Super Smash Bros. 4

Ore Club: Difference between revisions

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==In ''Super Smash Bros. 4''==
==In ''Super Smash Bros. 4''==
The Ore Club appears as an item in ''[[Super Smash Bros. 4]]''. Like the [[Star Rod]], it functions as both a battering item and a shooting item; its slow strikes deal high damage, and its smash attack produces a tornado that travels across the stage to damage opponents and juggle items. The tornado can only be produced six times from a club. The size of the tornado and the distance it travels increases the more the attack is charged; an uncharged tornado is larger than the largest base size of any character, and is able to travel the length of [[Final Destination]]. Fighters gain [[Launch resistance|super armor]] while charging a smash attack. Also like the Star Rod, throwing the club at an opponent will result in a [[semi-spike]].
The Ore Club appears as an item in ''[[Super Smash Bros. 4]]''. Like the [[Star Rod]], it functions as both a battering item and a shooting item; its slow strikes deal high damage, and its [[smash attack]] produces a tornado that travels across the stage to damage opponents and juggle items. The tornado can only be produced six times from a club. The size of the tornado and the distance it travels increases the more the attack is charged; an uncharged tornado is larger than the largest base size of any character, and is able to travel the length of [[Final Destination]]. Fighters gain [[super armor]] while charging a smash attack. Also like the Star Rod, throwing the club at an opponent will result in a [[semi-spike]].


While the club's tornadoes are potentially the largest projectiles in the game, they can still be [[Reflect|reflected]] and [[Item Swallowing|eaten]].
While the club's tornadoes are potentially the largest projectiles in the game, they can still be [[Reflect|reflected]] and [[Item Swallowing|eaten]]. [[Computer player]]s will actively take advantage of them by constantly using and charging the Ore Club's smash attack when distanced away from other players, which is distinct from their behavior with other battering items. In ''Smash 3DS'' prior to [[version]] 1.0.5, they would not even use the item properly, constantly using [[forward tilt]]s with it instead of its forward smashes.


===Damage values===
===Damage values===
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==Origin==
==Origin==
The Ore Club was first seen in ''Kid Icarus: Uprising'', as the most basic of all the {{s|icaruspedia|club}}-type weapons in the game. Typically, clubs deal very high melee damage with a two-hit combo while saddling the user with a low running speed. It can be charged up for a charge shot, albeit rather slowly, which deals a large amount of damage. Its homing is average. Like other clubs, the Ore Club does not have any rapid fire projectile that most other weapons have.
The Ore Club was first seen in ''Kid Icarus: Uprising'', as the most basic of all the {{s|icaruspedia|club}}-type weapons in the game. Typically, clubs deal very high melee damage with a two-hit combo while saddling the user with a low running speed. It can be charged up for a charge shot, albeit rather slowly, which deals a large amount of damage. Its homing is average. Like other clubs, the Ore Club does not have any rapid fire projectile that most other weapons have.
==Trivia==
*[[CPU]]-controlled fighters will notably charge the Ore Club's Smash attacks for the full duration once they grab onto one. This is probably a programming gimmick to force computer-controlled players to take advantage of the weapon's super armor.


==Gallery==
==Gallery==

Revision as of 15:50, September 17, 2015

Ore Club
Ore Club - Uprising.png
The Ore Club as it appears in Kid Icarus: Uprising
Universe Kid Icarus
Appears in SSB4
Item class Weapon
Article on Icaruspedia Ore Club

The Ore Club (巨塔, Giant Tower) is club-type weapon that debuted in Kid Icarus: Uprising for the Nintendo 3DS.

In Super Smash Bros. 4

The Ore Club appears as an item in Super Smash Bros. 4. Like the Star Rod, it functions as both a battering item and a shooting item; its slow strikes deal high damage, and its smash attack produces a tornado that travels across the stage to damage opponents and juggle items. The tornado can only be produced six times from a club. The size of the tornado and the distance it travels increases the more the attack is charged; an uncharged tornado is larger than the largest base size of any character, and is able to travel the length of Final Destination. Fighters gain super armor while charging a smash attack. Also like the Star Rod, throwing the club at an opponent will result in a semi-spike.

While the club's tornadoes are potentially the largest projectiles in the game, they can still be reflected and eaten. Computer players will actively take advantage of them by constantly using and charging the Ore Club's smash attack when distanced away from other players, which is distinct from their behavior with other battering items. In Smash 3DS prior to version 1.0.5, they would not even use the item properly, constantly using forward tilts with it instead of its forward smashes.

Damage values

Attack Damage
Neutral attack 12%
Forward tilt 16%
Dash attack 12%
Forward smash (uncharged) 22%
Forward smash (fully charged) 30%
Tornado (uncharged) 3% per hit
Tornado (fully charged) 6% per hit
Throw 8-23% (momentum-based)

In Smash Tour

The Ore Club's trophy is a red item that can be collected during Smash Tour. It gives the user the ability to start a battle with an Ore Club in hand.

Trophy information

Ore Club trophy in Super Smash Bros. for Wii U

Ntsc A weapon fashioned from minerals found on the mountain of the gods, this club is infused with a soul, giving it an ominous eye in its center. Maybe it's just my imagination, but I think the eye winks at you each time you land a perfect, wall-penetrating shot.

Pal A weapon rough-hewn from minerals mined from the mountain of the gods. When complete, this weapon was imbued with a soul, which made a large glowing eye open in the centre. Not only is it immensely powerful, but it does wonders for your hand-eye coordination.

3DS: Kid Icarus: Uprising (03/2012)

Origin

The Ore Club was first seen in Kid Icarus: Uprising, as the most basic of all the club-type weapons in the game. Typically, clubs deal very high melee damage with a two-hit combo while saddling the user with a low running speed. It can be charged up for a charge shot, albeit rather slowly, which deals a large amount of damage. Its homing is average. Like other clubs, the Ore Club does not have any rapid fire projectile that most other weapons have.

Gallery