Galaxia Darkness: Difference between revisions

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'''Galaxia Darkness''' is [[Meta Knight (SSBB)|Meta Knight's]] [[Final Smash]].  It was first seen on videos from [[E for All]] before appearing on the [http://www.smashbros.com/en_us/characters/metaknight.html#3rd DOJO!!!]. When used, Meta Knight swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he whiffs with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping hitbox is a bit longer than the edge of the cape), characters trapped by Meta Knight's cape become invincible, but trapped at the spot where they were caught by the hitbox. The screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. When Meta Knight slashes, he either swings upward or performs a standard slash. However, this does not affect the attack's strength, for the characters who were trapped by Meta Knight's cape always receive 40% to 42% damage and high, upwards knockback. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. Super Armor is ignored in this Final Smash. Also, if Meta Knight used his Final Smash successfully in a Team Battle, the weaker slash part of the Final Smash will affect his team members especially when [[Friendly Fire]] is off. They do not take as much damage as opponents, but they are affected by knockback. Items don't get hit by his final smash.
'''Galaxia Darkness''' is [[Meta Knight (SSBB)|Meta Knight's]] [[Final Smash]].  It was first seen on videos from [[E for All]] before appearing on the [http://www.smashbros.com/en_us/characters/metaknight.html#3rd DOJO!!!]. When used, Meta Knight swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he whiffs with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping hitbox is a bit longer than the edge of the cape), characters trapped by Meta Knight's cape become invincible, but trapped at the spot where they were caught by the hitbox. The screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. When Meta Knight slashes, he either swings upward or performs a standard slash. However, this does not affect the attack's strength, for the characters who were trapped by Meta Knight's cape always receive 40% to 42% damage and high, upwards knockback. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. Super Armor is ignored in this Final Smash. Also, if Meta Knight used his Final Smash successfully on an enemy in a Team Battle, the weaker slash part of the Final Smash will affect his team members, even when [[Friendly Fire]] is off. They do take the same number of damage like opponents do, and they are effected by knockback. Items don't get hit by his final smash.


===Trophy Info===
===Trophy Info===
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*If Meta Knight captures one of the [[Ice Climbers (SSBB)|Ice Climbers]] in his Final Smash, but misses the leader Ice Climber, and the leader Ice Climber gets [[KO]]'ed, or [[SD]]'s, the other Ice Climber, despite having [[Invincibility frame]]s from returning to the stage, will get hit anyway.
*If Meta Knight captures one of the [[Ice Climbers (SSBB)|Ice Climbers]] in his Final Smash, but misses the leader Ice Climber, and the leader Ice Climber gets [[KO]]'ed, or [[SD]]'s, the other Ice Climber, despite having [[Invincibility frame]]s from returning to the stage, will get hit anyway.
*Galaxia Darkness is one of the four [[Final Smashes]] that can affect a team player. [[End of Day]], [[Landmaster]], and [[Puff Up]] share this trait.
*Galaxia Darkness is one of the four [[Final Smashes]] that can affect a team player. [[End of Day]], [[Landmaster]], and [[Puff Up]] share this trait.
*If Meta Knight used his Final Smash successfully on an enemy in a Team Battle, the weaker slash part of the Final Smash will affect his team members, especially if [[Friendly Fire]] is off.
*If Meta Knight used his Final Smash successfully on an enemy in a Team Battle, the weaker slash part of the Final Smash will affect his team members, even if [[Friendly Fire]] is off.
*If Meta Knight uses his Final Smash on a character firing a [[Super Scope]], the character that was firing it will stand in a more progressed blind position, or holding their arms out in a "T", just like with the [[Moveset swap]] [[hack]].
*If Meta Knight uses his Final Smash on a character firing a [[Super Scope]], the character that was firing it will stand in a more progressed blind position, or holding their arms out in a "T", just like with the [[Moveset swap]] [[hack]].
*If Meta Knight uses Galaxia Darkness on [[Kirby (SSBB)|Kirby]] using [[Stone]] then he will be seen in the T pose for the duration of the Final Smash. This is similar to what will happen if [[Blue Falcon (Final Smash)|Captain Falcon's Final Smash]] was used on Kirby's Stone move.
*If Meta Knight uses Galaxia Darkness on [[Kirby (SSBB)|Kirby]] using [[Stone]] then he will be seen in the T pose for the duration of the Final Smash. This is similar to what will happen if [[Blue Falcon (Final Smash)|Captain Falcon's Final Smash]] was used on Kirby's Stone move.

Revision as of 20:58, March 11, 2010

Template:Infobox Final Smash

Galaxia Darkness is Meta Knight's Final Smash. It was first seen on videos from E for All before appearing on the DOJO!!!. When used, Meta Knight swings his cape out directly in front of him while shouting "Know my power!" or "Behold....". If he whiffs with his cape, Meta Knight pauses for a brief time, and the Final Smash fails. When it connects (the trapping hitbox is a bit longer than the edge of the cape), characters trapped by Meta Knight's cape become invincible, but trapped at the spot where they were caught by the hitbox. The screen then darkens to black, and after a few seconds, a large, single slash appears near Meta Knight, as he then slices the trapped opponents with one, powerful strike. When Meta Knight slashes, he either swings upward or performs a standard slash. However, this does not affect the attack's strength, for the characters who were trapped by Meta Knight's cape always receive 40% to 42% damage and high, upwards knockback. Any opponents who are not trapped are also attacked, but instead take about half damage and weak, upwards knockback. Super Armor is ignored in this Final Smash. Also, if Meta Knight used his Final Smash successfully on an enemy in a Team Battle, the weaker slash part of the Final Smash will affect his team members, even when Friendly Fire is off. They do take the same number of damage like opponents do, and they are effected by knockback. Items don't get hit by his final smash.

Trophy Info

Meta Knight's Final Smash. He flips his cape, and the darkness within envelops his foes and plunges the world into shadow. He then unleashes a series of sword strikes that do terrible damage and launch his foes. In the darkness, Meta Knight can also reach and attack distant enemies. One can imagine Meta Knight zipping back and forth at high speed to accomplish this.

Trivia

  • The title Galaxia is the name of Meta Knight's sword in the anime, Kirby: Right Back at Ya!. In the games, it has never been given an official name.
  • The cape actually has a small hitbox just behind Meta Knight, about the length of his sword. As a result, he can hit people behind him when the Final Smash is starting up.
  • If Meta Knight captures one of the Ice Climbers in his Final Smash, but misses the leader Ice Climber, and the leader Ice Climber gets KO'ed, or SD's, the other Ice Climber, despite having Invincibility frames from returning to the stage, will get hit anyway.
  • Galaxia Darkness is one of the four Final Smashes that can affect a team player. End of Day, Landmaster, and Puff Up share this trait.
  • If Meta Knight used his Final Smash successfully on an enemy in a Team Battle, the weaker slash part of the Final Smash will affect his team members, even if Friendly Fire is off.
  • If Meta Knight uses his Final Smash on a character firing a Super Scope, the character that was firing it will stand in a more progressed blind position, or holding their arms out in a "T", just like with the Moveset swap hack.
  • If Meta Knight uses Galaxia Darkness on Kirby using Stone then he will be seen in the T pose for the duration of the Final Smash. This is similar to what will happen if Captain Falcon's Final Smash was used on Kirby's Stone move.
  • If Meta Knight uses Galaxia Darkness on King Dedede using Jet Hammer, King Dedede will be in the same pose, but his hammer will not have the jet effect.

External Links

Template:Meta Knight Special Moves