
*Lacks a varied moveset and style of approach.
*Small shield invites shield stabbing.
*Easy to combo, juggle & edgeguard.
*Up Smash only attacks opponents overhead.
*Lacks a projectile.


==Changes from ''[[Super Smash Bros. Melee|Melee]]'' to Brawl==
===Changes from [[Super Smash Bros. Melee|Melee]] to Brawl===
* DK gets [[Super armor]] during Giant Punch
* DK gets [[Super armor]] during [[Giant Punch]].
* Giant Punch is much shorter
* Giant Punch is much shorter.
* Landing on the ground from his Spinning Kong leaves him vulnerable as he lands on his back and has to get up
* Landing on the ground from his Spinning Kong leaves him vulnerable as he lands on his back and has to get up.
* Attacks became slightly faster and stronger, range increased on nearly all moves  
* Attacks became slightly faster and stronger, and range has increased on nearly all moves.
* Headbutt comes out faster
* Headbutt comes out faster and deals more damage.
* Hand Slap covers more range
* Hand Slap covers more range.
* Running speed has slightly increased
* Running speed has slightly increased.
* Spinning Kong does less knockback
* Spinning Kong does less knockback.
* Carry throw gives [[Super armor]]
* Carry throw gives [[Super armor]].
* Smash attacks are now much faster and more powerful, range on side smash greatly increased
* Down tilt now trips foes, leaving them vulnerable.
* Down tilt now trips, leaving enemies vulnerable
* Headbutt deals more damage
* Dash attack knocks back horizontally instead of vertically
* Dash attack knocks back horizontally instead of vertically


==Role in the [[Subspace Emissary]]==
After Bowser's minions steal his banana horde, DK and [[Diddy Kong (SSBB)|Diddy Kong]] chase after them to get their bananas back.  Soon they learned that it was a trap to lure them to Bowser. As Bowser aims his [[Dark Cannon]] at the duo, Donkey Kong punches Diddy away and is turned into a trophy. [http://www.youtube.com/watch?v=VWaqIBRvzkA]
Diddy Kong and [[Falco (SSBB)|Falco]] find DK and revive him while [[Captain Falcon (SSBB)|Captain Falcon]] and [[Pikmin & Olimar (SSBB)|Olimar]] team up with them. After a short battle, Falco flies away in his arwing while the others sneak into the Subspace Army's base. DK beats down the door to the Subspace Bomb room, meeting up with [[Samus (SSBB)|Samus]], [[Pikachu (SSBB)|Pikachu]] and [[R.O.B. (SSBB)|R.O.B.]], helps the heroes defeat [[Meta Ridley]], and joins with the heroes throughout the rest of the story.


==Event Matches==
===Moveset===
*'''[[Event 7: Diddy Kong Panic]]'''- As DK on Mario Circuit, KO the 15 small Diddy Kongs.
====Ground Attacks====
*'''[[Event 9: The Monster Beneath the Earth]]'''- On Castle Siege, you play as Ike and must KO both Diddy Kongs. If you don't complete the event before reaching the dungeon, a giant DK joins the battle against you.
=====Normal=====
*'''[[Event 10: All-Star Battle Regulars]]'''- Choose your character and take on the "original 8" fighters, two at a time, second fighter being D.K.
*Neutral attack - Does a quick cross punch and follows up with an uppercut.
*'''[[Event 22: Monkeys Unite]]'''- Protect Donkey Kong against Sheik, and Lucario on Rumble Falls as Diddy Kong.
*Dash attack - Skids to a halt doing a side-kick.
*'''[[Event 27: Three-Beast Carnage]]'''- Face Charizard, DK, and Bowser on New Pork City as a tiny R.O.B.
 
==Co-Op Event Matches==
*'''Event 4: D.K's Tag Calamity'''- DK and Diddy start out with the lightning effect and must KO all enemies on Mario Circuit.
*'''Event 14 :Guardians of Darkness'''- Play as tiny Ganondorf and Wolf on New Pork City against DK and Charizard. Each of you must get 1 KO between the two.
*'''Event 21: The Real All-Star Brawl'''- Select your character and take on the entire roster on Battlefield.
 
 
 
==Moveset==
===Ground Attacks===
'''Normal'''
*Neutral A - Does a quick cross punch and follows up with an uppercut.
*Dash A - Skids to a halt doing a side-kick.
*Strong Side - Swats in front.
*Strong Side - Swats in front.
*Strong Up - Swats above his head.
*Strong Up - Swats above his head.
*Strong Down - Swats at his opponent's feet
*Strong Down - Swats at his opponent's feet. This move causes opponents to trip.
'''Smash'''
=====Smash=====
*Side Smash - Claps hands together.  
*Side Smash - Claps hands together in front of him.  
*Up Smash - Claps hands above his head.  
*Up Smash - Claps hands above his head. This move only hits foes above him.  
*Down Smash - Does a double back-handed punch by bringing his closed fists down 90 degrees at both sides.
*Down Smash - Does a double back-handed punch by bringing his closed fists down 90 degrees at both sides.
'''Other'''
=====Other=====
*Ledge attack -  
*Ledge attack -  
*100% Ledge attack -  
*100% Ledge attack -  
Line 98: Line 52:
*Trip attack -  
*Trip attack -  


===Aerial Attacks===
====Aerial Attacks====
*Neutral Aerial - Spins, arms extended
*Neutral Aerial - Spins with arms extended.
*Forward Aerial - Puts fists together above his head, then does a powerful Axe-handle Smash. A powerful [[Meteor Smash]].  
*Forward Aerial - Puts fists together above his head, then does a powerful Axe-handle Smash. A powerful [[Meteor Smash]].  
*Back Aerial - Back-kicks behind him. This attack is quick.
*Back Aerial - Back-kicks behind him. This attack is quick.
Line 106: Line 60:


===Grabs & Throws===
===Grabs & Throws===
*Pummel - does a slight karate chop at the enemy's neck
*Pummel - Does a slight karate chop at the enemy's neck.
*Forward Throw - Heaves the opponent on his back, causing minor damage. He can carry around the opponent (regardless of size) as if the opponent were a heavy item.
*Forward Throw - Heaves the opponent on his back, causing minor damage. He can carry around the opponent (regardless of size) as if the opponent were a heavy item.
*Back Throw - Swings his arm back and throws the opponent
*Back Throw - Swings his arm back and throws the opponent.
*Down Throw - Slams the opponent down with his hand
*Up Throw - Grabs the enemy and throws them in the air with his right hand.
*Up Throw - grabs the enemy and throws them in the air with his right hand
*Down Throw - Slams the opponent down with his hand.


==Special Moves==
===Special Moves===
{{specialmoves|Giant Punch|Headbutt|Spinning Kong|Hand Slap|Konga Beat|Donkey Kong}}
{{specialmoves|Giant Punch|Headbutt|Spinning Kong|Hand Slap|Konga Beat|Donkey Kong}}




===[[Taunt|Taunts]]===
==Role in the [[Subspace Emissary]]==
After Bowser's minions steal his banana horde, DK and [[Diddy Kong (SSBB)|Diddy Kong]] chase after them to get their bananas back.  Soon they learned that it was a trap to lure them to Bowser. As Bowser aims his [[Dark Cannon]] at the duo, Donkey Kong punches Diddy away and is turned into a trophy. [http://www.youtube.com/watch?v=VWaqIBRvzkA]


'''Up''': Beats his chest while standing up high.  
Diddy Kong and [[Falco (SSBB)|Falco]] find DK and revive him while [[Captain Falcon (SSBB)|Captain Falcon]] and [[Pikmin & Olimar (SSBB)|Olimar]] team up with them. After a short battle, Falco flies away in his arwing while the others sneak into the Subspace Army's base. DK beats down the door to the Subspace Bomb room, meeting up with [[Samus (SSBB)|Samus]], [[Pikachu (SSBB)|Pikachu]] and [[R.O.B. (SSBB)|R.O.B.]], helps the heroes defeat [[Meta Ridley]], and joins with the heroes throughout the rest of the story.


'''Side''': Shakes body and head.
===Exclusive stickers===
 
These stickers can only be used by Donkey Kong or a select few including him.
'''Down''': Shrugs and makes an odd ape noise (same as in ''[[64]] and [[Melee]]'').
*Chunky Kong: [Throwing] attack +31
*Diddy Kong (Donkey Kong 64): Launch power +20
*Diddy Kong (Mario Hoops 3-on-3!): [Leg] attack +28
*Diddy Kong (Mario Superstar Baseball): [Leg] attack +12
*Dixie Kong: Launch resistance +39
*DK: [Head] attack +27
*DK Barrel: Launch power +53
*Donkey Kong (Donkey Kong Jungle Beat): [Arm] attack +22
*Donkey Kong (Donkey Kong Country): [Electric] resistance +10
*Donkey Kong Jr.: [Arm] attack +14
*Enguarde: [Body, Spin] attack +15
*Funky Kong: [Leg] attack +13
*Karate Kong: [Battering] resistance +25
*Lanky Kong: [Throwing] attack +6
*Party Monkey: [Head] attack +6
*Pauline & Donkey Kong: [Arm] attack +18
*Tiny Kong: [Arm] attack +4
*Wrinkly Kong: [Battering] resistance +4


==Trivia==
==Trivia==
*DK's down B is the strongest attack against Bosses but only works on certain ground bosses.
*DK's down B is the strongest attack against Bosses but only works on certain ground bosses.
*DK might be left handed (or ambidextrous) do to the fact he uses his left hand for his Giant Punch, though he uses the right for [[Super Smash Bros.]]. In [[Mario Superstar Baseball]], Donkey Kong uses his right to pitch and left to bat.
*DK might be left handed (or ambidextrous) do to the fact he uses his left hand for his Giant Punch, though he uses the right for [[Super Smash Bros.]] In [[Mario Superstar Baseball]], Donkey Kong uses his right to pitch and left to bat.
*DK is one of the only characters without an aerial down B move. Others include Peach and Pokemon Trainer.
*DK is one of the only characters that can't use his down special in midair. Others include Peach and Pokemon Trainer.
 





Revision as of 19:54, August 22, 2008

This article is about Donkey Kong's appearance in Super Smash Bros. Brawl. For other uses, see Donkey Kong.
Donkey Kong
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Appears in SSB
SSBM
SSBB
Availability Starter


Donkey Kong (ドンキーコング, Donkī Kongu) is a character for Super Smash Bros. Brawl. He was first shown very briefly at the E3 2007 press conference. His appearance, like most other characters in Brawl, has been graphically updated to match his more recent appearances. This means, his fur colour is more brightly coloured, and he also appears furrier, especially around his head.


Attributes

Donkey Kong is a very heavy, slow character with powerful attacks and high knockback capabilities. However, he is one of the fastest heavyweight characters. His weight helps him stay alive longer, though he is a big target and has very poor vertical recovery. His Headbutt attack allows him to get a free attack on the opponent, and many of his attacks have low startup time. Donkey Kong is able to carry crates, barrels and Bonsly without a reduction in speed. Donkey Kong's attacks give him an arsenal of three spike attacks and two stage spikes. DK also has a large grab range with powerful throws, and he is even able to chain-grab some characters. Unfortunately, Donkey Kong lacks a projectile and many of his moves are similar, preventing varied approaches. Donkey Kong can perform Kongocide.


Changes from Melee to Brawl

  • DK gets Super armor during Giant Punch.
  • Giant Punch is much shorter.
  • Landing on the ground from his Spinning Kong leaves him vulnerable as he lands on his back and has to get up.
  • Attacks became slightly faster and stronger, and range has increased on nearly all moves.
  • Headbutt comes out faster and deals more damage.
  • Hand Slap covers more range.
  • Running speed has slightly increased.
  • Spinning Kong does less knockback.
  • Carry throw gives Super armor.
  • Down tilt now trips foes, leaving them vulnerable.
  • Dash attack knocks back horizontally instead of vertically


Moveset

Ground Attacks

Normal
  • Neutral attack - Does a quick cross punch and follows up with an uppercut.
  • Dash attack - Skids to a halt doing a side-kick.
  • Strong Side - Swats in front.
  • Strong Up - Swats above his head.
  • Strong Down - Swats at his opponent's feet. This move causes opponents to trip.
Smash
  • Side Smash - Claps hands together in front of him.
  • Up Smash - Claps hands above his head. This move only hits foes above him.
  • Down Smash - Does a double back-handed punch by bringing his closed fists down 90 degrees at both sides.
Other
  • Ledge attack -
  • 100% Ledge attack -
  • Floor attack -
  • Trip attack -

Aerial Attacks

  • Neutral Aerial - Spins with arms extended.
  • Forward Aerial - Puts fists together above his head, then does a powerful Axe-handle Smash. A powerful Meteor Smash.
  • Back Aerial - Back-kicks behind him. This attack is quick.
  • Up Aerial - Headbutts above.
  • Down Aerial - Stomps down, arching his body forward; is a spike.

Grabs & Throws

  • Pummel - Does a slight karate chop at the enemy's neck.
  • Forward Throw - Heaves the opponent on his back, causing minor damage. He can carry around the opponent (regardless of size) as if the opponent were a heavy item.
  • Back Throw - Swings his arm back and throws the opponent.
  • Up Throw - Grabs the enemy and throws them in the air with his right hand.
  • Down Throw - Slams the opponent down with his hand.

Special Moves

Template:Specialmoves


Role in the Subspace Emissary

After Bowser's minions steal his banana horde, DK and Diddy Kong chase after them to get their bananas back. Soon they learned that it was a trap to lure them to Bowser. As Bowser aims his Dark Cannon at the duo, Donkey Kong punches Diddy away and is turned into a trophy. [1]

Diddy Kong and Falco find DK and revive him while Captain Falcon and Olimar team up with them. After a short battle, Falco flies away in his arwing while the others sneak into the Subspace Army's base. DK beats down the door to the Subspace Bomb room, meeting up with Samus, Pikachu and R.O.B., helps the heroes defeat Meta Ridley, and joins with the heroes throughout the rest of the story.

Exclusive stickers

These stickers can only be used by Donkey Kong or a select few including him.

  • Chunky Kong: [Throwing] attack +31
  • Diddy Kong (Donkey Kong 64): Launch power +20
  • Diddy Kong (Mario Hoops 3-on-3!): [Leg] attack +28
  • Diddy Kong (Mario Superstar Baseball): [Leg] attack +12
  • Dixie Kong: Launch resistance +39
  • DK: [Head] attack +27
  • DK Barrel: Launch power +53
  • Donkey Kong (Donkey Kong Jungle Beat): [Arm] attack +22
  • Donkey Kong (Donkey Kong Country): [Electric] resistance +10
  • Donkey Kong Jr.: [Arm] attack +14
  • Enguarde: [Body, Spin] attack +15
  • Funky Kong: [Leg] attack +13
  • Karate Kong: [Battering] resistance +25
  • Lanky Kong: [Throwing] attack +6
  • Party Monkey: [Head] attack +6
  • Pauline & Donkey Kong: [Arm] attack +18
  • Tiny Kong: [Arm] attack +4
  • Wrinkly Kong: [Battering] resistance +4

Trivia

  • DK's down B is the strongest attack against Bosses but only works on certain ground bosses.
  • DK might be left handed (or ambidextrous) do to the fact he uses his left hand for his Giant Punch, though he uses the right for Super Smash Bros. In Mario Superstar Baseball, Donkey Kong uses his right to pitch and left to bat.
  • DK is one of the only characters that can't use his down special in midair. Others include Peach and Pokemon Trainer.


External Links