Super Smash Bros. 4

List of updates (SSB4)/1.0.8 changelog: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(FINALLY)
Line 211: Line 211:
*{{buff|[[Dolphin Slash]] knockback scaling|68|74}}
*{{buff|[[Dolphin Slash]] knockback scaling|68|74}}
*{{buff|Dolphin Slash/Crescent Slash hitlag|0.5|0.7}}
*{{buff|Dolphin Slash/Crescent Slash hitlag|0.5|0.7}}
=={{SSB4|Mii Brawler}}==
*{{change|[[Onslaught]] windbox 1|angle|50°|Sakurai angle}}
*{{change|Onslaught windbox 1 knockback growth|100|0}}
*{{change|Onslaught windbox 1 weight-based knockback|80|0}}
*{{change|Onslaught windbox 1 element|Hit|Push}}


=={{SSB4|Mii Swordfighter}}==
=={{SSB4|Mii Swordfighter}}==
*{{buff|Jab 1 startup|7 frames|5 frames}}
*{{change|Jab 1 hitbox 2 split in two.}}
*{{change|Jab 1 angle|85/361/361|85/50/45/45}}
*{{change|Jab 1 base knockback|16|32}}
*{{change|Jab 1 knockback growth|37|20}}
*{{buff|Transition between jabs 1 and 2|frame 10|frame 9}}
*{{change|Jab 2 hitboxes 0 and 1 switched.}}
*{{change|Jab 2 hitbox 1 angle|100°|96°}}
*{{change|Jab 2 hitbox 2 split in two.}}
*{{buff|Transition between jabs 2 and 3|frame 10|frame 9}}
*{{change|Jab 3 hitboxes 0 and 1 switched.}}
*{{change|Jab 3 hitbox 2 split in two.}}
*{{buff|Dash attack hitbox size|3/2.2|4/3}}
*{{change|Forward tilt hitbox 1 split in two.}}
*{{buff|Neutral air startup|frame 12|frame 10}}
*{{buff|Forward air hitbox 2 size|2.4/3.2 (late)|3.5}}
*{{buff|Back air damage|12%|14%}}
*{{buff|Back air damage|12%|14%}}
*{{change|Down air landing X-offset|9|10.5}}
*{{change|[[Slash Launcher]] windbox 0 X-offset|5|6}}
*{{change|[[Airborne Assault]] hits lower.}}
*{{change|[[Airborne Assault]] hits lower.}}



Revision as of 18:18, June 18, 2015

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.

This is the list of known changes in version 1.0.8 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.

Universal

  • Change Grounded to air ledge transition mechanics altered.

Bowser

  • Buff Occurence of an unknown action in up tilt: frame 11 → frame 10
  • Change Up tilt hitbox 2 removed.
  • Nerf Up tilt damage: 10% → 9%
  • Buff Up tilt startup: 12 frames → 11 frames
  • Change Up tilt hitbox X-offset: 7.4 → 6.9
  • Buff Up tilt endlag: 51 frames → 41 frames

Captain Falcon

  • Buff Forward smash knockback growth: 94/84 (down) → 95/85
  • Nerf Up air damage: 13%/12%/10% → 11%/10%/9%
  • Buff Up air knockback growth: 10/8 → 16/10

Charizard

  • Change Jab 1 weight-based knockback: 15/10 → 26/22
  • Buff Transition from first to second jab and second to third is one frame earlier.
  • Buff Jab 3 knockback growth: 110 → 130
  • Buff Forward air hitbox 0 size: 4.3 (early)/4.5 (late) → 4.6/4.8
  • Change Forward air (early hitbox 0) X-offset: 7 → 7.5
  • Change Forward air (late hitbox 0) Z-offset: 7 → 7.5
  • Nerf Forward air (early hitbox 0) knockback growth: 98 → 97
  • Buff Forward air duration: 4 frames → 5 frames
  • Change Up throw angle: 60° → 70°
  • Buff Up throw knockback growth: 160 → 220
  • Change Down throw angle: Sakurai angle → 70°
  • Change Down throw knockback: 300 → 130
  • Change Down throw base knockback: 40 → 70

Diddy Kong

  • Nerf Jab 1 damage: 1.5% → 1.2%
  • Buff Transition from Jab 1 to Jab 2: frame 10 → frame 8
  • Nerf Jab 2 damage: 1.5% → 1.2%
  • Buff Transition from Jab 1 to Jab 2: frame 9 → frame 8
  • Change Jab 3 weight-based knockback: 30 → 25
  • Buff Jab 3 hitbox sizes: 4/3.5/3 → 4.2/3.7/3.2
  • Buff Transition between third hit and looping hits of jab: frame 22 → frame 15
  • Buff Looping hits of jab now use a large, single hitbox as opposed to many small ones.
  • Nerf Looping hits of jab damage: 0.6% → 0.5%
  • Change Looping hits of jab angle: 70/90 → 60
  • Change Looping hits of jab weight-based knockback: 6 → 4
  • Buff SDI of jab rapid hits: 1.3 → 0.7
  • Change Unknown parameters of rapid jab hits changed from default to 6.8 and 6.
  • Buff Final hit of jab animation length: frame 8 → frame 4
  • Nerf Final hit of jab knockback scaling: 180 → 177
  • Buff Final hit of jab base knockback: 30 → 45
  • Buff Final hit of jab hitbox size: 5 → 7.2
  • Change Final hit of jab Y-offset: 5.5 → 6.8
  • Change Unknown parameters of final hits of jab changed from 5.5 to 6.8 and 6.
  • Buff Down tilt given an additional hitbox.
  • Nerf Down tilt damage: 6% → 5.5%
  • Nerf Up air startup: 3 frames → 4 frames
  • Nerf Up air autocancel: 15 frames → 27 frames
  • Nerf Up air base knockback: 65 → 64
  • Nerf Up air knockback growth: 99 → 89
  • Nerf Up throw (hit 1) damage: 4% → 1%
  • Nerf Up throw (hit 1) base knockback: 30 → 50
  • Nerf Up throw (hit 1) knockback scaling: 100 → 120
  • Buff Down throw damage: 6% → 7%
  • Change Down throw angle: 105° → 106°
  • Nerf Down throw knockback scaling: 50 → 59

Donkey Kong

  • Buff Cargo forward throw damage: 8% → 10%
  • Buff Cargo back throw damage: 8% → 12%
  • Change Cargo back throw angle: 55° → 72°
  • Change Cargo back throw base knockback: 80 → 70
  • Buff Cargo up throw damage: 7% → 10%
  • Buff Cargo down throw damage: 6% → 7%
  • Change Cargo down throw angle: 45° → 48°
  • Buff Cargo back throw base knockback: 65 → 50
  • Buff Cargo back throw knockback scaling: 38 → 80
  • Buff Occurence of an unknown action in cargo back throw: frame 18 → frame 17
  • Change DK now hops while performing cargo down toss.

Falco

  • Change Jab 1 hitboxes 0 and 2 switched.
  • Change Jab 1 base knockback: 30 → 35
  • Change Jab 1 angle (hitboxes 0-1): 80° → 68°/77°
  • Buff Jab 1 size (hitboxes 0-1): 2/3 → 2.5/3.2
  • Change Jab 1 Z-offset (hitbox 0): 0 → -0.5
  • Change Jab 2 hitbox 2 angle: 50° → 45°
  • Buff Jab 2 hitbox 2 size: 2 → 5
  • Change Jab 2 Z-offset (hitbox 2): 0 → -0.5
  • Buff Transition from Jab 2 to Jab 3: frame 10 → frame 9
  • Buff Rapid jab loop hitbox sizes: 2/3 → 2.7/3.2
  • Buff Up smash final hit longetivity: frames 13-20 → frames 12-21
  • Buff Neutral air weight-based knockback increased.
  • Buff Neutral air range increased.
  • Nerf Neutral air (hit 2) damage: 3% → 2%
  • Buff Neutral air hits now auto link.
  • Change Neutral air's final hit now forces front-facing knockback.
  • Buff Forward air hits: 3 → 5
  • Nerf Forward air landing damage: 5% → 3%
  • Buff Forward air base knockback: 30 → 50
  • Buff Forward air has less lag overall.
  • Nerf Up air damage: 11% → 10%
  • Change Up air angle: 68°/68°/80° → 65°/75°/85°
  • Change Up air hitboxes now all do the same knockback.
  • Buff Up air hitbox 0 size: 4.8 → 5
  • Buff Up air startup: 10 frames → 7 frames
  • Change Down air sweetspot no longer meteor smashes grounded opponents, but sends them upwards.
  • Buff Down air sweetspot timing starts one frame earlier.
  • Buff Down air sourspot hitbox size: 5 → 5.3

Greninja

  • Buff Forward tilt damage: 6.5% → 7.3%
  • Change Forward tilt base knockback: 15 → 20/30/40
  • Change Forward tilt knockback growth: 112 → 110/90/70
  • Change Z-offset of forward tilt adjusted.
  • Change Forward tilt hitbox 2 bone: 3 → 5
  • Buff Forward tilt endlag: 38 frames → 31 frames

Ike

  • Buff Jab transition into second hit: frame 13 → frame 10
  • Change New hitbox replaces hitbox 1 of jab's second hit, which replaces hitbox 2.
    • Change The new hitbox 1 hits at an angle of 80°, has a knockback scaling of 80 and weight-based knockback of 25, and has a size of 3.5.
  • Change Jab 2 (hitbox 0) Y-offset: 8 → 7.5
  • Buff Jab 3 startup: 7 frames → 6 frames
  • Buff Jab 3 now properly hits above Ike.
  • Buff Jab 3 hitbox presence: 3 frames → 4 frames
  • Buff Forward tilt start-up: 15 frames → 12 frames
  • Change Forward tilt's hitboxes combined.
  • Change Forward tilt moved from bone 1000 to bone 1.
  • Change Forward tilt now does 12.5% damage.
  • Change Up tilt Y-offset: 12/10.5 → 13/12
  • Buff Up tilt hitbox removal: frame 19 → frame 22
  • Buff Dash attack has less start-up (18 frames → 15 frames) and deals more damage (Sweet spot: 10% → 14%. Sour spot: 7% → 11% and 5% → 9%)
  • Buff Dash attack angle (all but sourspot): 55° → 52°
  • Buff Dash attack knockback growth (all but sourspot): 70 → 78
  • Buff Dash attack sweetspot size: 6 → 6.3
  • Change Dash attack sweetspot hitlag: 1 → 1.2
  • Buff Neutral air landing lag: 16 frames → 13 frames
  • Buff Forward air startup: 16 frames → 14 frames
  • Buff Forward air has better hitbox placements (Hits better above and below him).
  • Buff Forward air landing lag reduced: 19 frames → 18 frames
  • Buff Up air landing lag reduced: 18 frames → 15 frames
  • Buff Down air landing lag reduced: 26 frames → 23 frames
  • Buff Quick Draw startup reduced: 19 frames → 16 frames

Link

  • Nerf Down tilt damage: 12% → 11%
  • Buff X-offsets of down tilt: 12.8/15.4 → 14.1/16.6
  • Buff Down tilt startup: 13 frames → 11 frames
  • Buff Down tilt endlag: 31 frames → 28 frames
  • Buff Up smash now links better.
  • Buff Grab range increased.
  • Buff Standing grab endlag: 66 frames → 61 frames
  • Buff Dash grab endlag: 77 frames → 65 frames
  • Buff Pivot grab endlag: 79 frames → 66 frames
  • Buff Forward throw angle: 55° → 50°
  • Nerf Down throw (hit 2) damage: 4% → 3%
  • Buff Down throw angle: 110° → 83°
  • Buff Down throw knockback growth: 90 → 85
  • Buff Spin Attack knockback growth (stages 1-3): 84/80/80 → 85/85/82
  • Buff Shocking Spin Attack stage 2 knockback growth: 80 → 82

Lucario

  • Change Jab 1 hitbox 0 angle: 60°/90° (late) → 80°
  • Change Jab 1 base knockback: 45/50 (late) → 33/32
  • Change Jab 1 knockback growth: 30 → 10
  • Change Jab 2 hitbox 0 angle: 72° → 60°
  • Change Jab 2 (hitbox 0/1) base knockback: 50 → 32/38
  • Change Jab 2 knockback growth: 30 → 20

Lucina

  • Nerf Jab 1 damage: 4.75% → 3.325%
  • Buff Jab 1 angle: Sakurai angle → 78°/65°/90°
  • Change Jab 1 knockback growth: 50 → 30
  • Change Jab 1 base knockback: 20 → 55
  • Change Jab 1 hitlag: 1 → 0.7
  • Buff Transition from Jab 1 to Jab 2: frame 20 → frame 17
  • Buff Jab 2 angle: Sakurai angle → 45
  • Change Jab 2 knockback growth: 60 → 75
  • Change Jab 2 base knockback: 25 → 62
  • Change Jab 2 hitlag: 1 → 0.7
  • Change Jab 2 unknown parameter: 0 → 1
  • Buff Jab endlag and time until earliest transitions are two frames shorter.
  • Buff Forward tilt damage: 9.975 → 10.925
  • Change Up tilt angle: Sakurai angle/100° → 100°
  • Buff Up tilt base knockback: 50/40 → 65/52
  • Buff Up tilt endlag: 42 frames → 39 frames
  • Change Up tilt body hitbox angle more vertical.
  • Buff Neutral air landing lag: 15 frames → 12 frames
  • Buff Dolphin Slash knockback scaling: 68 → 74
  • Buff Dolphin Slash/Crescent Slash hitlag: 0.5 → 0.7
  • Change A quote now plays when Counter is activated.

Marth

  • Nerf Jab 1 damage: 4%/6% → 3%/5%
  • Buff Jab 1 angle: Sakurai angle → 78°/65°/90°
  • Change Jab 1 knockback growth: 50/70 → 30
  • Change Jab 1 base knockback: 20/30 → 55
  • Change Jab 1 hitlag: 1 → 0.7
  • Buff Transition from Jab 1 to Jab 2: frame 20 → frame 17
  • Buff Jab 2 angle: Sakurai angle → 100
  • Change Jab 2 initial base knockback: 50 → 65
  • Change Jab 2 (late) base knockback: 40 → 52
  • Buff Jab endlag and time until earliest transitions are two frames shorter.
  • Buff Up tilt knockback increased.
  • Buff Up tilt endlag: 42 frames → 39 frames
  • Buff Marth moves forward if actions are taken during IASA frames.
  • Change Up tilt body hitbox angle more vertical.
  • Buff Neutral air landing lag: 15 frames → 12 frames
  • Buff Dolphin Slash knockback scaling: 68 → 74
  • Buff Dolphin Slash/Crescent Slash hitlag: 0.5 → 0.7

Mii Brawler

  • Change Onslaught windbox 1: angle → 50°
  • Change Onslaught windbox 1 knockback growth: 100 → 0
  • Change Onslaught windbox 1 weight-based knockback: 80 → 0
  • Change Onslaught windbox 1 element: Hit → Push

Mii Swordfighter

  • Buff Jab 1 startup: 7 frames → 5 frames
  • Change Jab 1 hitbox 2 split in two.
  • Change Jab 1 angle: 85/361/361 → 85/50/45/45
  • Change Jab 1 base knockback: 16 → 32
  • Change Jab 1 knockback growth: 37 → 20
  • Buff Transition between jabs 1 and 2: frame 10 → frame 9
  • Change Jab 2 hitboxes 0 and 1 switched.
  • Change Jab 2 hitbox 1 angle: 100° → 96°
  • Change Jab 2 hitbox 2 split in two.
  • Buff Transition between jabs 2 and 3: frame 10 → frame 9
  • Change Jab 3 hitboxes 0 and 1 switched.
  • Change Jab 3 hitbox 2 split in two.
  • Buff Dash attack hitbox size: 3/2.2 → 4/3
  • Change Forward tilt hitbox 1 split in two.
  • Buff Neutral air startup: frame 12 → frame 10
  • Buff Forward air hitbox 2 size: 2.4/3.2 (late) → 3.5
  • Buff Back air damage: 12% → 14%
  • Change Down air landing X-offset: 9 → 10.5
  • Change Slash Launcher windbox 0 X-offset: 5 → 6
  • Change Airborne Assault hits lower.

Meta Knight

  • Buff Jab rapid hits' hitbox split to cover more area.
  • Buff Jab rapid hits damage: 1% → 1.2%
  • Buff Jab rapid hits knockback scaling: 40 → 30
  • Buff Jab rapid hits SDI: 1 → 0.6
  • Buff Jab final hit size: 5.7 → 8
  • Change Jab final hit's hitboxes moved slightly.
  • Buff Jab endlag reduced by approximately twelve frames.
  • Change Forward tilt final hit angle: 65° → Sakurai angle
  • Change Forward tilt final hit knockback growth: 110 → 107
  • Buff Forward tilt final hit damage: 3% → 4%
  • Buff Forward tilt endlag reduced by approximately ten frames.
  • Buff Neutral air landing lag reduced.

Mewtwo

Mr. Game & Watch

  • Buff Down tilt base knockback (sweetspot): 10 → 40
  • Buff Down tilt knockback scaling (sweetspot): 120 → 125
  • Buff Down tilt base knockback (sourspot): 60 → 70
  • Buff Down tilt knockback scaling (sourspot): 100 → 120
  • Change Down tilt sourspot size: 9 → 10.5
  • Change Unknown parameter of down tilt sourspot: 11 → 9

Ness

Olimar

Palutena

  • Change Up tilt hitboxes moved from bone 1000 to bone 0.
  • Buff Up tilt loop hits link better into themselves.
  • Buff Up tilt (loop hits) damage: 1% → 1.2%

Peach

  • Buff Jab hit 1 range: 2.4 → 3
  • Buff Jab hit 2 range: 2.4 → 4

Robin

  • Change Automatic pushback from jab's rapid hit can now cause Robin to hang on the ledge.

Rosalina & Luma

  • Buff Luma HP: 47 → 50
  • Nerf Rapid jab end knockback scaling: 170 → 150

Samus

  • Buff Up smash hitbox sizes increased by 0.5.
  • Change Certain hitboxes in Up Smash split.
  • Buff Up smash (final hit) knockback growth: 135 → 150
  • Buff Up smash final hitbox sizes: 7/3.5 → 7.3/4

Sonic

  • Nerf Up Smash (final hit) knockback growth: 177 → 165
  • Buff Down air endlag reduced.

Toon Link

  • Change Jab 2 knockback growth: 37 → 34
  • Change Jab 2 base knockback: 16 → 25
  • Buff Jab 3 hitbox sizes: 3.5 → 4.2
  • Change Jab 3 hitbox 0 Z-offset: 5 → 4.5

Villager

  • Buff Forward throw base knockback: 100 → 102
  • Buff Back throw base knockback: 15 → 18
  • Buff Down throw damage: 4.5% → 6%
  • Change Down throw knockback growth: 105 → 80
  • Nerf Consecutive uses of Balloon Trip now result in less distance.

Wario

  • Change Unknown parameters set to 63 and 15 on many hitboxes.
  • Change Jab 1 (hitbox 0) angle: 65° → 55°
  • Nerf Jab 1 (hitbox 0) base knockback: 35 → 45
  • Change Jab 1 (hitbox 1) angle: 75° → 72°
  • Change Jab 1 (hitbox 1) knockback scaling: 50 → 40
  • Nerf Jab 1 (hitbox 1) base knockback: 28 → 38
  • Buff Jab 2 hitbox sizes: 5.5/3.5 → 5.8/3.8/3.3

Zelda

  • Buff Up Smash (final hit)knockback scaling: 190 → 214
  • Buff Up Smash (multihits) size: 3 → 3.5
  • Buff SDI of Up Smash multihits set to 0.5.
  • Buff Up Smash weight-based knockback (multihits): 60 → 40
  • Change Sweetspot and sourspot on neutral air switched.
  • Buff Neutral air landing lag: 22 frames → 19 frames.
  • Buff Up air landing lag: 22 frames → 19 frames
  • Buff Down air landing lag: 21 frames → 18 frames

References