List of semi-spikes (SSB4): Difference between revisions
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==={{SSB4|Bowser}}=== | ==={{SSB4|Bowser}}=== | ||
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. | *Neutral attack (1st hit) - A small portion of the punch has an angle of 30°. | ||
*Back aerial | *Back aerial - Has an angle of 35°. | ||
*Down aerial (landing hit) | *Down aerial (landing hit) - The landing hit has an angle of 20°. | ||
===={{b|Giga Bowser|Final Smash}}==== | ===={{b|Giga Bowser|Final Smash}}==== | ||
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==={{SSB4|Bowser Jr.}}=== | ==={{SSB4|Bowser Jr.}}=== | ||
*Dash attack (loop hits) | *Dash attack (loop hits) - The loop hits have an angle of 25°. | ||
==={{SSB4|Captain Falcon}}=== | ==={{SSB4|Captain Falcon}}=== | ||
*Down tilt | *Down tilt - Has an angle of 25°. | ||
*Forward smash - Only when angled downwards. | *Forward smash - Only when angled downwards, which has an angle of 38°. | ||
*[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike. | *[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike with an angle of 32°. | ||
*Up aerial - The late hit is a semi-spike. | *Up aerial - The late hit is a semi-spike with an angle of 30°. | ||
==={{SSB4|Charizard}}=== | ==={{SSB4|Charizard}}=== | ||
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°. | *Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°. | ||
*Down tilt | *Down tilt - Has an angle of 30°. | ||
*Down smash - The hitboxes closer to Charizard has an angle of 33°. | *Down smash - The hitboxes closer to Charizard has an angle of 33°. | ||
*Forward aerial - The clean hit is a semi-spike. | *Forward aerial - The clean hit is a semi-spike. | ||
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*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°. | *Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°. | ||
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°. | *Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°. | ||
*Down smash (2nd hit) | *Down smash (2nd hit) - The second hit has an angle of 35°. | ||
==={{SSB4|Dark Pit}}=== | ==={{SSB4|Dark Pit}}=== | ||
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==={{SSB4|Donkey Kong}}=== | ==={{SSB4|Donkey Kong}}=== | ||
*Cargo down throw | *Back throw - Has an angle of 40°. | ||
*Cargo down throw - Has an angle of 45°. | |||
==={{SSB4|Dr. Mario}}=== | ==={{SSB4|Dr. Mario}}=== | ||
*Down smash | *Down smash - The front and back hits have an angle of 32° and 30°, respectively. | ||
*Up aerial | *Up aerial - Has an angle of 45°. | ||
==={{SSB4|Duck Hunt}}=== | ==={{SSB4|Duck Hunt}}=== | ||
*Down tilt | *Down tilt - Has an angle of 30°. | ||
*Forward smash (1st and 2nd hits) | *Forward smash (1st and 2nd hits) - Hits one and two have an angle of 5°. | ||
==={{SSB4|Falco}}=== | ==={{SSB4|Falco}}=== | ||
*Down smash - The hitboxes further away from Falco have an angle of 25°. | *Down smash - The hitboxes further away from Falco have an angle of 25°. | ||
*Back throw (1st hit) | *Back throw (1st hit) - The first hit has an angle of 35°. | ||
==={{SSB4|Fox}}=== | ==={{SSB4|Fox}}=== | ||
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==={{SSB4|Ganondorf}}=== | ==={{SSB4|Ganondorf}}=== | ||
*Forward tilt | *Forward tilt - Has an angle of 22°. | ||
*Up aerial - The late hit is a semi-spike. | *Up aerial - The late hit is a semi-spike with an angle of 0°. | ||
*[[Warlock Punch]] - The aerial versions of this move are semi-spikes. | *[[Warlock Punch]] - The aerial versions of this move are semi-spikes with 30° angles. | ||
==={{SSB4|Greninja}}=== | ==={{SSB4|Greninja}}=== | ||
*Down smash | *Down smash - Has an angle of 30°. | ||
*Forward throw | *Forward throw - Has an angle of 5°. | ||
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | *Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°. | ||
*[[Water Shuriken]] (fully charged, loop hits) | *[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°. | ||
*[[Substitute]] - Only when angled diagonally downwards. | *[[Substitute]] - Only when angled diagonally downwards, which has an angle of 25°. | ||
==={{SSB4|Ike}}=== | ==={{SSB4|Ike}}=== | ||
*Forward throw | *Forward throw - Has an angle of 28°. | ||
*Back throw | *Back throw - Has an angle of 28°. | ||
==={{SSB4|Jigglypuff}}=== | ==={{SSB4|Jigglypuff}}=== | ||
*Down tilt | *Down tilt - Has an angle of 20°. | ||
*Down smash | *Down smash - Has an angle of 0°. | ||
*[[Rollout]] - The grounded version of this move is a semi-spike. | *[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°. | ||
*[[Sideways Pound]] | *[[Sideways Pound]] | ||
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==={{SSB4|Kirby}}=== | ==={{SSB4|Kirby}}=== | ||
*[[Stone]] (landing hit) | *[[Stone]] (landing hit) - The landing hit has an angle of 0°. | ||
==={{SSB4|Link}}=== | ==={{SSB4|Link}}=== | ||
*Neutral attack (3rd hit) | *Neutral attack (3rd hit) - The third hit has an angle of 30°. | ||
*Down smash (2nd hit) | *Down smash (2nd hit) - The second hit has an angle of 30°. | ||
*[[Grab aerial]] (1st hit) | *[[Grab aerial]] (1st hit) - The first hit has an angle of 35°. | ||
==={{SSB4|Little Mac}}=== | ==={{SSB4|Little Mac}}=== | ||
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==={{SSB4|Mario}}=== | ==={{SSB4|Mario}}=== | ||
*Down smash | *Down smash - The front and back hits have an angle of 32° and 30°, respectively. | ||
==={{SSB4|Marth}}=== | ==={{SSB4|Marth}}=== | ||
*Down tilt | *Down tilt - Hits at a 30° angle. | ||
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. | *[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively. | ||
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*Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°. | *Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°. | ||
*[[Chef]] (pan) | *[[Chef]] (pan) | ||
*[[Judge]] (#6) | *[[Judge]] (#6) - #6 has an angle of 20°. | ||
==={{SSB4|Ness}}=== | ==={{SSB4|Ness}}=== | ||
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==={{SSB4|Pac-Man}}=== | ==={{SSB4|Pac-Man}}=== | ||
*Dash attack (1st and 2nd hits) | *Dash attack (1st and 2nd hits) | ||
*Down smash - The clean hit is a semi-spike. | *Down smash - The clean hit is a semi-spike with an angle of 29°. | ||
*[[Bonus Fruit]] (orange) | *[[Bonus Fruit]] (orange) - The orange has an angle of 30°. | ||
==={{SSB4|Palutena}}=== | ==={{SSB4|Palutena}}=== | ||
*Down smash - The late hit is a semi-spike. | *Down smash - The late hit is a semi-spike with an angle of 28°. | ||
*[[Reflect Barrier]] | *[[Reflect Barrier]] - Hits at an angle of 25°. | ||
==={{SSB4|Peach}}=== | ==={{SSB4|Peach}}=== | ||
*Forward smash - Only when used with the tennis racket. When sweetspotted and fully charged, it is the strongest semi-spike in the game. | *Forward smash - Only when used with the tennis racket. When sweetspotted and fully charged, it is the strongest semi-spike in the game and has an angle of 28°. | ||
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°. | *Down smash (loop hits) - A small portion of the slashes has an angle of 15°. | ||
*{{B|Toad|move}} (loop hits) | *{{B|Toad|move}} (loop hits) | ||
==={{SSB4|Pikachu}}=== | ==={{SSB4|Pikachu}}=== | ||
*Neutral attack | *Neutral attack - Hits at an angle of 0°. | ||
==={{SSB4|Pit}}=== | ==={{SSB4|Pit}}=== | ||
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==={{SSB4|Sonic}}=== | ==={{SSB4|Sonic}}=== | ||
*Dash attack (loop hits) | *Dash attack (loop hits) - The loops have an angle of 0°. | ||
*Down smash | *Down smash - Both hits have an angle of 30°. | ||
*Down throw (final hit) | *Down throw (final hit) - The final hit has an angle of 20°. | ||
==={{SSB4|Toon Link}}=== | ==={{SSB4|Toon Link}}=== |
Revision as of 18:32, December 10, 2016
This is a list of semi-spikes in Super Smash Bros. 4.
List
Bowser
- Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
- Back aerial - Has an angle of 35°.
- Down aerial (landing hit) - The landing hit has an angle of 20°.
Giga Bowser
- Back aerial
Bowser Jr.
- Dash attack (loop hits) - The loop hits have an angle of 25°.
Captain Falcon
- Down tilt - Has an angle of 25°.
- Forward smash - Only when angled downwards, which has an angle of 38°.
- Forward aerial - The clean hit is a semi-spike with an angle of 32°.
- Up aerial - The late hit is a semi-spike with an angle of 30°.
Charizard
- Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
- Down tilt - Has an angle of 30°.
- Down smash - The hitboxes closer to Charizard has an angle of 33°.
- Forward aerial - The clean hit is a semi-spike.
Cloud
- Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
- Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
- Down smash (2nd hit) - The second hit has an angle of 35°.
Dark Pit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit)
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
Diddy Kong
- Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
- Down smash
Donkey Kong
- Back throw - Has an angle of 40°.
- Cargo down throw - Has an angle of 45°.
Dr. Mario
- Down smash - The front and back hits have an angle of 32° and 30°, respectively.
- Up aerial - Has an angle of 45°.
Duck Hunt
- Down tilt - Has an angle of 30°.
- Forward smash (1st and 2nd hits) - Hits one and two have an angle of 5°.
Falco
- Down smash - The hitboxes further away from Falco have an angle of 25°.
- Back throw (1st hit) - The first hit has an angle of 35°.
Fox
- Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
- Down smash - The hitboxes further away from Fox have an angle of 25°.
- Back aerial
- Reflector - On grounded opponents, the hitbox has an angle of 10°.
Ganondorf
- Forward tilt - Has an angle of 22°.
- Up aerial - The late hit is a semi-spike with an angle of 0°.
- Warlock Punch - The aerial versions of this move are semi-spikes with 30° angles.
Greninja
- Down smash - Has an angle of 30°.
- Forward throw - Has an angle of 5°.
- Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
- Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
- Substitute - Only when angled diagonally downwards, which has an angle of 25°.
Ike
- Forward throw - Has an angle of 28°.
- Back throw - Has an angle of 28°.
Jigglypuff
- Down tilt - Has an angle of 20°.
- Down smash - Has an angle of 0°.
- Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
- Sideways Pound
King Dedede
- Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
- Down smash - The hitboxes further away from King Dedede have an angle of 30°.
Kirby
- Stone (landing hit) - The landing hit has an angle of 0°.
Link
- Neutral attack (3rd hit) - The third hit has an angle of 30°.
- Down smash (2nd hit) - The second hit has an angle of 30°.
- Grab aerial (1st hit) - The first hit has an angle of 35°.
Little Mac
- Down smash
- Forward aerial
- Back aerial
Lucario
- Down smash
- Back throw
- Extreme Speed
Lucas
- Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
- Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
- PSI Magnet
Lucina
- Down tilt
- Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively.
Mario
- Down smash - The front and back hits have an angle of 32° and 30°, respectively.
Marth
- Down tilt - Hits at a 30° angle.
- Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively.
Mega Man
- Dash attack (loop hits)
Meta Knight
- Down smash
- Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.
* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
Mii Fighters
Mii Brawler
- Down smash
- Feint Jump - A small portion of the kick has an angle of 35°.
Mii Gunner
- Gunner Missile (homing missile)
Mii Swordfighter
- Down smash
- Gale Strike - A small portion of the wind has an angle of 20°.
- Power Thrust - The grounded version's clean hit is a semi-spike.
Mr. Game and Watch
- Down tilt
- Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
- Chef (pan)
- Judge (#6) - #6 has an angle of 20°.
Ness
- Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
- Down tilt
- Down smash (final hit)
- Forward PSI Magnet
Olimar
- Down smash
Pac-Man
- Dash attack (1st and 2nd hits)
- Down smash - The clean hit is a semi-spike with an angle of 29°.
- Bonus Fruit (orange) - The orange has an angle of 30°.
Palutena
- Down smash - The late hit is a semi-spike with an angle of 28°.
- Reflect Barrier - Hits at an angle of 25°.
Peach
- Forward smash - Only when used with the tennis racket. When sweetspotted and fully charged, it is the strongest semi-spike in the game and has an angle of 28°.
- Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
- Toad (loop hits)
Pikachu
- Neutral attack - Hits at an angle of 0°.
Pit
- Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
- Down smash (2nd hit)
- Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
R.O.B.
- Down smash (final hit)
- Back aerial
Robin
- Down tilt
- Down smash - Only when used with the Bronze Sword.
- Neutral aerial
Rosalina & Luma
- Down tilt
- Down smash
- Back aerial
Roy
- Down tilt
- Double-Edge Dance - Angled downwards, the third hit is always a semi-spike.
Ryu
- Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.
Samus
- Down smash
- Neutral aerial (1st hit)
- Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
- Missile (homing missile)
Sheik
- Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
- Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
- Light Arrow
Shulk
- Forward smash (1st hit) - A small portion of the stab has an angle of 10°.
Sonic
- Dash attack (loop hits) - The loops have an angle of 0°.
- Down smash - Both hits have an angle of 30°.
- Down throw (final hit) - The final hit has an angle of 20°.
Toon Link
- Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.
Wario
- Down smash
- Wario Waft (fully charged) - The clean hit is a semi-spike.
Wii Fit Trainer
- Down smash
Yoshi
- Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
- Down smash
Zelda
- Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
- Down smash - The hitboxes closer to Zelda have an angle of 20°.