Template:UpdateList/1.1.6: Difference between revisions
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(What the hell, I wasn't done yet.) |
(What I meant to say was that it wouldn't hurt if someone took care of the wording. Not everyone can understand all this crap.) |
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{{#switch: {{{char|Universal}}} | {{#switch: {{{char|Universal}}} | ||
|Bayonetta=*{{nerf|Forward aerial's first | |Bayonetta=*{{nerf|Forward aerial's first two hits deal less damage (3.8%/2.8% → 3%/2.2%), while the third hit has lower knockback scaling (82 → 68). In addition, a frame speed multiplier of 1.2x has been added to frame 29. This makes the move autocancel 1 frame later and be interruptible 2 frames later.}} | ||
*{{nerf|Upward [[After Burner Kick]] has | *{{nerf|Upward [[After Burner Kick]] has higher knockback scaling (40/30/100 → 50/38/112), which makes it more difficult to combo at high percentages.}} | ||
*{{nerf| | *{{nerf|Downward After Burner Kick deals less damage (8% → 6.5%), has a different launch angle (80° → 60°), less range (6.5 → 4.5) and a higher SDI multiplier (1x → 2x). This makes the move much worse at comboing, even if the opponent applies no DI.}} | ||
*{{nerf|Down tilt has less range (3.5 → 2.8) and | *{{nerf|Down tilt has less range (3.5 → 2.8) and slightly more ending lag (FAF: 26 → 27).}} | ||
*{{nerf|Down aerial's landing hit knockback | *{{nerf|Down aerial's landing hit has lower knockback scaling (140 → 135).}} | ||
*{{nerf|[[Witch Twist]] has a | *{{nerf|[[Witch Twist]] has a higher SDI multiplier (1x → 2x), allowing opponents to escape her combos and KO confirms. The upper part of the middle hit also deals less knockback (160 fixed/100 scaling → 140/97) and all have less range (Y offset: 24 → 21, radius: 8 → 7).}} | ||
*{{buff|Last hit of first Witch Twist | *{{buff|Last hit of first Witch Twist deals less knockback (50 base/105 scaling → 55/80), allowing for more follow-ups at higher percentages.}} | ||
*{{nerf|Last hit of first Witch Twist has a | *{{nerf|Last hit of first Witch Twist has a smaller hitbox (radius: 9 → 8.5) and lower vertical positioning (Y offset: 20 → 19)).}} | ||
*{{nerf|Last hit of second Witch Twist has increased base knockback (30 | *{{nerf|Last hit of second Witch Twist has increased base knockback (30 → 50) and a smaller hitbox (radius: 9 → 8.5). It also has modified vertical positioning (Y offset: 20 → 19).}} | ||
|Stages=''No stage changes were made in this update.'' | |Stages=''No stage changes were made in this update.'' | ||
|Universal=''No universal changes were made in this update.'' | |Universal=''No universal changes were made in this update.'' | ||
|''{{{char}}} did not receive changes in this update.'' | |''{{{char}}} did not receive changes in this update.'' | ||
}} | }} |
Revision as of 04:25, May 21, 2016
No universal changes were made in this update.