Marth (SSBM)/Forward throw: Difference between revisions
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{{ArticleIcons|ssbm|y}} | {{ArticleIcons|ssbm|y}} | ||
==Overview== | ==Overview== | ||
Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best [[forward throw]]s in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a [[short hop]]ped [[Marth (SSBM)/Forward aerial|forward aerial]], a [[Marth (SSBM)/Forward tilt|forward tilt]], or a [[Marth (SSBM)/Grab|grab]] It can also set up [[edgeguard]]s or edgeguard (if followed up with a [[Marth (SSBM)/Down aerial|down aerial]]). | Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best [[forward throw]]s in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a [[short hop]]ped [[Marth (SSBM)/Forward aerial|forward aerial]], a [[Marth (SSBM)/Forward tilt|forward tilt]], or a [[Marth (SSBM)/Grab|grab]] It can also set up [[edgeguard]]s or edgeguard (if followed up with a [[Marth (SSBM)/Down aerial|down aerial]]). | ||
==Throw data== | |||
{{MeleeThrowTableHeader}} | |||
{{MeleeThrowTableRow | |||
|type=Throw | |||
|damage=4% | |||
|angle=50 | |||
|bk=70 | |||
|ks=45 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
{{MeleeThrowTableRow | |||
|type=Release | |||
|damage=3% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{{MeleeWeightBasedTableHeader}} | |||
|- | |||
!Invincible | |||
|1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8||'''1-8'''||1-8||1-8||1-8||1-8||1-8||1-8||1-8||1-8 | |||
{{MeleeWeightBasedFrameRow|Throw|14}} | |||
{{MeleeWeightBasedFrameRow|Animation length|31}} | |||
|} | |||
{{FrameStripStart}} | |||
|rowspan=2|Min (Pichu) {{FrameStrip|t=Lag|c=7|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Blank|c=20}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=9}}{{FrameStrip|t=Blank|c=20}} | |||
|- | |||
|rowspan=2|Baseline {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=23}}{{FrameStrip|t=Blank|c=6}} | |||
|- | |||
|rowspan=2|Max (Bowser PAL) {{FrameStrip|t=Lag|c=16|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=29}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|vulnerable=y|invincible=y|throw=y}} | |||
==Similar Moves== | ==Similar Moves== | ||
Line 9: | Line 57: | ||
{{MvSubNavMarth|g=SSBM}} | {{MvSubNavMarth|g=SSBM}} | ||
[[Category:Marth (SSBM)]] | |||
[[Category:Forward throws (SSBM)]] |
Revision as of 16:09, April 27, 2016
Overview
Marth throws his opponents forward lightly, dealing only 4% damage with low knockback, but it is one of the best forward throws in the game for comboing opponents, due to its aforementioned low knockback. It can be followed up with a short hopped forward aerial, a forward tilt, or a grab It can also set up edgeguards or edgeguard (if followed up with a down aerial).
Throw data
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 4% | 70 | 45 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 7.7 | 8.4 | 9.8 | 10.22 | 10.36 | 10.5 | 11.2 | 11.9 | 12.18 | 12.32 | 12.6 | 13.16 | 13.72 | 14 | 14.56 | 15.12 | 15.26 | 15.4 | 15.54 | 15.96 | 16.38 | 16.52 |
Animation length | 17.05 | 18.6 | 21.7 | 22.63 | 22.94 | 23.25 | 24.8 | 26.35 | 26.97 | 27.28 | 27.9 | 29.14 | 30.38 | 31 | 32.24 | 33.48 | 33.79 | 34.1 | 34.41 | 35.34 | 36.27 | 36.58 |
Min (Pichu) | |||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||
Max (Bowser PAL) | |||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Similar Moves