Pivoting: Difference between revisions
No edit summary |
No edit summary |
||
Line 12: | Line 12: | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSB4 | [[Category:Techniques (SSB4)]] | ||
[[Category:Advanced Techniques]] | [[Category:Advanced Techniques]] | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] |
Revision as of 09:45, November 6, 2015
![](https://ssb.wiki.gallery/images/thumb/8/8b/Marth_pivot_fsmash.gif/250px-Marth_pivot_fsmash.gif)
Pivoting, or DA Dashing, is a technique in Super Smash Bros., Super Smash Bros. Melee, and Super Smash Bros. 4 that lets a character use attacks out of a dash.
In Smash 64 and Melee
In Smash 64 and Melee, the technique is the use of the time frame at which a character turns during a dash; any normal ground options are available as if the character were standing still - smashes, grabs and tilts can occur here without the lag that usually comes from using these attacks after a dash. Normal pivoting is primarily used so that a character can quickly change the direction they are facing whilst not suffering the usual turn-around lag that would occur when doing so. This can allow characters to improve the utility of various moves in certain situations.
The tactic was discovered by Philly Billy.