Project M

Jigglypuff (PM): Difference between revisions

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==Moveset==
==Moveset==
Up to date as of version 3.5.
Up to date as of version 3.6.


{|class="wikitable"
{|class="wikitable"
! !!Name!!Damage!!Description
! colspan=2 | !!Name!!Damage!!Description
|-
|-
!Neutral attack
! colspan=2 rowspan=2 | Neutral attack
| || 3% (hit 1), 3% (hit 2 ) (6% total) || Jigglypuff slaps the opponent twice.
| rowspan=2 | || 3% || rowspan=2 | Jigglypuff performs two short-ranged jabs forward.
|-
|-
!Forward tilt
|3%
| || 10% || Jigglypuff does a spinning kick. Has low knockback, which can lead into combos.
|-
|-
!Up tilt
! colspan=2 | Forward tilt
| || 9% (clean), 8% (late) || Jigglypuff kicks the opponent with its right foot. High knockback.
| || 10% || Jigglypuff does a horizontal spinning kick. Has relatively short range. This move can be angled up or down.
|-
|-
!Down tilt
! colspan=2 | Up tilt
| || 10% || Jigglypuff sweeps the ground, attempting to trip its opponent.
| || 9% (clean), 8% (late) || Jigglypuff leans forward and kicks up from behind with its right foot. Deals high knockback.
|-
|-
!Dash attack
! colspan=2 | Down tilt
| || 12% (clean) 8% (late) || Jigglypuff rams straight into the opponent. This move can be used for a [[DACUS]].
| || 10% || Jigglypuff crouches low and sticks one foot forward.
|-
|-
!Forward smash
! colspan=2 | Dash attack
| || {{ChargedSmashDmgSSBM|17}} (clean) {{ChargedSmashDmgSSBM|13}} (late) || Jigglypuff kicks its opponent with great force. However, this move has significant ending lag.
| || 12% (clean) 8% (late) || Jigglypuff dashes forward and headbutts the opponent. This move can be used for a [[DACUS]].
|-
|-
!Up smash
! colspan=2 | Forward smash
| || {{ChargedSmashDmgSSBM|14}} || Jigglypuff headbutts the air, hitting its opponent with great force.
| || {{ChargedSmashDmgSSBM|17}} (clean) {{ChargedSmashDmgSSBM|13}} (late) || Jigglypuff lunges forward and delivers a front kick. Has good rage but significant ending lag.
|-
|-
!Down smash
! colspan=2 | Up smash
| || {{ChargedSmashDmgSSBM|12}} || Jigglypuff spins around, then does a split kick to its opponent.
| || {{ChargedSmashDmgSSBM|14}} || Jigglypuff headbutts the air, hitting opponent with great force. A smaller hitbox exists in Jigglypuff's head that deals {{ChargedSmashDmgSSBM|15}} damage, but never actually connects due to being overlapped by the bigger hitbox.
|-
|-
!Neutral aerial
! colspan=2 | Down smash
| || 12% (clean), 9% (late) || Jigglypuff extends its leg in order to do a kick.
| || {{ChargedSmashDmgSSBM|12}} || Jigglypuff spins around, then does a split kick, hitting on both sides simultaneously. Both feet launches opponents at a [[semi-spike]] trajectory, making it a useful [[edgeguarding]] move. Both of Jigglypuff's feet are [[intangible]] while the hitboxes are out.
|-
|-
!Forward aerial
! colspan=2 | Neutral aerial
| || 10%/12% (clean/feet), 7% (late) || Jigglypuff kicks its opponent with both legs.
| || 12% (clean), 9% (late) || Jigglypuff squishes itself and sticks one forward. A decent [[spacing]] move; has [[sex kick]] properties.
|-
|-
!Back aerial
! colspan=2 | Forward aerial
| || 12% || Jigglypuff spins around, kicking its opponent. This move can lead to Jigglypuff's [[Wall of Pain]].
| || 10% (clean body), 12% (clean feet), 7% (late) || Jigglypuff quickly extends both feet in front of itself. A useful move for edgeguarding and is the backbone of many of Jigglypuff's aerial combos.
|-
|-
!Up aerial
! colspan=2 | Back aerial
| || 12% || Jigglypuff waves its arm in the air in order to hit its opponent.
| || 12% || Jigglypuff spins backward and kicks behind itself. This move can lead to a [[wall of pain|wall-of-pain]].
|-
|-
!Down aerial
! colspan=2 | Up aerial
| || 2% (8 hits) (16 total) || Jigglypuff drills its opponent with a weak spike. This move can be led into ground moves, or into a combo finisher with [[Rest]]. Similar to {{PM|Samus}}'s up tilt, this attack can only [[meteor smash]] grounded opponents, making it an [[unconventional meteor smash]].
| || 12% || Jigglypuff waves one arm overhead, launching opponents upwards. Quite useful as a [[juggling]] move when combined with Jigglypuff's multiple jumps.
|-
! colspan=2 | Down aerial
| || 2% (hits 1-8) || Jigglypuff drills down at the opponent, hitting multiple times. This move can be led into ground moves, or into a combo finisher with [[Rest]]. Similar to {{PM|Samus}}'s up tilt, this attack can only [[meteor smash]] grounded opponents, making it an [[unconventional meteor smash]].
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
! colspan=2 | Grab
| || &mdash; || Grabs opponent.
| || &mdash; ||
|-
|-
!Pummel
! colspan=2 | Pummel
| || 3% || Jigglypuff slaps its opponent. Fairly slow.
| || 3% || Slaps opponent with its tuft of hair. Fairly slow.
|-
|-
!Forward throw
! colspan=2 | Forward throw
| || 5% (hit), 7% (throw) (12% total) || Jigglypuff puffs itself up to push its opponent away. This attack is much weaker than it was in [[Brawl]].
| || 5% (hit 1), 7% (throw) || Jigglypuff puffs itself up to push its opponent away. Deals surprisingly high knockback compared to most throws.
|-
|-
!Back throw
! colspan=2 | Back throw
| || 10% || Jigglypuff judo throws its opponent backwards.
| || 10% || Jigglypuff back suplexes the opponent.
|-
|-
!Up throw
! colspan=2 | Up throw
| || 11% || Jigglypuff's strongest throw. Leads to a Rest on fast-falling opponents, which is the first step for the [[space animal slayer]] combo.
| || 11% || Jigglypuff spins once and tosses opponent upwards. The strongest out of all of Jigglypuff's throw. Leads to a Rest on fast-falling opponents, which is the first step for the [[space animal slayer]] combo.
|-
|-
!Down throw
! colspan=2 | Down throw
| || 1% (hits 1-4), 3% (hit 5), 2% (hit 6) (9% total) || Jigglypuff grinds its opponent into the ground.
| || 1% (hits 1-4), 3% (hit 5), 2% (throw) || Jigglypuff grinds the opponent into the ground.
|-
|-
!Floor attack (front)
! colspan=2 | Floor attack (front)
| || 8% (foot), 6% (body) || Jigglypuff spins around on its foot, kicking anyone close.
| || 8% (foot), 6% (body) || Spins one leg around while getting up, kicking behind then in front of itself.
|-
|-
!Floor attack (back)
! colspan=2 | Floor attack (back)
| || 8% (foot), 6% (body) || Jigglypuff kicks once in the back and again in the front.
| || 8% (foot), 6% (body) || Spins one leg around while getting up, kicking behind then in front of itself.
|-
|-
!Floor attack (trip)
! colspan=2 | Floor attack (trip)
| || 5% (hit 1), 3% (hit 2) || Jigglypuff spins on its head and kicks around it.
| || 5% (hit 1), 3% (hit 2) || Spins on its head and kicks around itself.
|-
|-
!Edge attack (fast)  
! colspan=2 | Edge attack (fast)  
| || 7% || Jigglypuff flips up from the ledge with a kick.
| || 7% || Jigglypuff flips up from the ledge with a kick.
|-
|-
!Edge attack (slow)
! colspan=2 | Edge attack (slow)
| || 8% || Jigglypuff slowly gets up and spins around to hurt its opponents.
| || 8% || Jigglypuff slowly gets up and spins its body in a similar fashion to its down smash.
|-
|-
!Neutral special
! colspan=2 | Neutral special
| [[Rollout]] || 10-18% || Jigglypuff spins, charging energy while the B button is held. Then, Jigglypuff will launch it's body at it's opponent. Jigglypuff can change directions during this attack. This move can help with horizontal recovery. Jigglypuff falls into [[helpless]] state after using the move in the air.
| [[Rollout]] || 10-18% || Jigglypuff rolls forward to attack. The move's power, range, and speed can be increased by charging it. When it is fully charged, Jigglypuff will say "Jiggly!" and briefly flash. The direction of the move can be changed by pressing the opposite direction on the [[control stick]] and hitting an opponent will cause Jigglypuff to rebound. This move can help with horizontal recovery but will put Jigglypuff into a [[helpless]] state whenever the move ends in the air.
|-
|-
!Side special
! colspan=2 | Side special
| [[Pound]] || 13% || Jigglypuff punches its opponent upwards. This move can be used to gain horizontal distance, as well as vertical distance by tilting the control stick upwards or downwards.
| [[Pound]] || 13% || Jigglypuff punches forward, causing opponents to be launched upward. The move has short range but stay out for a long time, similar to a sex kick. This move can be used to gain vertical and horizontal distance by tilting the [[control stick]] upward or downward respectively.
|-
|-
!Up special
! colspan=2 | Up special
| [[Sing]] || - || Jigglypuff plays its infamous song. All grounded opponents at close range will fall asleep for a few seconds, leaving them exposed. This move can help against edgeguarders, as Jigglypuff will instantly cancel its song by grabbing the ledge, but the effect will still last to opponents in the radius.
| [[Sing]] || || Jigglypuff plays its infamous song, causing any opponents nearby to fall asleep. The more damage the opponent has, the longer they stay asleep. The sing time can be cancelled if Jigglypuff grabs onto the ledge, with the opponent falling asleep (leaving them vulnerable), but that isn't effective due to the move's such low range.
|-
|-
!Down special
! colspan=2 | Down special
| [[Rest]] || 28% || Jigglypuff's most devastating attack. Jigglypuff gains a few frames of invincibility before becoming completely exposed during its sleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will be exploded and sent far off. This move can [[OHKO]] lighter opponents or larger opponents at close edges.
| [[Rest]] || 28% || Jigglypuff's most devastating attack. Jigglypuff dozes off, gaining a few frames of invincibility, before becoming completely falling asleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will receive extremely very high [[flame]] damage and huge knockback. This move can [[OHKO]] lighter opponents or larger opponents at close edges.
|-
|-
!Final Smash
! colspan=2 | Final Smash
| [[Puff Up]] || 17% || Jigglypuff blows itself up to skyscraper size, being able to cover up all of Final Destination. During this, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY," opponents are then completely pushed off the stage, sometimes leading to a [[OHKO]]. Touching Jigglypuff during deflation deals damage and high knockback.
| [[Puff Up]] || 17% || Jigglypuff rapidly swells up to a gargantuan size, barely being able to cover up all of {{SSBM|Final Destination}}. During the inflation process, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY!!!", opponents are then completely pushed off the stage, sometimes leading to a [[OHKO]]. Touching Jigglypuff during deflation deals damage and high knockback.
|}
|}



Revision as of 04:05, October 10, 2015

Jigglypuff
in Project M and Project+
Jigglypuff SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Moveset inspiration Jigglypuff (SSBM), Jigglypuff (SSBB)
Alternate costume Fairy Costume Jigglypuff
Jigglypuff (SSBB)

Jigglypuff is a playable character in the Brawl mod Project M. It returns from Melee with a nearly identical moveset.

Attributes

See Jigglypuff (SSBM)

The Headband Jigglypuff alternate costume in an upcoming Project M update.

Changes from Melee to PM

Jigglypuff has remained relatively unchanged from Melee to Project M, although it has gained a few additional options from Brawl-based mechanics.

Aesthetics

Ground Attacks

  • Buff Dash attack remains cancelable from Brawl, allowing Jigglypuff to DACUS and Gatling Combo, improving its ground mobility.
  • Buff Down aerial hits faster.

Special Moves

  • Buff Sing puts enemies to sleep for longer than it did in Melee and Brawl to compensate for the new sleep mechanics (mashing causes characters to wake up earlier).

Revisions

v2.5b

  • Change Jigglypuff's Up Taunt now winks. The eye that winks depends on the direction the user is facing.

v3.0

  • Buff Sing sleep power increased to compensate the sleep mechanic changes.

v3.5

  • Buff Forward Throw now hits all characters.
  • Buff Beginning of forward roll intangibility: Frame 3 → Frame 2
  • Nerf Forward Throw deals less knockback.
  • Change Hitboxes and knockback of Down Throw now match Melee's.

v3.6

  • Bug fix Fixed a bug that prevented Jigglypuff from using Beam Swords correctly.

Moveset

Up to date as of version 3.6.

Name Damage Description
Neutral attack 3% Jigglypuff performs two short-ranged jabs forward.
3%
Forward tilt 10% Jigglypuff does a horizontal spinning kick. Has relatively short range. This move can be angled up or down.
Up tilt 9% (clean), 8% (late) Jigglypuff leans forward and kicks up from behind with its right foot. Deals high knockback.
Down tilt 10% Jigglypuff crouches low and sticks one foot forward.
Dash attack 12% (clean) 8% (late) Jigglypuff dashes forward and headbutts the opponent. This move can be used for a DACUS.
Forward smash 17% (clean) 13% (late) Jigglypuff lunges forward and delivers a front kick. Has good rage but significant ending lag.
Up smash 14% Jigglypuff headbutts the air, hitting opponent with great force. A smaller hitbox exists in Jigglypuff's head that deals 15% damage, but never actually connects due to being overlapped by the bigger hitbox.
Down smash 12% Jigglypuff spins around, then does a split kick, hitting on both sides simultaneously. Both feet launches opponents at a semi-spike trajectory, making it a useful edgeguarding move. Both of Jigglypuff's feet are intangible while the hitboxes are out.
Neutral aerial 12% (clean), 9% (late) Jigglypuff squishes itself and sticks one forward. A decent spacing move; has sex kick properties.
Forward aerial 10% (clean body), 12% (clean feet), 7% (late) Jigglypuff quickly extends both feet in front of itself. A useful move for edgeguarding and is the backbone of many of Jigglypuff's aerial combos.
Back aerial 12% Jigglypuff spins backward and kicks behind itself. This move can lead to a wall-of-pain.
Up aerial 12% Jigglypuff waves one arm overhead, launching opponents upwards. Quite useful as a juggling move when combined with Jigglypuff's multiple jumps.
Down aerial 2% (hits 1-8) Jigglypuff drills down at the opponent, hitting multiple times. This move can be led into ground moves, or into a combo finisher with Rest. Similar to Samus's up tilt, this attack can only meteor smash grounded opponents, making it an unconventional meteor smash.
Grab
Pummel 3% Slaps opponent with its tuft of hair. Fairly slow.
Forward throw 5% (hit 1), 7% (throw) Jigglypuff puffs itself up to push its opponent away. Deals surprisingly high knockback compared to most throws.
Back throw 10% Jigglypuff back suplexes the opponent.
Up throw 11% Jigglypuff spins once and tosses opponent upwards. The strongest out of all of Jigglypuff's throw. Leads to a Rest on fast-falling opponents, which is the first step for the space animal slayer combo.
Down throw 1% (hits 1-4), 3% (hit 5), 2% (throw) Jigglypuff grinds the opponent into the ground.
Floor attack (front) 8% (foot), 6% (body) Spins one leg around while getting up, kicking behind then in front of itself.
Floor attack (back) 8% (foot), 6% (body) Spins one leg around while getting up, kicking behind then in front of itself.
Floor attack (trip) 5% (hit 1), 3% (hit 2) Spins on its head and kicks around itself.
Edge attack (fast) 7% Jigglypuff flips up from the ledge with a kick.
Edge attack (slow) 8% Jigglypuff slowly gets up and spins its body in a similar fashion to its down smash.
Neutral special Rollout 10-18% Jigglypuff rolls forward to attack. The move's power, range, and speed can be increased by charging it. When it is fully charged, Jigglypuff will say "Jiggly!" and briefly flash. The direction of the move can be changed by pressing the opposite direction on the control stick and hitting an opponent will cause Jigglypuff to rebound. This move can help with horizontal recovery but will put Jigglypuff into a helpless state whenever the move ends in the air.
Side special Pound 13% Jigglypuff punches forward, causing opponents to be launched upward. The move has short range but stay out for a long time, similar to a sex kick. This move can be used to gain vertical and horizontal distance by tilting the control stick upward or downward respectively.
Up special Sing Jigglypuff plays its infamous song, causing any opponents nearby to fall asleep. The more damage the opponent has, the longer they stay asleep. The sing time can be cancelled if Jigglypuff grabs onto the ledge, with the opponent falling asleep (leaving them vulnerable), but that isn't effective due to the move's such low range.
Down special Rest 28% Jigglypuff's most devastating attack. Jigglypuff dozes off, gaining a few frames of invincibility, before becoming completely falling asleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will receive extremely very high flame damage and huge knockback. This move can OHKO lighter opponents or larger opponents at close edges.
Final Smash Puff Up 17% Jigglypuff rapidly swells up to a gargantuan size, barely being able to cover up all of Final Destination. During the inflation process, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY!!!", opponents are then completely pushed off the stage, sometimes leading to a OHKO. Touching Jigglypuff during deflation deals damage and high knockback.

In competitive play

Notable players

Alternate costumes

Jigglypuff now gets back its yellow crown costume from Melee as another palette swap. It additionally has a new costume that gives it a more opaque color and fairy wings, which emit sparkles when moving in midair; this heavily references the fact that Jigglypuff has become part Fairy (type) in recent Pokémon games (more specifically the Generation VI games), which is a newly-introduced elemental type.

Jigglypuff's alternate costumes in PM
JigglypuffHeadSSBB.png JigglypuffHeadRedSSBB.png JigglypuffHeadWhiteSSBB.png JigglypuffHeadBlueSSBB.png JigglypuffHeadGreenSSBB.png JigglypuffHeadYellowPM.png JigglypuffHeadPinkPM.png

External links