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Feint Jump: Difference between revisions
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'''Feint Jump''' is one of the three [[down special move]]s usable by [[Mii Brawler]]s. The Brawler does a jump similar to | '''Feint Jump''' is one of the three [[down special move]]s usable by [[Mii Brawler]]s. The Brawler does a jump similar to both {{SSB4|Zero Suit Samus}}'s [[Flip Jump]], and {{SSB4|Sheik}}'s [[Bouncing Fish]]. Pressing the attack button after the jump causes the Mii to perform a dive kick, either in the opposite or the same direction of the first part depending on what direction is pressed. It can thus serve as pseudo-counter, although it has long landing lag. It is most commonly used as a recovery move, especially if the Brawler is running Helicopter Kick for their up special, due to both the move's jump and dive kick granting the Brawler a significant horizontal distance. The move is also useful for quickly dodging attacks; using the jump alone can vault the Mii over incoming attacks, and should they accidentally jump into an attack with it, they can also use the kick to quickly launch back in order to dodge it as well. | ||
A unique property that this move possesses is its ability to phase the Brawler through soft platforms during its descent, allowing them an alternate means of escaping danger, but also hindering them, should the soft platform be above an abyss. | |||
==Customization== | ==Customization== |
Revision as of 22:38, October 11, 2015
Feint Jump | |
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File:FeintJumpWiiU.jpg Feint Jump's preview icon | |
User | Mii Brawler |
Universe | Super Smash Bros. |
Feint Jump is one of the three down special moves usable by Mii Brawlers. The Brawler does a jump similar to both Zero Suit Samus's Flip Jump, and Sheik's Bouncing Fish. Pressing the attack button after the jump causes the Mii to perform a dive kick, either in the opposite or the same direction of the first part depending on what direction is pressed. It can thus serve as pseudo-counter, although it has long landing lag. It is most commonly used as a recovery move, especially if the Brawler is running Helicopter Kick for their up special, due to both the move's jump and dive kick granting the Brawler a significant horizontal distance. The move is also useful for quickly dodging attacks; using the jump alone can vault the Mii over incoming attacks, and should they accidentally jump into an attack with it, they can also use the kick to quickly launch back in order to dodge it as well.
A unique property that this move possesses is its ability to phase the Brawler through soft platforms during its descent, allowing them an alternate means of escaping danger, but also hindering them, should the soft platform be above an abyss.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the known variations:
1. Head-On Assault | 2. Feint Jump | 3. Foot Flurry |
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"Crash headfirst into the ground, burying any foes standing nearby." | "An invincible leap out of danger that you can combo into a mighty kick." | "A flurry of kicks. On the ground you'll charge forward, but in the air you'll stay in place." |