Equipment: Difference between revisions

314 bytes added ,  7 years ago
→‎Equipment bonus effects: Desperate Attacker/Defender/Speedster/Specialist effects can activate more than once per stock under certain conditions! Fixed the note by Desperate Specialist; the stat bonuses are set when active, not increased gradually.
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(→‎Equipment bonus effects: Desperate Attacker/Defender/Speedster/Specialist effects can activate more than once per stock under certain conditions! Fixed the note by Desperate Specialist; the stat bonuses are set when active, not increased gradually.)
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|Meteor Master||Improved meteor effect||1.5x power when using [[Meteor smash|moves that launch opponents downward.]]||1.5x meteor power||1.6x||1.7x||-40||
|Meteor Master||Improved meteor effect||1.5x power when using [[Meteor smash|moves that launch opponents downward.]]||1.5x meteor power||1.6x||1.7x||-40||
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|Desperate Attacker||Improved attack in a crisis||1.7x attack power for 20 seconds when damage reaches 100%.||1.7x dmg dealt||1.9x||2.1x||-27||
|Desperate Attacker||Improved attack in a crisis||1.7x attack power for 20 seconds when damage reaches 100%.||1.7x dmg dealt||1.9x||2.1x||-27||rowspan=3|Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after the use of their Final Smash.
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|Desperate Defender||Improved defense in a crisis||Take 0.33x damage for 20 seconds when damage reaches 100%.||0.33x dmg taken||0.2x||0.1x||-18||
|Desperate Defender||Improved defense in a crisis||Take 0.33x damage for 20 seconds when damage reaches 100%.||0.33x dmg taken||0.2x||0.1x||-18
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|Desperate Speedster||Improved speed in a crisis||1.55x speed for 20 seconds when damage reaches 100%.||1.55x ground mobility<br/>1.35x air mobility<br/>1.28x jump power||1.68x<br/>1.43x<br/>1.34x||1.8x<br/>1.53x<br/>1.4x||-20||
|Desperate Speedster||Improved speed in a crisis||1.55x speed for 20 seconds when damage reaches 100%.||1.55x ground mobility<br/>1.35x air mobility<br/>1.28x jump power||1.68x<br/>1.43x<br/>1.34x||1.8x<br/>1.53x<br/>1.4x||-20
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|Desperate Specialist||Powered up in a crisis||Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.||1.5x dmg dealt<br/>0.5x dmg taken<br/>1.4x ground mobility<br/>1.25x air mobility<br/>1.2x jump power||1.65x<br/>0.33x<br/>1.5x<br/>1.3x<br/>1.27x||1.8x<br/>0.25x<br/>1.6x<br/>1.35x<br/>1.34x||-33||Increase does get stronger over time, but effect wears off completely when time is up.
|Desperate Specialist||Powered up in a crisis||Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.||1.5x dmg dealt<br/>0.5x dmg taken<br/>1.4x ground mobility<br/>1.25x air mobility<br/>1.2x jump power||1.65x<br/>0.33x<br/>1.5x<br/>1.3x<br/>1.27x||1.8x<br/>0.25x<br/>1.6x<br/>1.35x<br/>1.34x||-33||Activates once per stock. However, this effect can activate again on the same stock for Bowser, Little Mac, Lucario, or Wario after their use of their Final Smash.<br/>Increase is set, and effect wears off completely when time is up.
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|Desperate Immortal||Invincibility in a crisis||Gain 7 seconds of invincibility when your damage reaches 100%.||7 seconds||8||9||-36||
|Desperate Immortal||Invincibility in a crisis||Gain 7 seconds of invincibility when your damage reaches 100%.||7 seconds||8||9||-36||
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