Super Smash Bros. series

Rules: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→‎Rules: Rule: is for match type (stock/time))
(Text was sloppy, rewrote it. Also, pretty sure the "damage" option in that Smash 64 screenshot is in fact damage ratio.)
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
The '''Rules''' is an option in the ''{{b|Super Smash Bros.|series}}'' games. It lets players select the rules for a match before the fight itself.
The '''Rules''' menu is a set of options available in [[Versus Mode]] in all of the ''[[Super Smash Bros.]]'' games.


==Rules==
==Rules==
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 14: Line 13:
!width=5%|{{GameIcon|SSB4-U|24px}}
!width=5%|{{GameIcon|SSB4-U|24px}}
|-
|-
| '''Rule''': [[Time]] || Pick the Time limit of the match, once the time limit runs out, the match ends and the person or team with the most KO's wins.
| '''Rule''': [[Time]] || Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. The time limit can be set to any number of minutes from 1 to 99, or to infinite.
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Rule''': [[Stock]] || Set amount of lives, the last person or team standing with at least one life wins, or person with most lives at Time.
| '''Rule''': [[Stock]] || Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner.
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Rule''': [[Coin Mode|Coin]] || Set time limit, once the time limit runs out, the person or team with the most [[Coins and Bills|smash coins]] wins.
| '''Rule''': [[Coin Mode|Coin]] || [[Coins and Bills|Smash coins]] are produced when players are damaged. The player or team with the most coins when time runs out is the winner.
| {{N}} || {{Y}} || {{Y}} || {{N}} || {{Y}}
| {{N}} || {{Y}} || {{Y}} || {{N}} || {{Y}}
|-
|-
| '''Rule''': [[Bonus (mode)|Bonus]] || Set time limit, when time ends, player with most points from [[List of Bonuses|bonuses]] wins.
| '''Rule''': [[Bonus (mode)|Bonus]] || The player or team with the most points' worth of [[List of Bonuses|bonuses]] when time runs out is the winner.
| {{N}} || {{Y}} || {{N}} || {{N}} || {{N}}
| {{N}} || {{Y}} || {{N}} || {{N}} || {{N}}
|-
|-
| '''[[Handicap]]'''  
| '''[[Handicap]]'''  
|  
|  
*''SSB'' and ''Melee'': Changes knockback given and received, from 1 to 9.
*''SSB'' and ''Melee'': Changes knockback given and received by each player, on a scale from 1 to 9.
*''Brawl'' and ''SSB4'': Sets [[Damage|damage percentage]] at the beginning of the match, from 0% to 300%. Even if characters lose a stock, they return with the handicap back at what it was at the start of the match.  
*''Brawl'' and ''SSB4'': Sets each player's [[Damage|damage percentage]] at the beginning of each stock, from 0% to 300%.
Setting this to ''Auto'', determines the individual handicap of each player by previous wins and losses.
Setting this to ''Auto'' sets each player's handicap based on previous wins and losses.
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Damage Ratio''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can choose the ratio from .5 to 2.0., increments of .1.
| '''[[Damage Ratio]]''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from .5 to 2.0., in increments of .1.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Stage Choice''': Choose || Allow freely to pick any stage.
| '''Stage Choice''': Choose || Any player can select the stage to play on.
| {{Y}} <span class="explain" title="Called 'ON'">(?)</span> || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{Y}} <span class="explain" title="Called 'ON'">(?)</span> || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Stage Choice''': Random || Stage choice will be picked randomly.
| '''Stage Choice''': Random || Stages will be picked randomly.
| {{Y}} <span class="explain" title="Called 'OFF'">(?)</span> || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{Y}} <span class="explain" title="Called 'OFF'">(?)</span> || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Stage Choice''': Turns || Take turns start with Player 1, then Player 2 and so on.
| '''Stage Choice''': Turns || Players take turns to choose stages, starting with Player 1.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Stage Choice''': Ordered || Play Stages in order.
| '''Stage Choice''': Ordered || Stages are played in a set order.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Stage Choice''': Losers Pick || The loser of the match gets to decide to pick the next stage.
| '''Stage Choice''': Loser's Pick || The loser of the match gets to pick the next stage.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''[[Item Switch|Items]]''' || Allows what items can be in the match or not and adjusts how often an item will appear. The player can set how often an item appears by picking the choices: None, Low, Medium, or High. ''Melee'' also includes the choices of "Very Low" and "Very High".
| '''[[Item Switch]]''' || Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. ''Melee'' also includes the choices of "Very Low" and "Very High".
| {{Y}} <span class="explain" title="Must be unlocked by playing 100 Versus Mode matches.">(?)</span> || {{Y}} || {{Y}} || {{Y}} <span class="explain" title="Not able to set the overall rate.">(?)</span> || {{Y}}
| {{Y}} <span class="explain" title="Must be unlocked by playing 100 Versus Mode matches.">(?)</span> || {{Y}} || {{Y}} || {{Y}} <span class="explain" title="Not able to set the overall rate.">(?)</span> || {{Y}}
|-
|-
Line 59: Line 58:


==More Rules==
==More Rules==
Another section of rules is the ''More Rules'' section which can only be unlocked by getting a total of 200 KOs in standard brawl matches in ''Brawl'', and Smash matches in ''Smash 4''.
In ''Brawl'' and ''SSB4'', the More Rules section must be unlocked by getting a total of 200 KOs in versus matches.
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 70: Line 69:
!width=5%|{{GameIcon|SSB4-U|24px}}
!width=5%|{{GameIcon|SSB4-U|24px}}
|-
|-
| '''Stock & Time''' || Sets the amount of time for a stock-time match. The time can be set from ''Infinite'' to ''99:00'', in increments of 1 minute.  
| '''Stock & Time''' || Sets the time limit for stock matches.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''[[Team Attack]]''' || Allows team attack to be turned On or Off.
| '''[[Team Attack]]''' || Sets whether characters on the same team can damage each other. Disabled by default.
| {{Y}} || {{Y}} <span class="explain" title="Called 'Friendly Fire'">(?)<span> || {{Y}} || {{Y}} || {{Y}}
| {{Y}} || {{Y}} <span class="explain" title="Called 'Friendly Fire'">(?)<span> || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Pause Function''' || Allows the Pause availability to be turned On or Off.
| '''[[Pause]] Function''' || Sets whether players can pause during gameplay.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Score Display''' || Enables the score to be displayed on the screen in a timed match. Can be turned Off or On.
| '''Score Display''' || Displays players' scores on the screen in a timed match. Disabled by default.
| {{N}} || {{Y}} <span class="explain" title="Must be unlocked by getting 5000 KOS in Versus Mode.">(?)</span> || {{Y}} || {{Y}} || {{Y}}
| {{N}} || {{Y}} <span class="explain" title="Must be unlocked by getting 5000 KOS in Versus Mode.">(?)</span> || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''SD Penalty''' || Selects how many points a player loses upon SDing: 1 point, 2 points or no points.
| '''SD Penalty''' || Selects how many points a player loses upon [[self-destruct]]ing: 1 point, 2 points or no points.
| {{N}} || {{Y}} || {{N}} || {{Y}} <span class="explain" title="Cannot choose 0 points.">(?)</span> || {{Y}} <span class="explain" title="Cannot choose 0 points.">(?)</span>
| {{N}} || {{Y}} || {{N}} || {{Y}} <span class="explain" title="Cannot choose 0 points.">(?)</span> || {{Y}} <span class="explain" title="Cannot choose 0 points.">(?)</span>
|-
|-
| '''Damage Gauge''' || Shows the [[Damage]] percentage of each player. Can be turned On or Off.
| '''Damage Gauge''' || Shows the [[Damage]] percentage of each player. Enabled by default.
| {{N}} || {{N}} || {{Y}} || {{Y}} || {{Y}}
| {{N}} || {{N}} || {{Y}} || {{Y}} || {{Y}}
|-
|-
| '''Random Stage Switch''' || Allows or eliminates what stages can be chosen when the stage choice is chosen as Random. Unlocked when all stages are unlocked.
| '''Random Stage Switch''' || Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|}
|}

Revision as of 07:35, June 2, 2015

The Rules menu is a set of options available in Versus Mode in all of the Super Smash Bros. games.

Rules

Rule Description Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U
Rule: Time Players gain one point for each KO and lose one point for each fall. The player or team with the most points when time runs out is the winner. The time limit can be set to any number of minutes from 1 to 99, or to infinite. Yes Yes Yes Yes Yes
Rule: Stock Each player has a number of lives which can be set from 1 to 99. The last player or team standing, or the player/team with the most lives when time runs out, is the winner. Yes Yes Yes Yes Yes
Rule: Coin Smash coins are produced when players are damaged. The player or team with the most coins when time runs out is the winner. No Yes Yes No Yes
Rule: Bonus The player or team with the most points' worth of bonuses when time runs out is the winner. No Yes No No No
Handicap
  • SSB and Melee: Changes knockback given and received by each player, on a scale from 1 to 9.
  • Brawl and SSB4: Sets each player's damage percentage at the beginning of each stock, from 0% to 300%.

Setting this to Auto sets each player's handicap based on previous wins and losses.

Yes Yes Yes Yes Yes
Damage Ratio Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can set the ratio from .5 to 2.0., in increments of .1. Yes Yes Yes Yes Yes
Stage Choice: Choose Any player can select the stage to play on. Yes (?) Yes Yes Yes Yes
Stage Choice: Random Stages will be picked randomly. Yes (?) Yes Yes Yes Yes
Stage Choice: Turns Players take turns to choose stages, starting with Player 1. No Yes Yes Yes Yes
Stage Choice: Ordered Stages are played in a set order. No Yes Yes Yes Yes
Stage Choice: Loser's Pick The loser of the match gets to pick the next stage. No Yes Yes Yes Yes
Item Switch Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. Melee also includes the choices of "Very Low" and "Very High". Yes (?) Yes Yes Yes (?) Yes
Character customization Set fighters created in Custom on or off. No No No Yes Yes

More Rules

In Brawl and SSB4, the More Rules section must be unlocked by getting a total of 200 KOs in versus matches.

Rule Description Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U
Stock & Time Sets the time limit for stock matches. No Yes Yes Yes Yes
Team Attack Sets whether characters on the same team can damage each other. Disabled by default. Yes Yes (?) Yes Yes Yes
Pause Function Sets whether players can pause during gameplay. No Yes Yes Yes Yes
Score Display Displays players' scores on the screen in a timed match. Disabled by default. No Yes (?) Yes Yes Yes
SD Penalty Selects how many points a player loses upon self-destructing: 1 point, 2 points or no points. No Yes No Yes (?) Yes (?)
Damage Gauge Shows the Damage percentage of each player. Enabled by default. No No Yes Yes Yes
Random Stage Switch Sets which stages can be chosen when the stage choice is set to Random. Unlocked when all stages are unlocked. No Yes Yes Yes Yes

Gallery