Super Smash Bros. 4

Ore Club: Difference between revisions

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SSB4 - Ore Club.jpg|{{SSB4|Sonic}} hitting {{SSB4|Pit}} with the Ore Club while fighting in [[Palutena's Temple]].
SSB4 - Ore Club.jpg|{{SSB4|Sonic}} hitting {{SSB4|Pit}} with the Ore Club while fighting in [[Palutena's Temple]].
OreClubWiiU.png|{{SSB4|Mario}} sending a tornado using the Ore Club.
OreClubWiiU.png|{{SSB4|Mario}} sending a tornado using the Ore Club.
Ore Club Wind Effect SSB4.jpg|Close-up of the whirlwind released from the Ore Club
Ore Club Wind Effect SSB4.jpg|Close-up of the whirlwind released from the Ore Club (left) alongside {{SSB4|Meta Knight}} using [[Mach Tornado]] (right).
Ore Club KIU usage.jpg|The Ore Club used in ''Kid Icarus Uprising''
Ore Club KIU usage.jpg|The Ore Club used in ''Kid Icarus Uprising''
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Revision as of 09:03, March 28, 2017

Ore Club
Ore Club - Uprising.png
The Ore Club as it appears in Kid Icarus: Uprising
Universe Kid Icarus
Appears in SSB4
Item class Weapon
Article on Icaruspedia Ore Club

The Ore Club (巨塔, Giant Tower) is club-type weapon that debuted in Kid Icarus: Uprising for the Nintendo 3DS.

In Super Smash Bros. 4

The Ore Club appears as an item in Super Smash Bros. 4. It is the game's only "heavy" battering item: it has a slow swing speed, but does very high damage and knockback in return. Additionally, the user gains super armor during a smash attack (both while charging and attacking), which persists until the hitbox ends. Therefore, while the swings can be countered by opponents, this prevents the user from being sent flying, although they will still be damaged.

Like the Star Rod, the Ore Club also functions as both a battering and shooting item. Smash attacks with the club produces a tornado that travels across the stage, dealing multiple hits to enemies, and also causes any grounded items to get sent into the air. Each club can only produce six tornadoes. The size of the tornado and the distance it travels increases the more the attack is charged; an uncharged tornado is larger than the largest base size of any character, and is able to travel the length of Final Destination. Also like the Star Rod, throwing the club at an opponent will result in a semi-spike.

While the club's tornadoes are potentially the largest projectiles in the game, they can still be reflected and eaten. They can also be shielded without issue, which will cause the tornado to disappear. Computer players will actively take advantage of them by constantly using and charging the Ore Club's smash attack when distanced away from other players, which is distinct from their behavior with other battering items. In Smash 3DS prior to version 1.0.5, they would not even use the item properly, constantly using forward tilts with it instead of its forward smashes.

For unknown reasons, Ore Clubs will not flash before disappearing.

Damage values

Attack Damage
Neutral attack 12%
Forward tilt 16%
Dash attack 12%
Forward smash (uncharged) 22%
Forward smash (fully charged) 30%
Tornado (uncharged) 3% per hit
Tornado (fully charged) 6% per hit
Throw 8-23% (momentum-based)

In Smash Tour

The Ore Club's trophy is a red item that can be collected during Smash Tour. It gives the user the ability to start a battle with an Ore Club in hand.

Trophy information

Ore Club trophy in Super Smash Bros. for Wii U

Ntsc A weapon fashioned from minerals found on the mountain of the gods, this club is infused with a soul, giving it an ominous eye in its center. Maybe it's just my imagination, but I think the eye winks at you each time you land a perfect, wall-penetrating shot.

Pal A weapon rough-hewn from minerals mined from the mountain of the gods. When complete, this weapon was imbued with a soul, which made a large glowing eye open in the centre. Not only is it immensely powerful, but it does wonders for your hand-eye coordination.

3DS: Kid Icarus: Uprising (03/2012)

Origin

File:Ore Club KIU idol.jpg
An idol of the Ore Club in Kid Icarus Uprising

The Ore Club was first seen in Kid Icarus: Uprising, as the most basic of all the club-type weapons in the game. Typically, clubs deal very high melee damage with a two-hit combo while saddling the user with a low running speed. Holding fire builds up a charged shot, albeit rather slowly, which deals a large amount of damage; as in Smash, the Ore Club's charged shot is a tornado with a wide radius and average homing. Like other clubs, the Ore Club has no continuous fire; instead, the user swings the weapon repeatedly, which will deflect any projectiles in the direction they came.

Gallery