Project M

Jigglypuff (PM): Difference between revisions

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(Added SSBB Jigglypuff to moveset inspiration.)
mNo edit summary
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*{{change|Jigglypuff's Up Taunt now winks. The eye that winks depends on the direction the user is facing.}}
*{{change|Jigglypuff's Up Taunt now winks. The eye that winks depends on the direction the user is facing.}}


===3.0===
===v3.0===
*{{buff|Sing sleep power increased to compensate the sleep mechanic changes.}}
*{{buff|Sing sleep power increased to compensate the sleep mechanic changes.}}


===3.5===
===v3.5===
*{{buff|Forward Throw now hits all characters.}}
*{{buff|Forward Throw now hits all characters.}}
*{{buff|Beginning of forward roll intangibility|Frame 3|Frame 2}}
*{{buff|Beginning of forward roll intangibility|Frame 3|Frame 2}}
Line 44: Line 44:


==Moveset==
==Moveset==
{{cleanup|Needs to be reworded}}
Up to date as of version 3.5.
Up to date as of version 3.0.


{|class="wikitable"
{|class="wikitable"
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|-
|-
!Neutral attack
!Neutral attack
| || 3% Each slap|| Jigglypuff slaps the opponent twice.
| || 3% (hit 1), 3% (hit 2 ) (6% total) || Jigglypuff slaps the opponent twice.
|-
|-
!Forward tilt
!Forward tilt
| || 10%|| Jigglypuff does a spinning kick. Has low knockback, which can lead into combos.
| || 10% || Jigglypuff does a spinning kick. Has low knockback, which can lead into combos.
|-
|-
!Up tilt
!Up tilt
| || 8% to 9%|| Jigglypuff kicks the opponent with its right foot. High knockback.
| || 9% (clean), 8% (late) || Jigglypuff kicks the opponent with its right foot. High knockback.
|-
|-
!Down tilt
!Down tilt
| || 10%|| Jigglypuff sweeps the ground, attempting to trip its opponent.
| || 10% || Jigglypuff sweeps the ground, attempting to trip its opponent.
|-
|-
!Dash attack
!Dash attack
| || 12% decaying to 8%|| Jigglypuff rams straight into the opponent. This move can be used for a [[DACUS]].
| || 12% (clean) 8% (late) || Jigglypuff rams straight into the opponent. This move can be used for a [[DACUS]].
|-
|-
!Forward smash
!Forward smash
| || {{ChargedSmashDmgSSBM|17}} (clean) {{ChargedSmashDmgSSBM|13}} (late)|| Jigglypuff kicks its opponent with great force. However, this move has significant ending lag.
| || {{ChargedSmashDmgSSBM|17}} (clean) {{ChargedSmashDmgSSBM|13}} (late) || Jigglypuff kicks its opponent with great force. However, this move has significant ending lag.
|-
|-
!Up smash
!Up smash
| || {{ChargedSmashDmgSSBM|14}}|| Jigglypuff headbutts the air, hitting its opponent with great force.
| || {{ChargedSmashDmgSSBM|14}} || Jigglypuff headbutts the air, hitting its opponent with great force.
|-
|-
!Down smash
!Down smash
| || {{ChargedSmashDmgSSBM|12}}|| Jigglypuff spins around, then does a split kick to its opponent.
| || {{ChargedSmashDmgSSBM|12}} || Jigglypuff spins around, then does a split kick to its opponent.
|-
|-
!Neutral aerial
!Neutral aerial
| || 12% (clean) 9% (late)|| Jigglypuff extends its leg in order to do a kick.
| || 12% (clean), 9% (late) || Jigglypuff extends its leg in order to do a kick.
|-
|-
!Forward aerial
!Forward aerial
| || 12% (clean) 7% (late)|| Jigglypuff kicks its opponent with both legs.
| || 10%/12% (clean/feet), 7% (late) || Jigglypuff kicks its opponent with both legs.
|-
|-
!Back aerial
!Back aerial
| || 12%|| Jigglypuff spins around, kicking its opponent. This move can lead to Jigglypuff's [[Wall of Pain]].
| || 12% || Jigglypuff spins around, kicking its opponent. This move can lead to Jigglypuff's [[Wall of Pain]].
|-
|-
!Up aerial
!Up aerial
| || 12%|| Jigglypuff waves its arm in the air in order to hit its opponent.
| || 12% || Jigglypuff waves its arm in the air in order to hit its opponent.
|-
|-
!Down aerial
!Down aerial
| || 2% Each hit, for a total of 16%|| Jigglypuff drills its opponent with a weak spike. This move can be led into ground moves, or into a combo finisher with [[Rest]].
| || 2% (8 hits) (16 total) || Jigglypuff drills its opponent with a weak spike. This move can be led into ground moves, or into a combo finisher with [[Rest]].
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
!Grab
!Grab
| ||&mdash;|| Grabs opponent.
| || &mdash; || Grabs opponent.
|-
|-
!Pummel
!Pummel
| || 3%|| Jigglypuff slaps its opponent. Fairly slow.
| || 3% || Jigglypuff slaps its opponent. Fairly slow.
|-
|-
!Forward throw
!Forward throw
| || 5%|| Jigglypuff puffs itself up to push its opponent away. This attack is much weaker than it was in [[Brawl]].
| || 5% (hit), 7% (throw) (12% total) || Jigglypuff puffs itself up to push its opponent away. This attack is much weaker than it was in [[Brawl]].
|-
|-
!Back throw
!Back throw
| || 10%|| Jigglypuff judo throws its opponent backwards.
| || 10% || Jigglypuff judo throws its opponent backwards.
|-
|-
!Up throw
!Up throw
| || 11%|| Jigglypuff's strongest throw. Leads to a Rest on fast-falling opponents.
| || 11% || Jigglypuff's strongest throw. Leads to a Rest on fast-falling opponents.
|-
|-
!Down throw
!Down throw
| || 8%|| Jigglypuff grinds its opponent into the ground.
| || 1% (hits 1-4), 3% (hit 5), 2% (hit 6) (9% total) || Jigglypuff grinds its opponent into the ground.
|-
|-
!Floor attack (front)
!Floor attack (front)
| || 8%|| Jigglypuff spins around on its foot, kicking anyone close.
| || 8% (foot), 6% (body) || Jigglypuff spins around on its foot, kicking anyone close.
|-
|-
!Floor attack (back)
!Floor attack (back)
| || 8%|| Jigglypuff kicks once in the back and again in the front.
| || 8% (foot), 6% (body) || Jigglypuff kicks once in the back and again in the front.
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || 5%|| Jigglypuff spins on its head and kicks around it.
| || 5% (hit 1), 3% (hit 2) || Jigglypuff spins on its head and kicks around it.
|-
|-
!Edge attack (fast)  
!Edge attack (fast)  
| || 8%|| Jigglypuff slowly gets up and spins around to hurt its opponents.
| || 7% || Jigglypuff slowly gets up and spins around to hurt its opponents.
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || 7%||Jigglypuff flips up from the ledge with a kick.
| || 8% ||Jigglypuff flips up from the ledge with a kick.
|-
|-
!Neutral special
!Neutral special
| [[Rollout]] || 12% - 18%|| Jigglypuff spins, charging energy while the B button is held. Then, Jigglypuff will launch it's body at it's opponent. Jigglypuff can change directions during this attack. This move can help with horizontal recovery.
| [[Rollout]] || 10% - 18% || Jigglypuff spins, charging energy while the B button is held. Then, Jigglypuff will launch it's body at it's opponent. Jigglypuff can change directions during this attack. This move can help with horizontal recovery. Jigglypuff falls into [[helpless]] state after using the move in the air.
|-
|-
!Side special
!Side special
| [[Pound]] || 13%|| Jigglypuff punches its opponent upwards. This move can be used to gain horizontal distance, as well as vertical distance by tilting the control stick upwards or downwards.
| [[Pound]] || 13% || Jigglypuff punches its opponent upwards. This move can be used to gain horizontal distance, as well as vertical distance by tilting the control stick upwards or downwards.
|-
|-
!Up special
!Up special
| [[Sing]] || -|| Jigglypuff plays its infamous song. All grounded opponents at close range will fall asleep for a few seconds, leaving them exposed. This move can help against edgeguarders, as Jigglypuff will instantly cancel its song by grabbing the ledge, but the effect will still last to opponents in the radius.
| [[Sing]] || - || Jigglypuff plays its infamous song. All grounded opponents at close range will fall asleep for a few seconds, leaving them exposed. This move can help against edgeguarders, as Jigglypuff will instantly cancel its song by grabbing the ledge, but the effect will still last to opponents in the radius.
|-
|-
!Down special
!Down special
| [[Rest]] || 28%|| Jigglypuff's most devastating attack. Jigglypuff gains a few frames of invincibility before becoming completely exposed during its sleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will be exploded and sent far off. This move can [[OHKO]] lighter opponents or larger opponents at close edges.
| [[Rest]] || 28% || Jigglypuff's most devastating attack. Jigglypuff gains a few frames of invincibility before becoming completely exposed during its sleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will be exploded and sent far off. This move can [[OHKO]] lighter opponents or larger opponents at close edges.
|-
|-
!Final Smash
!Final Smash
| [[Puff Up]] || 17% During Deflation|| Jigglypuff blows itself up to skyscraper size, being able to cover up all of Final Destination. During this, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY," opponents are then completely pushed off the stage, sometimes leading to a [[OHKO]]. Touching Jigglypuff during deflation results in 17% and high knockback.
| [[Puff Up]] || 17% || Jigglypuff blows itself up to skyscraper size, being able to cover up all of Final Destination. During this, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY," opponents are then completely pushed off the stage, sometimes leading to a [[OHKO]]. Touching Jigglypuff during deflation deals damage and high knockback.
|}
|}



Revision as of 22:24, April 7, 2015

Jigglypuff
in Project M and Project+
Jigglypuff SSBB.jpg
PokemonSymbol.svg
Universe Pokémon
Base game appearance Brawl
Moveset inspiration Jigglypuff (SSBM), Jigglypuff (SSBB)
Alternate costume Fairy Costume Jigglypuff
Jigglypuff (SSBB)
Stub.png

Jigglypuff is a playable character in the Brawl mod Project M. It returns from Melee with a nearly identical moveset.

Attributes

Changes from Melee to PM

Jigglypuff has remained relatively unchanged from Melee to Project M, although it has gained a few additional options from Brawl-based mechanics.

Aesthetics

Ground Attacks

  • Buff Dash attack remains cancelable from Brawl, allowing Jigglypuff to DACUS and Gatling Combo, improving its ground mobility.
  • Buff Down aerial hits faster.

Special Moves

  • Buff Sing puts enemies to sleep for longer than it did in Melee and Brawl to compensate for the new sleep mechanics (mashing causes characters to wake up earlier).

Revisions

2.5b

  • Change Jigglypuff's Up Taunt now winks. The eye that winks depends on the direction the user is facing.

v3.0

  • Buff Sing sleep power increased to compensate the sleep mechanic changes.

v3.5

  • Buff Forward Throw now hits all characters.
  • Buff Beginning of forward roll intangibility: Frame 3 → Frame 2
  • Nerf Forward Throw deals less knockback.
  • Change Hitboxes and knockback of Down Throw now match Melee's.

Moveset

Up to date as of version 3.5.

Name Damage Description
Neutral attack 3% (hit 1), 3% (hit 2 ) (6% total) Jigglypuff slaps the opponent twice.
Forward tilt 10% Jigglypuff does a spinning kick. Has low knockback, which can lead into combos.
Up tilt 9% (clean), 8% (late) Jigglypuff kicks the opponent with its right foot. High knockback.
Down tilt 10% Jigglypuff sweeps the ground, attempting to trip its opponent.
Dash attack 12% (clean) 8% (late) Jigglypuff rams straight into the opponent. This move can be used for a DACUS.
Forward smash 17% (clean) 13% (late) Jigglypuff kicks its opponent with great force. However, this move has significant ending lag.
Up smash 14% Jigglypuff headbutts the air, hitting its opponent with great force.
Down smash 12% Jigglypuff spins around, then does a split kick to its opponent.
Neutral aerial 12% (clean), 9% (late) Jigglypuff extends its leg in order to do a kick.
Forward aerial 10%/12% (clean/feet), 7% (late) Jigglypuff kicks its opponent with both legs.
Back aerial 12% Jigglypuff spins around, kicking its opponent. This move can lead to Jigglypuff's Wall of Pain.
Up aerial 12% Jigglypuff waves its arm in the air in order to hit its opponent.
Down aerial 2% (8 hits) (16 total) Jigglypuff drills its opponent with a weak spike. This move can be led into ground moves, or into a combo finisher with Rest.
Grab Grabs opponent.
Pummel 3% Jigglypuff slaps its opponent. Fairly slow.
Forward throw 5% (hit), 7% (throw) (12% total) Jigglypuff puffs itself up to push its opponent away. This attack is much weaker than it was in Brawl.
Back throw 10% Jigglypuff judo throws its opponent backwards.
Up throw 11% Jigglypuff's strongest throw. Leads to a Rest on fast-falling opponents.
Down throw 1% (hits 1-4), 3% (hit 5), 2% (hit 6) (9% total) Jigglypuff grinds its opponent into the ground.
Floor attack (front) 8% (foot), 6% (body) Jigglypuff spins around on its foot, kicking anyone close.
Floor attack (back) 8% (foot), 6% (body) Jigglypuff kicks once in the back and again in the front.
Floor attack (trip) 5% (hit 1), 3% (hit 2) Jigglypuff spins on its head and kicks around it.
Edge attack (fast) 7% Jigglypuff slowly gets up and spins around to hurt its opponents.
Edge attack (slow) 8% Jigglypuff flips up from the ledge with a kick.
Neutral special Rollout 10% - 18% Jigglypuff spins, charging energy while the B button is held. Then, Jigglypuff will launch it's body at it's opponent. Jigglypuff can change directions during this attack. This move can help with horizontal recovery. Jigglypuff falls into helpless state after using the move in the air.
Side special Pound 13% Jigglypuff punches its opponent upwards. This move can be used to gain horizontal distance, as well as vertical distance by tilting the control stick upwards or downwards.
Up special Sing - Jigglypuff plays its infamous song. All grounded opponents at close range will fall asleep for a few seconds, leaving them exposed. This move can help against edgeguarders, as Jigglypuff will instantly cancel its song by grabbing the ledge, but the effect will still last to opponents in the radius.
Down special Rest 28% Jigglypuff's most devastating attack. Jigglypuff gains a few frames of invincibility before becoming completely exposed during its sleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will be exploded and sent far off. This move can OHKO lighter opponents or larger opponents at close edges.
Final Smash Puff Up 17% Jigglypuff blows itself up to skyscraper size, being able to cover up all of Final Destination. During this, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY," opponents are then completely pushed off the stage, sometimes leading to a OHKO. Touching Jigglypuff during deflation deals damage and high knockback.

In competitive play

Notable players

Alternate costumes

Jigglypuff now gets back its yellow crown costume from Melee as another palette swap. It additionally has a new costume that gives it a more opaque color and fairy wings, which emit sparkles when moving in midair; this heavily references the fact that Jigglypuff has become part Fairy-type in recent Pokémon games (more specifically the Generation VI games), which is a newly-introduced elemental type.

Jigglypuff's alternate costumes in PM
JigglypuffHeadSSBB.png JigglypuffHeadRedSSBB.png JigglypuffHeadWhiteSSBB.png JigglypuffHeadBlueSSBB.png JigglypuffHeadGreenSSBB.png JigglypuffHeadYellowPM.png JigglypuffHeadPinkPM.png

External links