Super Smash Bros. 4

Bayonetta (SSB4): Difference between revisions

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m (That's not true. The effects of R.O.B.'s Arm Rotor change with color, too.)
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*[http://bayonetta.wikia.com/wiki/Bullet_arts Bullet Arts], a mechanic where holding the attack button during combos fire bullets from her guns during the attack. These bullets deal no hitstun and cannot be seen, unlike in ''Bayonetta''. Interestingly, they appear to not be considered projectiles, as they still hit Link without being deflected by his shield.
*[http://bayonetta.wikia.com/wiki/Bullet_arts Bullet Arts], a mechanic where holding the attack button during combos fire bullets from her guns during the attack. These bullets deal no hitstun and cannot be seen, unlike in ''Bayonetta''. Interestingly, they appear to not be considered projectiles, as they still hit Link without being deflected by his shield.
===Smash attacks===
===Smash attacks===
All of these attacks involve the use of Wicked Weaves, which are a common gameplay mechanic from Bayonetta's home franchise, in which she used her hair to summon the arms and legs of [http://bayonetta.wikia.com/wiki/Madama_Butterfly Madama Butterfly] to inflict massive damage on foes. Compared to the moves' appearances in the original games however, they have been censored considerably, as Bayonetta now retains more of her clothing while executing these moves.
All of these attacks involve the use of Wicked Weaves, which are a common gameplay mechanic from Bayonetta's home franchise, in which she used her hair to summon the arms and legs of [http://bayonetta.wikia.com/wiki/Madama_Butterfly Madama Butterfly] to inflict massive damage on foes. Compared to the moves' appearances in the original games however, they have been censored considerably, as Bayonetta now retains more of her clothing while executing these moves. Though they possess notable start-up and recovery, the Wicked Weave attacks have long range, and when combined with Witch Time, can easily lead to a devastating combo.
*'''Forward smash:''' Bayonetta summons Madama Butterfly for an enormous punch. Has great horizontal range.
*'''Forward smash:''' Bayonetta summons Madama Butterfly for an enormous punch. Has great horizontal range.
*'''Up smash:''' Bayonetta summons Madama Butterfly for an uppercut. Hits directly in front of her and doesn't cover her back or her head, but is enormous, being over twice her size.
*'''Up smash:''' Bayonetta summons Madama Butterfly for an uppercut. Hits directly in front of her and doesn't cover her back or her head, but is enormous, being over twice her size.

Revision as of 17:15, January 4, 2016

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This article is about Bayonetta's appearance in Super Smash Bros. 4. For the character in other contexts, see Bayonetta.
Bayonetta
in Super Smash Bros. 4
Bayonetta
BayonettaSymbol.svg
Universe Bayonetta
Availability Downloadable
Final Smash Infernal Climax
Bayonetta (SSB4)
Bayonetta Gets Wicked!
—Introduction Tagline

Bayonetta is an upcoming character and newcomer in Super Smash Bros. 4, as the seventh and final downloadable character. She was announced alongside Corrin during the Super Smash Bros. - Final Video Presentation on December 15th, 2015 and both be released sometime in February 2016. She is the sixth third party character to be introduced, following fellow SEGA character Sonic, Capcom's Mega Man and Ryu, Bandai Namco's Pac-Man and Square Enix's Cloud. Bayonetta was added to the game as the winner of the Smash Bros. Fighter Ballot, being the highest-voted character in Europe and among the top 5 in North America, making her the overall #1 worldwide among realizable characters. Her appearance is based off of her redesign for Bayonetta 2.

Attributes

Bayonetta, much like in her home series, is a combo-heavy fighter, with many multi-hitting attacks and chainable moves. Unlike Ryu, Bayonetta specializes in aerial combos, with her special moves being a main component in many of them. She has a special Bullet Arts mechanic, where holding the attack/special button during many of her attacks, firing invisible bullets with no hitstun and long range as a way to rack up damage, as well as the more traditional projectile variant Bullet Climax, which is useful for KOs with her powerful Wicked Weave smash attacks. Her forward tilt is a three-hit combo attack that functions similar to Meta Knight's, and ends with a kick that sends the opponent upward. Heel Slide lets her slide under a variety of projectiles and launch them in the air, which can then be followed up with Witch Twist and After-Burner Kick, which can be mixed and matched along with her forward air combo, resulting in massive damage. However, she has two major drawbacks to these combos. The more attacks she performs in the air, the longer she has to recover upon landing, leaving her heavily vulnerable to attacks. On top of that, her attacks have some startup to them, which leaves her vulnerable to quick attacks. Using her Witch Time counterattack wisely is crucial to victory, as the slowdown renders targets helpless against her attacks. Therefore, Bayonetta needs to look for openings in the enemy's defense and make the most of them through large bursts of damage, just like how she plays in her own games.

Moveset

  • Neutral attack: A three-hit punch combo, followed by a barrage of punches, referencing the standard punch combo in Bayonetta.
  • Forward tilt: A forward kick, which can be pressed again for up to three hits total. The last hit sends the opponent upwards.
  • Up tilt: An upward pistol whip. Based off of the delayed punch launcher.
  • Down tilt: A sweeping kick. The Bullet Art version fires two guns in front, and one behind her.
  • Neutral aerial: A spinning kick that hits both sides. Referencing the aerial version of Bullet Climax in Bayonetta.
  • Forward aerial: A pistol thrust, that can be pressed again for another thrust and an arcing kick.
  • Up aerial: An arcing kick that starts behind her and curves forward.
  • Down aerial: Bayonetta extends her leg and falls straight down. Hitting the opponent with the heel causes a meteor smash. Based on the standard aerial kick in Bayonetta.
  • Dash attack: Bayonetta lunges toward the enemy with an extended gun. Based off of the Stiletto technique.
  • Bullet Arts, a mechanic where holding the attack button during combos fire bullets from her guns during the attack. These bullets deal no hitstun and cannot be seen, unlike in Bayonetta. Interestingly, they appear to not be considered projectiles, as they still hit Link without being deflected by his shield.

Smash attacks

All of these attacks involve the use of Wicked Weaves, which are a common gameplay mechanic from Bayonetta's home franchise, in which she used her hair to summon the arms and legs of Madama Butterfly to inflict massive damage on foes. Compared to the moves' appearances in the original games however, they have been censored considerably, as Bayonetta now retains more of her clothing while executing these moves. Though they possess notable start-up and recovery, the Wicked Weave attacks have long range, and when combined with Witch Time, can easily lead to a devastating combo.

  • Forward smash: Bayonetta summons Madama Butterfly for an enormous punch. Has great horizontal range.
  • Up smash: Bayonetta summons Madama Butterfly for an uppercut. Hits directly in front of her and doesn't cover her back or her head, but is enormous, being over twice her size.
  • Down smash: Inspired by the Heel Stomp maneuver from her home series, in which Madama Butterfly's foot comes from above and stomps on the ground. This move can meteor smash opponents on the ledge and in the air. This attack only hits in front of her, but has a large vertical range.

Throws

  • Pummel: A move based off of the Slap Punishment Attack that can be performed on downed opponents in Bayonetta.
  • Down Throw: Bayonetta stomps on the opponent. Based off of the Stomp Punishment attack.
  • Back Throw: Bayonetta jumps behind the opponent and kicks them away.

Special Moves

  • Bullet Climax: Her neutral special move. Fires bullets forward at a slight angle. When held, the attack charges up and fires stronger bullets, similar to the Charge Bullet upgrade from Bayonetta 2.
  • Heel Slide/After Burner Kick: Her side special move; she will perform Heel Slide if used on the ground, and After Burner Kick if used in the air. Heel Slide has her slide forward. If the button is held, Bayonetta will perform a launching kick that sends the opponent upward. After Burner Kick is a flying kick that can be performed twice in a row, and can also be angled downwards by holding down before attacking.
  • Witch Twist: Bayonetta's up special, and primary recovery move. It sends her spiraling through the air attacking multiple times, similar to Rising Uppercut. Though the distance traveled upwards is short, the move does not leave her helpless, and can be used again following a double jump. Holding the button lets her fire bullets as well.
  • Witch Time: Bayonetta's down special. It is a counterattack that slows the opponent down when activated. Its duration increases with the damage of the opponent and decreases with how frequently it is used (the latter similarly to Vision). One of the main mechanics from her home series.
    • Bat Within: A counter technique that reduces damage taken and teleports Bayonetta in any direction if Witch Time is activated too late. Based off of the technique of the same name, but without the original's damage nullification and extended Witch Time.

Taunts

  • Taunt 1: Gracefully spins around, then points both guns directly in front of her .
  • Taunt 2: Twirls around like a ballet dancer, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head. Based on the standard taunt with Love is Blue.
  • Taunt 3: Poses with her guns around her head in multiple ways, framing her head and torso with her guns, performs a broad back step, looking away from her opponent one moment, then looking back. Based off of the dances she performs prior to fighting Joy for the first time.
Note
Due to the length of her taunts, players are capable of canceling out of them at any time.

Victory poses

An icon for denoting incomplete things.
  • Bayonetta steps back and sticks up her guns, pirouettes like a ballerina, then aims her guns to the right with a pose.

Reveal trailer

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  • Bayonetta's interactions with Pit references the fact she kills Angels for a living.
    • Her interactions with Pit and Dark Pit in the end of her trailer references her interactions with Loki and Loptr, two characters who are light/dark halves of the other, much like Pit and Dark Pit.
  • Bayonetta referring to Palutena as part of an "Endangered Species" references how she, in both of her games, kills off a God as the game's final boss.
  • Bayonetta telling Palutena to stop talking at the end of the trailer references how, in both of her games, Bayonetta will interrupt enemies who end up going on tangents while conversing with her.
  • Bayonetta's posing with the Chain Chomp references the creature's utility as a weapon in Bayonetta 2.
  • Bayonetta's line "If you need to learn how to talk to a lady, ask your mum", is a reference to Bayonetta director, Hideki Kamiya, who regularly uses the phrase "Ask your mom" to respond to questions he doesn't like on social media. It is also a taunt said by Bayonetta in Bayonetta 2.
  • Bayonetta's line at the end of the trailer, "Don't mess with a witch", is a euphemized reference to a particularly popular and particularly vulgar quote from her first game.

Alternate costumes

Bayonetta's default outfit is based on her appearance in Bayonetta 2, and is equipped Love is Blue; its in-game model's diamond-shaped holes in the back of her leggings are filled in with translucent fabric, instead of exposing her skin. She has an alternate outfit based off of her appearance in the original Bayonetta, known as "A Witch With No Memories", and is equipped with Scarborough Fair. One of Bayonetta's alternate outfit color schemes is based on Jeanne, her childhood friend and friendly rival.

Her appearance while doing Wicked Weaves is less revealing than in the Bayonetta games, as she retains most of her clothing while performing them.

In the Japanese version of the game, Bayonetta is voiced in Japanese while wearing her Bayonetta 2 outfit and in English while wearing her original outfit, making her the the only character who speaks a different language depending on the costume. This references the fact that Bayonetta did not have Japanese voice acting in its initial release; Japanese dubbing was introduced for the Wii U version after Hideki Kamiya was impressed with the Japanese voice-acting done for the animated movie: Bayonetta: Bloody Fate.

Gallery

Trivia

  • Prior to her unveiling, Masahiro Sakurai referred to the final fighter as the "climax", in reference to Bayonetta's climax abilities. He also wore Bayonetta's glasses during his next on-screen appearance.
  • Bayonetta's confirmation as a playable character in Super Smash Bros. 4 on December 15th took place 4 days before her and her creator Hideki Kamiya's birthday, December 19th.
  • Bayonetta is the only female third party character in the Smash Bros. series. She is also the only female DLC character (not including Corrin's female alternate costume).
  • Bayonetta's crouch is a reference to the Break Dance technique, where she strikes a similar pose at the end of the attack.
  • Bayonetta and Cloud are the only characters with alternate costumes that change their weapon in those alternate costumes as well - in Bayonetta's case, she goes from wielding Love is Blue in her default Bayonetta 2 outfit to Scarborough Fair in her original Bayonetta costume.