Super Smash Bros. Brawl
Super Smash Bros. 4

Indirect: Difference between revisions

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*{{SSB4|Bowser Jr.}} - [[Clown Cannon]], [[Abandon Ship]]
*{{SSB4|Bowser Jr.}} - [[Clown Cannon]], [[Abandon Ship]]
*[[Captain Falcon]] - [[File:SSBB Icon.png|16px]]down smash (hit 1 interior)
*[[Captain Falcon]] - [[File:SSBB Icon.png|16px]]down smash (hit 1 interior)
*{{SSBB|Charizard}} - [[File:SSBB Icon.png|16px]]forward air, [[Flamethrower]], [[Rock Smash]] (fragments), [[File:SSB4 Icon.png|16px]][[Mega Charizard X]] (Dragon Rush and Fire Blast)
*{{SSBB|Charizard}} - [[File:SSBB Icon.png|16px]]forward aerial, [[Flamethrower]], [[Rock Smash]] (fragments), [[File:SSB4 Icon.png|16px]][[Mega Charizard X]] (Dragon Rush and Fire Blast)
*{{SSBB|Diddy Kong}} - [[Peanut Popgun]] (thrown), [[Rocketbarrel Boost]] (hit 1, loose barrels), [[Rocketbarrel Barrage]] (ram)
*{{SSBB|Diddy Kong}} - [[Peanut Popgun]] (thrown), [[Rocketbarrel Boost]] (hit 1, loose barrels), [[Rocketbarrel Barrage]] (ram)
*{{SSBB|Donkey Kong}} - [[Konga Beat]]
*{{SSBB|Donkey Kong}} - [[Konga Beat]]
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*{{SSBB|Pit}} - [[Palutena's Arrow]], [[Palutena's Army]]
*{{SSBB|Pit}} - [[Palutena's Arrow]], [[Palutena's Army]]
*{{SSBB|Pokémon Trainer}} - [[Triple Finish]]
*{{SSBB|Pokémon Trainer}} - [[Triple Finish]]
*{{SSBB|R.O.B.}} - up smash, forward smash, neutral air, back air, down air, [[Robo Beam]], [[Gyro]], [[Diffusion Beam]]
*{{SSBB|R.O.B.}} - up smash, forward smash, neutral aerial, back aerial, down aerial, [[Robo Beam]], [[Gyro]], [[Diffusion Beam]]
*{{SSBB|Samus}} - [[Charge Shot]], [[Missile]] (both), {{b|Bomb|Samus}}, [[Zero Laser]]
*{{SSBB|Samus}} - [[Charge Shot]], [[Missile]] (both), {{b|Bomb|Samus}}, [[Zero Laser]]
*{{SSBB|Sheik}} - neutral attack (infinite end wind), [[Needle Storm]], [[Light Arrow]] (hit 1)
*{{SSBB|Sheik}} - neutral attack (infinite end wind), [[Needle Storm]], [[Light Arrow]] (hit 1)
*{{SSBB|Snake}} - up smash, down smash, forward smash, [[Grenade]], [[Remote Missile]], [[Cypher]], [[C4]], [[Grenade Launcher]], taunt
*{{SSBB|Snake}} - up smash, down smash, forward smash, [[Hand Grenade]], [[Remote Missile]], [[Cypher]], [[C4]], [[Grenade Launcher]], [[taunt]]
*{{SSBB|Sonic}} - [[Spring Jump]] (falling spring)
*{{SSBB|Sonic}} - [[Spring Jump]] (falling spring)
*{{SSBB|Squirtle}} - up smash, [[Water Gun]] (charged)
*{{SSBB|Squirtle}} - up smash, [[Water Gun]] (charged)
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*{{SSBB|Wolf}} - {{b|Blaster|Wolf}}, [[Wolf Flash]] (during), {{h1|Landmaster|Wolf}} (shot)
*{{SSBB|Wolf}} - {{b|Blaster|Wolf}}, [[Wolf Flash]] (during), {{h1|Landmaster|Wolf}} (shot)
*{{SSBB|Yoshi}} - [[Egg Throw]], [[Yoshi Bomb]] (stars), [[Super Dragon]] (fire breath, fireball)
*{{SSBB|Yoshi}} - [[Egg Throw]], [[Yoshi Bomb]] (stars), [[Super Dragon]] (fire breath, fireball)
*{{SSBB|Zelda}} - up air, [[Din's Fire]], [[Light Arrow]] (hit 1)
*{{SSBB|Zelda}} - up aerial, [[Din's Fire]], [[Light Arrow]] (hit 1)
*{{SSBB|Zero Suit Samus}} - down smash, up smash (hit 1, whip hits 2-6), forward smash (whip), neutral air, [[Paralyzer]], [[Plasma Whip]] (all but grounded hit 1), [[Plasma Wire]], [[Power Suit Samus]] (all but final hit), armour pieces
*{{SSBB|Zero Suit Samus}} - down smash, up smash (hit 1, whip hits 2-6), forward smash (whip), neutral aerial, [[Paralyzer]], [[Plasma Whip]] (all but grounded hit 1), [[Plasma Wire]], [[Power Suit Samus]] (all but final hit), armour pieces


==List of Specials: Indirect attacks by items==
==List of Specials: Indirect attacks by items==

Revision as of 12:10, October 16, 2016

Template:Outdated In the sticker system used by Brawl, some attacks are coded as being Specials: Indirect. Generally this indicates that an attack is a projectile or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a special move.

The main effect of indirect attacks is that most enemies in The Subspace Emissary resist them to a small degree. This is presumed to encourage close-range combat as opposed to camping and turtling to defeat enemies in the mode. The only enemies to not resist them are Floows and the bosses Master Hand, Crazy Hand, Porky, Meta Ridley, and Tabuu. Indirect attacks also affect certain items: Uniras are not moved or dislodged by indirect attacks, and Metal Boxes do not activate when struck by one.

List of Specials: Indirect attacks by characters

List of Specials: Indirect attacks by items

All items, with the exception of battering items when swung and the Screw Attack, are Special: Indirect.