Template:UpdateList/1.1.6: Difference between revisions

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m (FML.)
(http://smashboards.com/threads/1-1-6-patch-notes-patch-discussion-read-the-first-post-before-replying.436806/page-14#post-21198173)
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{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Bayonetta=*{{nerf|Forward aerial's first two hits deal less damage (3.8%/2.8% → 3%/2.2%), while the third hit has lower knockback scaling (82 → 68). In addition, a frame speed multiplier of 1.2x has been added to frame 29. This makes the move autocancel 1 frame later and be interruptible 2 frames later.}}  
|Bayonetta=*{{nerf|Forward aerial's first two hits deal less damage (3.8%/2.8% → 3%/2.2%), while the third hit has lower knockback scaling (82 → 68). In addition, a frame speed multiplier of 1.2x has been added to frame 29. This makes the move autocancel on frame 35 and be interruptible on frame 40.}}  
*{{nerf|Upward [[After Burner Kick]] has higher knockback scaling (40/30/100 → 50/38/112), which makes it more difficult to combo at high percentages.}}
*{{nerf|Upward [[After Burner Kick]] has higher knockback scaling (40/30/100 → 50/38/112), which makes it more difficult to combo at high percentages.}}
*{{nerf|Downward After Burner Kick deals less damage (8% → 6.5%), has a different launch angle (80° → 60°), less range (6.5 → 4.5) and a higher SDI multiplier (1x → 2x). This makes the move much worse at comboing, even if the opponent applies no DI.}}
*{{nerf|Downward After Burner Kick deals less damage (8% → 6.5%), has a different launch angle (80° → 60°), less range (6.5 → 4.5) and a higher SDI multiplier (1x → 2x). This makes the move much worse at comboing, even if the opponent applies no DI.}}
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|''{{{char}}} did not receive changes in this update.''
|''{{{char}}} did not receive changes in this update.''
}}
}}
{{cleanup}}

Revision as of 06:46, May 23, 2016

No universal changes were made in this update.


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