Greninja (SSB4): Difference between revisions

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==Attributes==
==Attributes==
Unsurprisingly for a character with a ninja-inspired theme, Greninja fits into the "hit-and-run" archetype. Its smash attacks have decent power and have moderate range and its boasts remarkable movement speed, as it is the sixth fastest dasher in the game and its walking speed is the fourth fastest in the game. Although somewhat predictable and telegraphed, [[Water Shuriken]] deals respectable damage and functions well for both zoning and edge-guarding. [[Shadow Sneak]] is an excellent way to play mindgames with opponents while also functioning either as a way to aid its recovery or as a KOing option at high percents. It has a useful counter in [[Substitute]] that enables it to retaliate from various angles; however, it is considered the worst counter move in the game due to the fact that Greninja can be attacked out of it. Lastly, [[Hydro Pump]] is a long-distanced and unpredictable move that can easily enable it to return to the stage. However, Greninja is not without its flaws. In most of its attacks, both damage and knockback power are somewhat limited, sometimes leaving it with limited options to KO outside of reads and edge-guarding. While its attacks have fast start-up, they have among the longest ending lag in ''Smash 4'', particularly its aerials, which effectively forces players to use them wisely. Surprisingly for a humanoid frog, Greninja's wall jump is situational at best due to it having the shortest height in the game. Unlike {{SSB4|Sheik}} and {{SSB4|Captain Falcon}}, Greninja's excellent speed does not translate to it having a good combo game, as its moves sometimes have trouble linking into each other. As a result, it tends to be overly reliant on throws to set up combos. Greninja's out of shield options are also very lacking (possessing one of the slowest standing grabs in the entire game), leaving it at a disadvantage against characters such as the aforementioned Shiek who have powerful spacing options against shield. Finally, the overall short range of its attacks leaves it at a disadvantage to zoning-oriented characters such as {{SSB4|Rosalina & Luma}}.
Unsurprisingly for a character with a ninja-inspired theme, Greninja fits into the "hit-and-run" archetype. Its smash attacks have decent power and have moderate range and its boasts remarkable movement speed, as it is the sixth fastest dasher in the game and its walking speed is the fourth fastest in the game. Although somewhat predictable and telegraphed, [[Water Shuriken]] deals respectable damage and functions well for both zoning and edge-guarding. [[Shadow Sneak]] is an excellent way to play mindgames with opponents while also functioning either as a way to aid its recovery or as a KOing option at high percents. It has a useful counter in [[Substitute]] that enables it to retaliate from various angles; however, it is considered the worst counter move in the game due to the fact that Greninja can be attacked out of it. Lastly, [[Hydro Pump]] is a long-distanced and unpredictable move that can easily enable it to return to the stage. However, Greninja is not without its flaws. In most of its attacks, both damage and knockback power are somewhat limited, sometimes leaving it with limited options to KO outside of reads and edge-guarding. While its attacks have fast start-up, they have among the longest ending lag in ''SSB4'', particularly its aerials, which effectively forces players to use them wisely. Surprisingly for a humanoid frog, Greninja's wall jump is situational at best due to it having the shortest height in the game. Unlike {{SSB4|Sheik}} and {{SSB4|Captain Falcon}}, Greninja's excellent speed does not translate to it having a good combo game, as its moves sometimes have trouble linking into each other. As a result, it tends to be overly reliant on throws to set up combos. Greninja's out of shield options are also very lacking (possessing one of the slowest standing grabs in the entire game), leaving it at a disadvantage against characters such as the aforementioned Sheik who have powerful spacing options against shield. Finally, the overall short range of its attacks leaves it at a disadvantage to zoning-oriented characters such as {{SSB4|Rosalina & Luma}}.


Greninja's [[Character customization|custom moves]] are rather polarizing, as the majority of them are inferior to their regular versions while only very few are very useful. One example of this involves its versions of Water Shuriken. Stagnant Shuriken is a very poor alternative due to it only staying in front of Greninja. However, Shifting Shuriken is extremely useful in that while it slightly detracts from Greninja's already poor range, it addresses its comboing issues: when uncharged, it launches opponents straight up, and when charged, launches opponents toward Greninja. Shadow Dash and especially Shadow Strike are both somewhat inferior to Shadow Sneak. High-Capacity Pump does not do much to improve Greninja's already excellent recovery, while Single-Shot Pump is significantly inferior due to it being very linear and lacks any edge-guarding capabilities due to it only being able to go straight up. Substitute Ambush does not improve on Substitute very much, and makes it even easier to intercept. However, Exploding Attack is a superior option to both due to being more practical, powerful, and easier to hit with.
Greninja's [[Character customization|custom moves]] are rather polarizing, as the majority of them are inferior to their regular versions while only very few are very useful. One example of this involves its versions of Water Shuriken. Stagnant Shuriken is a very poor alternative due to it only staying in front of Greninja. However, Shifting Shuriken is extremely useful in that while it slightly detracts from Greninja's already poor range, it addresses its comboing issues: when uncharged, it launches opponents straight up, and when charged, launches opponents toward Greninja. Shadow Dash and especially Shadow Strike are both somewhat inferior to Shadow Sneak. High-Capacity Pump does not do much to improve Greninja's already excellent recovery, while Single-Shot Pump is significantly inferior due to it being very linear and lacks any edge-guarding capabilities due to it only being able to go straight up. Substitute Ambush does not improve on Substitute very much, and makes it even easier to intercept. However, Exploding Attack is a superior option to both due to being more practical, powerful, and easier to hit with.
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