Bayonetta (SSB4): Difference between revisions
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Bayonetta utilizes a unique mechanic in the form of '''[http://bayonetta.wikia.com/wiki/Bullet_arts Bullet Arts]''', where holding the attack button during combos will fire bullets from her guns. | Bayonetta utilizes a unique mechanic in the form of '''[http://bayonetta.wikia.com/wiki/Bullet_arts Bullet Arts]''', where holding the attack button during combos will fire bullets from her guns. | ||
In Smash 4, this can be done after the initial animation of almost every move. The maximum amount of time that Bullet Arts can be held is for a few seconds; the guns fire rapidly, and the bullets have moderate range. In stark comparison to the original ''Bayonetta'' games, the bullets themselves are very difficult to see, similarly to {{SSB4|Sheik}}'s [[Needle Storm|Needles]]. These bullets deal no hitstun (like {{SSB4|Fox}}'s [[Blaster]]), but at point-blank range they appear to deal minor [[flinch]]ing. It functions very differently from standard projectiles, instead being more like [[disjointed]] hitboxes. {{SSB4|Link}}'s shield when in idle animation, and reflector abilities like the [[Franklin Badge]] or {{SSB4|Zelda}}'s [[Nayru's Love]] are completely ineffective. Intriguingly, when another Bayonetta who uses [[Witch Time]], they will be slowed down by it as if it weren't a projectile at all. Bullet Arts are also capable of traveling through multiple people at once, so it will affect anyone or anything in the path of the bullets, not just those closest to Bayonetta. | In ''Super Smash Bros. 4'', this can be done after the initial animation of almost every move. The maximum amount of time that Bullet Arts can be held is for a few seconds; the guns fire rapidly, and the bullets have moderate range. In stark comparison to the original ''Bayonetta'' games, the bullets themselves are very difficult to see, similarly to {{SSB4|Sheik}}'s [[Needle Storm|Needles]]. These bullets deal no hitstun (like {{SSB4|Fox}}'s [[Blaster]]), but at point-blank range they appear to deal minor [[flinch]]ing. It functions very differently from standard projectiles, instead being more like [[disjointed]] hitboxes. {{SSB4|Link}}'s shield when in idle animation, and reflector abilities like the [[Franklin Badge]] or {{SSB4|Zelda}}'s [[Nayru's Love]] are completely ineffective. Intriguingly, when another Bayonetta who uses [[Witch Time]], they will be slowed down by it as if it weren't a projectile at all. Bullet Arts are also capable of traveling through multiple people at once, so it will affect anyone or anything in the path of the bullets, not just those closest to Bayonetta. | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== |
Revision as of 23:56, February 4, 2016
Bayonetta in Super Smash Bros. 4 | |
---|---|
Universe | Bayonetta |
Availability | Downloadable |
Final Smash | Infernal Climax |
“ | Bayonetta Gets Wicked! | ” |
—Introduction Tagline |
Bayonetta (ベヨネッタ, Bayonetta) is a character and newcomer in Super Smash Bros. 4, as the seventh and final downloadable character. She was announced alongside Corrin during the Super Smash Bros. - Final Video Presentation on December 15th, 2015 and both were released on February 3rd, 2016. She is the sixth third party character to be introduced in Smash 4, following fellow SEGA character Sonic, Capcom's Mega Man and Ryu, Bandai Namco's Pac-Man and Square Enix's Cloud. Bayonetta was added to the game as the winner of the Smash Bros. Fighter Ballot, being the highest-voted character in Europe and among the top 5 in North America, making her the overall #1 worldwide among realizable characters. Her appearance is based off of her redesign for Bayonetta 2.
Bayonetta's English voice actress, Hellena Taylor, and her Japanese voice actress, Atsuko Tanaka, both reprise their roles in Super Smash Bros. 4.
Attributes
Bayonetta, much like in her home series, is a combo-heavy fighter, with many multi-hitting attacks and chainable moves. Unlike Ryu, Bayonetta specializes in aerial combos, with her special moves being a main component in many of them.
She has a special Bullet Arts mechanic, where holding the attack/special button during many of her attacks extends the ending animation to allow her to shoot. Depending on how long the relevant button is held, Bayonetta will fire up to five (with some exceptions) invisible bullets from each used gun with no hitstun and medium range as a way to rack up damage. For example, if the attack button is held after doing only one down-tilt, Bayonetta will fire two guns (left arm and right foot) straight ahead and one gun (left foot) directly behind her. Each of the three guns will fire five bullets for 1% damage each, and the two guns facing forward have the potential to deal 10% together. Bayonetta can tap the attack button again to transition to the next move in her attack chain (if applicable) during Bullet Arts, but she must do this before she twirls her guns to put them to rest (signifying the end of her combo). Bayonetta also has a more traditional projectile variant in her neutral special Bullet Climax, which is not to be confused with the Bullet Arts mechanic.
Her forward tilt is a three-hit combo attack that functions similar to Meta Knight's, and ends with a kick that sends the opponent upward. Heel Slide lets her slide under a variety of projectiles and launch them in the air, which can then be followed up with Witch Twist and After-Burner Kick, which can be mixed and matched along with her forward air combo, resulting in massive damage. However, she has two major drawbacks to these combos. First, the more attacks she performs in the air, the longer landing lag she will receive at the end, leaving her heavily vulnerable to attacks against her. Second, her attacks have some startup to them, which leaves her vulnerable to quick attacks. Using her Witch Time counterattack wisely is crucial to victory, as the slowdown renders targets open to her combo-starting attacks. Therefore, Bayonetta needs to look for openings in the enemy's defense and make the most of them through large bursts of damage, just like how she plays in her own games.
Moveset
Bayonetta can wall jump and wall cling.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 1.5% (first and second hits), 2% (third hit), ?% (loop) 6% (final hit) | A three-hit punch combo, followed by a barrage of punches, referencing the standard punch combo in Bayonetta. | ||
Forward tilt | ?% | A forward kick, which can be pressed again for up to three hits total. The last hit sends the opponent upwards. | ||
Up tilt | ?% | An upward pistol whip. Based off of the delayed punch launcher. | ||
Down tilt | ?% | A sweeping kick that launches opponents upwards. The Bullet Art version fires two guns in front, and one behind her. | ||
Dash attack | 11% | Bayonetta lunges toward the enemy with an extended gun. Based off of the Stiletto technique. | ||
Forward smash | 14% (close), 16% (mid), 16% (far) | Bayonetta summons Madama Butterfly for an enormous punch. Has great horizontal range. | ||
Up smash | ?% | Bayonetta summons Madama Butterfly for an uppercut. Hits directly in front of her and doesn't cover her back or her head, but is enormous, being over twice her size. | ||
Down smash | ?% | Inspired by the Heel Stomp maneuver from her home series, in which Madama Butterfly's foot comes from above and stomps on the ground. This move can meteor smash opponents on the ledge and in the air. This attack only hits in front of her, but has a large vertical range. | ||
Neutral aerial | ?% | A spinning kick that hits both sides. Referencing the aerial version of Bullet Climax in Bayonetta. | ||
Forward aerial | ?% | A pistol thrust, that can be pressed again for another thrust and an arcing kick. | ||
Back aerial | ?% | An extended kick behind her. | ||
Up aerial | ?% | An arcing kick that starts behind her and curves forward. | ||
Down aerial | ?% | Bayonetta extends her leg and falls straight down. Hitting the opponent with the heel causes a meteor smash. Based on the standard aerial kick in Bayonetta. | ||
Grab | — | Reaches out with her right hand. | ||
Pummel | 3% | A move based off of the Slap Punishment Attack that can be performed on downed opponents in Bayonetta. For each press of the button, Bayonetta will quickly slap twice for 1.5% damage. It is possible for the opponent to break free in the middle of a slap pair (avoiding the second entirely). | ||
Forward throw | 7% (slam), 3% (throw) | Bayonetta performs the Tetsuzanko technique, slamming into the opponent to knock them away. She occasionally says "十年早いんだよ! (Ten years too early!)", a reference to Akira Yuki's famous quote in the Virtua Fighter series. | ||
Back throw | 3% (kick), 6% (throw) | Bayonetta jumps behind the opponent and kicks them away. | ||
Up throw | 3% (kick), 4% (throw) | Bayonetta kicks the opponent upwards. | ||
Down throw | 3% (stomp), 5% (throw) | Bayonetta stomps on the opponent. Based off of the Stomp Punishment attack. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
?% | ? | ||
Floor attack (back) Floor getups (back) |
?% | ? | ||
Floor attack (trip) Floor getups (trip) |
?% | ? | ||
Edge attack Edge getups |
7% | Climbs up and kicks forward. | ||
Neutral special | Default | Bullet Climax | ?% | Her neutral special move. Fires bullets forward at a slight angle. When held, the attack charges up and fires stronger bullets, similar to the Charge Bullet upgrade from Bayonetta 2. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Side special | Default | Heel Slide | ?% | Her side special move; she will perform Heel Slide if used on the ground, and After Burner Kick if used in the air. Heel Slide has her slide forward. If the button is held, Bayonetta will perform a launching kick that sends the opponent upward. After Burner Kick is a flying kick that can be performed twice in a row, and can also be angled downwards by holding down before attacking. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Up special | Default | Witch Twist | ?% | Bayonetta's up special, and primary recovery move. It sends her spiraling through the air attacking multiple times, similar to Rising Uppercut. Though the distance traveled upwards is short, Witch Twist can be used again following a double jump. Holding the button lets her fire bullets as well. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Down special | Default | Witch Time | ?% | Bayonetta's down special. It is a counterattack that slows the opponent down when activated. Its duration increases with the damage of the opponent and decreases with how frequently it is used (the latter similarly to Vision). One of the main mechanics from her home series. However if Witch Time is activated too late, then Bat Within comes into play, which reduces damage taken and teleports Bayonetta in any direction, and is based off of the technique of the same name, but without the original's damage nullification and extended Witch Time. Bat Within can also be triggered by Bayonetta's standard dodge. |
Custom 1 | N/A | |||
Custom 2 | N/A | |||
Final Smash | Infernal Climax | 30-45% | ? |
Bullet Arts
Bayonetta utilizes a unique mechanic in the form of Bullet Arts, where holding the attack button during combos will fire bullets from her guns.
In Super Smash Bros. 4, this can be done after the initial animation of almost every move. The maximum amount of time that Bullet Arts can be held is for a few seconds; the guns fire rapidly, and the bullets have moderate range. In stark comparison to the original Bayonetta games, the bullets themselves are very difficult to see, similarly to Sheik's Needles. These bullets deal no hitstun (like Fox's Blaster), but at point-blank range they appear to deal minor flinching. It functions very differently from standard projectiles, instead being more like disjointed hitboxes. Link's shield when in idle animation, and reflector abilities like the Franklin Badge or Zelda's Nayru's Love are completely ineffective. Intriguingly, when another Bayonetta who uses Witch Time, they will be slowed down by it as if it weren't a projectile at all. Bullet Arts are also capable of traveling through multiple people at once, so it will affect anyone or anything in the path of the bullets, not just those closest to Bayonetta.
On-screen appearance
- Emerges from Bat Within form and produces a purple symbol that represents Umbra magic.
File:Battle Entrance (Bayonetta).jpg |
---|
Taunts
- Up taunt: Twirls around like a ballet dancer, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum." Based on her long taunt from Bayonetta 2.
- Side taunt: Gracefully spins around, then points both guns directly in front of her, saying, "New 'do, dead you." The quote comes from her short taunt while wielding Salamandra in Bayonetta 2.
- Down taunt: Poses with her guns around her head in multiple ways, framing her head and torso with her guns, performs a broad back step, looking away from her opponent one moment, then looking back. Based off of the dances she performs prior to fighting Joy for the first time.
Up taunt | Side taunt | Down taunt |
---|---|---|
*Due to the length of her taunts, players are capable of canceling out of them.
Idle poses
- Waves one of her guns in a "let's get going" motion.
- Holds her left gun in front of her, and her right gun upwards beside her head. This idle pose only occurs once she ends any ground attack, and returns to her standard idle animation after a few seconds.
Crowd cheer
English | Japanese | |
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Cheer | File:Bayonetta Cheer NTSC SSB4.ogg | |
Description | Bay-o! | |
Pitch | Group chant |
Victory poses
- Bayonetta steps back and sticks up her guns, pirouettes like a ballerina, then aims her guns to the right with a pose, saying, "That all you got?" or "You're making it easy."
- Performs the Break Dance move then poses similar to her crouch while winking, saying, "Dreadful," or "Don't make me beg."
- Dances similar to her down taunt, with a slightly altered end pose, and says, "Miss me, baby?"
Reveal trailer
<youtube>3Tv3w1V5_Mg</youtube>
Trophies
In addition to the normal three fighter trophies, Bayonetta has an additional trophy of her design from the original Bayonetta game.
- Bayonetta
- Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move!
- Bayonetta is one of the last of the long-extinct Umbra Witches clan. She's a master of the Bullet Arts, and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where if you hold down the attack button, she'll fire bullets at the enemy. They don't just do damage; they even work as a feint!
- Bayonetta (Alt.)
- If you use Bayonetta's side special in midair, she'll do a diagonal kick upward that goes through platforms. If you press down just before doing the move, it'll turn into a downward attack! Plus, if you hit an enemy in midair, you can use the attack again before you hit the ground–great for combos and recoveries!
- Infernal Climax
- Before her Final Smash, Bayonetta enters Witch Time, during which she can attack the enemy to fill her magic gauge. If it fills up, she summons the demon Gomorrah, who chomps down on the unfortunate foe! Keep pressing the button during during Gomorrah's attack to increase damage. If it hits 100%, the enemy will be instantly KO'd!
- Bayonetta (Original)
- This Umbra Witch awakens after hundreds of years without any memories of her past life. Usually Bayonetta spends her days pretending to be a nun to lure out angels, until a witch with the same powers as her starts to slowly bring her memories back. She ends up embroiled in a battle to save the world.
- This Umbra Witch awakens after hundreds of years without any memories of her past life. She spends her days with shenanigans like dressing as a nun to lure out angels to fight, until a witch with the same powers as her starts to slowly bring her memories back. As her memories return, she ends up embroiled in a battle to save the world!
- Bayonetta (01/2010)
Alternate costumes
Bayonetta's default outfit is based on her appearance in Bayonetta 2 and is equipped with Love is Blue. She has an alternate outfit based off of her appearance in the original Bayonetta, known as "A Witch With No Memories", and is equipped with Scarborough Fair. One of Bayonetta's alternate outfit color schemes is based on Jeanne, her childhood friend and friendly rival.
Her appearance while doing Wicked Weaves (summoning Madama Butterfly in her smash attacks and summoning Gomorrah in Infernal Climax) is less revealing than in the Bayonetta games, as she retains most of her clothing while performing them.
In the Japanese version of the game, Bayonetta is voiced in Japanese by Atsuko Tanaka while wearing her Bayonetta 2 outfit and in English by Hellena Taylor while wearing her original outfit, making her the the only character who speaks a different language depending on the costume. This references the fact that Bayonetta did not have Japanese voice acting in its initial release; Japanese dubbing was introduced for the Wii U version after Hideki Kamiya was impressed with the Japanese voice-acting done for the animated movie: Bayonetta: Bloody Fate.
Gallery
Bayonetta's poster used on the official website.
Madama Butterfly's wings.
Bayonetta with Kirby.
Using her up smash on Donkey Kong.
Using her Final Smash on Duck Hunt.
Bayonetta attacking Samus.
Her Jeanne recolor.
With Mii Fighters.
With Corrin and Mii fighters.
Punting Corrin in the face with Cloud and Roy watching.
Trivia
- The screenshot of Bayonetta walking with Mario and Luigi, the latter of who are carrying gift boxes for Bayonetta (with the image itself derived from the Super Smash Bros. 4 Official Site), references the opening cutscene in Bayonetta 2 which features her and Enzo Christmas shopping, with Enzo being forced to carry the multitude of Christmas gifts she had bought.
- Bayonetta's appearance in Super Smash Bros. 4 marks her first appearance in a game with an "Everyone 10+ (E10+)" rating from the Entertainment Software Rating Board (ESRB).
- Prior to her unveiling, Masahiro Sakurai referred to the final fighter as the "climax", in reference to Bayonetta's climax abilities. He also wore a pair of glasses similar to hers during his next on-screen appearance.
- Bayonetta's confirmation as a playable character in Super Smash Bros. 4 on December 15th (in 2015) took place 4 days before her and her creator Hideki Kamiya's birthday, December 19th.
- Bayonetta is the only female third party character in the Smash Bros. series. She is also the only female DLC character (not including Corrin's female alternate costume).
- Bayonetta's crouch is a reference to the Break Dance technique, where she strikes a similar pose at the end of the attack.
- Bayonetta and Cloud are the only characters with alternate costumes that change their weapon in those alternate costumes as well - in Bayonetta's case, she goes from wielding Love is Blue in her default Bayonetta 2 outfit to Scarborough Fair in her original Bayonetta costume.
- They are also the only characters to have their victory themes be heard in their reveal trailers, as well as the only characters in SSB4 who pose differently in their artwork when wearing an alternate costume that only changes their outfit, being the second and third character in the series to have this distinction, following Wario in Brawl.
- Bayonetta and Ryu are the only DLC fighters to show Kirby wearing their Copy Ability hats and using them in their reveal trailers.
- Bayonetta has several unique aesthetics that reference her origin game:
- Whenever she jumps or lands, a unique particle effect resembling a spell circle appears, and butterflies appear around her legs whenever she lands.
- Her spot-dodge animation and quote are based off of one of her taunts in Bayonetta 2.
- When damaged, roses appear around her body where damage sparks would normally appear. This references how, in the Bayonetta universe, those who are damaged and have blood drawn will have their blood turn into something different before being blown away. For Bayonetta and her mother Rosa, rose petals fly off, while Jeanne has red lily petals and Balder has feathers.
- Bayonetta has a special idle pose once she stops any ground attack, which returns to her standard idle pose after a few seconds pass. She is the only fighter with this aesthetic.
- Bayonetta is the first character in the Super Smash Bros. series to have a smash attack with a true meteor effect.
- Bayonetta is the only fighter that can affect opponents that have a Super Star.
- Bayonetta is the only DLC character (as well as the only third-party character) who can wall cling in SSB4.
- She and Greninja are also the only newcomers who can wall cling. Coincidentally, they are both able to interrupt their own taunts.
- Unlike other characters who can wall cling, Bayonetta is unable to crawl.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Bayonetta universe | |
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Fighter | Bayonetta (SSB4 · SSBU) |
Assist Trophy | Rodin |
Stage | Umbra Clock Tower |
Other | Madama Butterfly |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |