Motion-Sensor Bomb: Difference between revisions

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[[Image:Ssbmitemsmotionsensorbomb.jpg|thumb|right|Motion-sensor Bomb in SSBM.]]
[[Image:Ssbmitemsmotionsensorbomb.jpg|thumb|right|Motion-sensor Bomb in SSBM.]]


The '''Motion-Sensor Bomb''' is an item seen throughout the entire [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]] that will attach itself to the nearest solid surface when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great deal of damage and knockback. When lying on the ground after spawning, it'll be grey but once activated, it'll glow green to warn the players. One can attach the Motion-sensor Bomb to the side of a stage by rolling into the edge of the stage and jumping and throwing it down. In the game's Beta, it was going to be a mine from Perfect Dark, but was changed to the one in Goldeneye 007.
The '''Motion-Sensor Bomb''' (Proximity Mine in '''PAL''' versions) is an item seen throughout the entire [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]] that will attach itself to the nearest solid surface when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great deal of damage and knockback. When lying on the ground after spawning, it'll be grey but once activated, it'll glow green to warn the players. One can attach the Motion-sensor Bomb to the side of a stage by rolling into the edge of the stage and jumping and throwing it down. In the game's Beta, it was going to be a mine from Perfect Dark, but was changed to the one in Goldeneye 007.


*Direct smash throw does 15% damage.
*Direct smash throw does 15% damage.

Revision as of 09:18, June 8, 2008

File:Ssbmitemsmotionsensorbomb.jpg
Motion-sensor Bomb in SSBM.

The Motion-Sensor Bomb (Proximity Mine in PAL versions) is an item seen throughout the entire Super Smash Bros. series that will attach itself to the nearest solid surface when thrown, be it ground, wall, or ceiling. It will then stick there until something hits it, be it an attack, a character or an item. If touched, it will explode and deal out a great deal of damage and knockback. When lying on the ground after spawning, it'll be grey but once activated, it'll glow green to warn the players. One can attach the Motion-sensor Bomb to the side of a stage by rolling into the edge of the stage and jumping and throwing it down. In the game's Beta, it was going to be a mine from Perfect Dark, but was changed to the one in Goldeneye 007.

  • Direct smash throw does 15% damage.
  • Tap A throw does 12% damage.
  • When it explodes, it does 28% damage.

Damages in the original

  • Explosion: 30%
  • Throws
    • Tilt: 10%
    • Tilt Up: 10%
    • Tilt Down: 10%
    • Dash: 12%
    • Smash: 12%
    • Smash Up: 13%
    • Smash Down: 13%
  • Air Throws
    • Tilt: 11%
    • Tilt Up: 12%
    • Tilt Down: 12%
    • Smash: 12%
    • Smash Up: 13%
    • Smash Down: 13%

Trophy Info

An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.


Trivia

  • The Melee trophy said its area of origin was secret, but the Brawl trophy verifies it originates in the Brawl universe.
  • Its European name is "Proximity Mine".