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| Attack || Increases damage done by all attacks, including special moves and items. [[Knockback]] and [[freeze frames]] are increased proportionally. Having negative Attack will decrease how much damage the fighter deals, making launching enemies take longer than expected. Decreases Defense. | | Attack || Increases damage done by all attacks, including special moves and items. [[Knockback]] and [[freeze frames]] are increased proportionally. Having negative Attack will decrease how much damage the fighter deals, making launching enemies take longer than expected. Decreases Defense. | ||
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| Defense || Decreases damage received (and therefore knockback taken) from all sources; it does not | | Defense || Decreases damage received (and therefore knockback taken) from all sources; it does not affect [[weight]] at all, but it does give a fighter knockback resistance (on top of the reduced knockback from taking lower damage). It also reduces the growth rate of [[Aura]]. However, negative defense values will make the fighter take more damage than normal, along with being more vulnerable to knockback. Hazards that normally do not KO, like the catapult in [[Pirate Ship]], may KO fighters with low enough Defense. Decreases Speed. | ||
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| Speed || Increases walking, dashing, air speed, jump height, gravity and both falling and fast-falling speed. Reduces landing lag. Positive speed values will lower the weight limit for holding [[Smash Run]] powers, while negative speed values increase the weight limit. However, having negative Speed will decrease the fighter's walking, dashing, air speed, jump height, and increase landing lag, making recovering difficult. Decreases Attack. | | Speed || Increases walking, dashing, air speed, jump height, gravity and both falling and fast-falling speed. Reduces landing lag. Positive speed values will lower the weight limit for holding [[Smash Run]] powers, while negative speed values increase the weight limit. However, having negative Speed will decrease the fighter's walking, dashing, air speed, jump height, and increase landing lag, making recovering difficult. Decreases Attack. |