Last revision made by Amber Blackstar (talk) (11/30/2015 02:04:09)
User:Amber Blackstar/Sandbox: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Per the previous edit summary.) |
(→Content: Doing this for Serpent to see what I'm working on for his input.) |
||
Line 1: | Line 1: | ||
{{Last}} | {{Last}} | ||
==Content== | ==Content== | ||
{| class="wikitable" | <!--WIP article that I'm still working on. If you steal this, my ghost will haunt your chimney and steal your potato chips and pizza. You have been warned.--> | ||
! | A '''stage transformation''' is a feature that is used for certain stages starting in ''[[Super Smash Bros. Melee]]'' on. Stage transformations vary greatly in differences, with some stages changing minimally, while others will become noticeably different. Typically, transforming stages in the ''Super Smash Bros.'' series are banned from tournament play, depending on how majorly a transformation can affect a match. | ||
==Stage Transformations== | |||
===In ''[[Super Smash Bros. Melee]]''=== | |||
{| class="wikitable" style="text-align:center" | |||
! Stage !! Games !! Tranformation type !! Notes | |||
|- | |- | ||
| | |[[Brinstar Depths]] || {{GameIcon|ssbm}} || Complete Transformation || As the players are fighting, [[Kraid]] will occasionally appear in the background, swiping at the stage with his claws. When hit, the stage will slowly spin either left or right, depending on which claw Kraid uses. | ||
|- | |- | ||
| | |[[Mute City (SSBM)|Mute City]] || {{GameIcon|ssbm}} || Scrolling || This stage starts as a platform and floats along the track, occasionally dropping down on the road, leaving players vulnerable to the racers driving through. | ||
|- | |- | ||
| | |[[Pokémon Stadium]] || {{GameIcon|ssbm}}{{GameIcon|ssbb}} || Complete Transformation || There are five variations: Basic, Grass, Water, Fire, and Rock. One can determine which variation it will change into on the large screen in the background. The layout of the stage will depend on which variation is used. For example, the Water variation features a pond, a windmill that functions as a spinning platform, and two platforms to the right. | ||
|- | |- | ||
| | |[[Princess Peach's Castle]] || {{GameIcon|ssbm}} || Platform Appearance || At various points during a match, buttons will appear on the stage. If a player were to press it, platforms and "!" Blocks appear in varying colors, depending on the color of the button pressed. | ||
|- | |- | ||
| style=" | |[[Venom]] || {{GameIcon|ssbm}} || Scrolling || While the stage layout itself does not change, the stage will fly through a cave, capable of causing launching players to bounce off of a ceiling or wall. | ||
|} | |||
===In ''[[Super Smash Bros. Brawl]]''=== | |||
{| class="wikitable" style="text-align:center" | |||
! Stage !! Games !! Tranformation type !! Notes | |||
|- | |||
|[[Castle Siege]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Complete Transformation || This stage has three different forms, transforming into the second form about 40 seconds into a match. The first form takes place on top of a kingdom, the second stage is in a throne room, with destructible statues functioning as platforms, and an underground level with a somewhat similar layout to [[Final Destination]], before reverting back to the first form. | |||
|- | |||
|[[Delfino Plaza]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Scrolling || Much like Mute City in ''Melee'', Delfino Plaza starts on a platform, floating across the Delfino Plaza and making occasional stops in the various areas. Unlike Mute City however, there are no [[stage hazard]]s. | |||
|- | |||
|[[Flat Zone 2]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}} || Complete Transformation || This stage has four forms: Fire, Oil Panic, Lion, and Chef, all of which are based on the Game & Watch games that were released back in 1981. | |||
|- | |||
|[[Frigate Orpheon]] || {{GameIcon|ssbb}} || Complete Transformation || Every so often, lights will flash and an alarm will sound, and the stage will flip upside down. This can become troublesome, as players can become disoriented by its sudden change and could cause them to [[self-destruct]]. | |||
|- | |||
|[[Halberd]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Scrolling || Starting as a floor with walkoff [[blast line]]s, the floor later opens and a platform rises out of it, then becoming similar to Mute City, until stopping on top of the Halberd, becoming a flat stage with a single platform above. | |||
|- | |- | ||
| | |[[Luigi's Mansion]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Complete Transformation || The mansion is completely destructible, divided into four sections. When all sections are destroyed, the stage then has a similar layout to Final Destination, before the stage rebuilds itself. | ||
|- | |- | ||
| | |[[PictoChat]] || {{GameIcon|ssbb}} || Complete Transformation || PictoChat contains 27 different variations, including Standard, the standard version, Fire, a variation with fire as stage hazards, and Missiles, a variation with missiles as stage hazards. | ||
|- | |||
|[[Pokémon Stadium 2]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Complete Transformation || Functions almost identically to Pokémon Stadium. The variations are Basic, Electric, Flying, Ground, and Ice, all with layouts and background Pokémon relating to the variation. | |||
|- | |||
|[[Port Town Aero Dive]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-u}} || Scrolling || Functionally identical to ''Melee'''s Mute City. | |||
|- | |||
|[[WarioWare, Inc.]] || {{GameIcon|ssbb}}{{GameIcon|ssb4-3}} || Complete Transformation || Around every 30 seconds, the door in the background opens and the players must play a Microgame. There are nine possible Microgames that can be played. | |||
|} | |||
===In ''[[Super Smash Bros. 4]]''=== | |||
{| class="wikitable" style="text-align:center" | |||
! Stage !! Games !! Tranformation type !! Notes | |||
|- | |- | ||
| | |[[Arena Ferox]] || {{GameIcon|ssb4-3}} || Complete Transformation || Starting out as a flat stage, platforms occasionally rise from the ground, some of which being destructible. | ||
|- | |- | ||
| | |[[Coliseum]] || {{GameIcon|ssb4-u}} || Complete Transformation || Strikingly similar to Arena Ferox in function, albeit with walkoff blast lines instead. | ||
|- | |- | ||
| | |[[Flat Zone X]] || {{GameIcon|ssb4-u}} || Complete Transformation || Exactly the same as Flat Zone 2, except with the addition of Helmet from ''Melee'''s [[Flat Zone]]. | ||
|- | |- | ||
| | |[[Kalos Pokémon League]] || {{GameIcon|ssb4-u}} || Complete Transformation || This stage contains five forms: The Main Hall, the Dragonmark Chamber, the Blazing Chamber, the Ironworks Chamber, and the Flood Chamber, each one containing background Pokémon and stage elements relating to the type represented. Rarely, Legendary Pokémon can be encountered, each with unique special effects that affect the stage. | ||
|- | |- | ||
| | |[[Living Room]] || {{GameIcon|ssb4-3}} || Complete Transformation || Objects, such as blocks and a toy mouse, will appear at the top of the stage and fall to the ground, changing the layout of the stage and damaging any players that happen to be underneath it. | ||
|} | |} | ||
==Stage Transitions== | |||
===In ''Super Smash Bros. Melee''=== | |||
===In ''Super Smash Bros. Brawl''=== | |||
===In ''Super Smash Bros. 4''=== | |||
==Nav== | ==Nav== | ||
{{Nav}} | {{Nav}} |
Revision as of 02:04, November 30, 2015
Content
A stage transformation is a feature that is used for certain stages starting in Super Smash Bros. Melee on. Stage transformations vary greatly in differences, with some stages changing minimally, while others will become noticeably different. Typically, transforming stages in the Super Smash Bros. series are banned from tournament play, depending on how majorly a transformation can affect a match.
Stage Transformations
In Super Smash Bros. Melee
Stage | Games | Tranformation type | Notes |
---|---|---|---|
Brinstar Depths | Complete Transformation | As the players are fighting, Kraid will occasionally appear in the background, swiping at the stage with his claws. When hit, the stage will slowly spin either left or right, depending on which claw Kraid uses. | |
Mute City | Scrolling | This stage starts as a platform and floats along the track, occasionally dropping down on the road, leaving players vulnerable to the racers driving through. | |
Pokémon Stadium | Complete Transformation | There are five variations: Basic, Grass, Water, Fire, and Rock. One can determine which variation it will change into on the large screen in the background. The layout of the stage will depend on which variation is used. For example, the Water variation features a pond, a windmill that functions as a spinning platform, and two platforms to the right. | |
Princess Peach's Castle | Platform Appearance | At various points during a match, buttons will appear on the stage. If a player were to press it, platforms and "!" Blocks appear in varying colors, depending on the color of the button pressed. | |
Venom | Scrolling | While the stage layout itself does not change, the stage will fly through a cave, capable of causing launching players to bounce off of a ceiling or wall. |
In Super Smash Bros. Brawl
Stage | Games | Tranformation type | Notes |
---|---|---|---|
Castle Siege | Complete Transformation | This stage has three different forms, transforming into the second form about 40 seconds into a match. The first form takes place on top of a kingdom, the second stage is in a throne room, with destructible statues functioning as platforms, and an underground level with a somewhat similar layout to Final Destination, before reverting back to the first form. | |
Delfino Plaza | Scrolling | Much like Mute City in Melee, Delfino Plaza starts on a platform, floating across the Delfino Plaza and making occasional stops in the various areas. Unlike Mute City however, there are no stage hazards. | |
Flat Zone 2 | Complete Transformation | This stage has four forms: Fire, Oil Panic, Lion, and Chef, all of which are based on the Game & Watch games that were released back in 1981. | |
Frigate Orpheon | Complete Transformation | Every so often, lights will flash and an alarm will sound, and the stage will flip upside down. This can become troublesome, as players can become disoriented by its sudden change and could cause them to self-destruct. | |
Halberd | Scrolling | Starting as a floor with walkoff blast lines, the floor later opens and a platform rises out of it, then becoming similar to Mute City, until stopping on top of the Halberd, becoming a flat stage with a single platform above. | |
Luigi's Mansion | Complete Transformation | The mansion is completely destructible, divided into four sections. When all sections are destroyed, the stage then has a similar layout to Final Destination, before the stage rebuilds itself. | |
PictoChat | Complete Transformation | PictoChat contains 27 different variations, including Standard, the standard version, Fire, a variation with fire as stage hazards, and Missiles, a variation with missiles as stage hazards. | |
Pokémon Stadium 2 | Complete Transformation | Functions almost identically to Pokémon Stadium. The variations are Basic, Electric, Flying, Ground, and Ice, all with layouts and background Pokémon relating to the variation. | |
Port Town Aero Dive | Scrolling | Functionally identical to Melee's Mute City. | |
WarioWare, Inc. | Complete Transformation | Around every 30 seconds, the door in the background opens and the players must play a Microgame. There are nine possible Microgames that can be played. |
In Super Smash Bros. 4
Stage | Games | Tranformation type | Notes |
---|---|---|---|
Arena Ferox | Complete Transformation | Starting out as a flat stage, platforms occasionally rise from the ground, some of which being destructible. | |
Coliseum | Complete Transformation | Strikingly similar to Arena Ferox in function, albeit with walkoff blast lines instead. | |
Flat Zone X | Complete Transformation | Exactly the same as Flat Zone 2, except with the addition of Helmet from Melee's Flat Zone. | |
Kalos Pokémon League | Complete Transformation | This stage contains five forms: The Main Hall, the Dragonmark Chamber, the Blazing Chamber, the Ironworks Chamber, and the Flood Chamber, each one containing background Pokémon and stage elements relating to the type represented. Rarely, Legendary Pokémon can be encountered, each with unique special effects that affect the stage. | |
Living Room | Complete Transformation | Objects, such as blocks and a toy mouse, will appear at the top of the stage and fall to the ground, changing the layout of the stage and damaging any players that happen to be underneath it. |
Stage Transitions
In Super Smash Bros. Melee
In Super Smash Bros. Brawl
In Super Smash Bros. 4
Navigation: |