Super Smash Bros. 4

Upperdash Arm: Difference between revisions

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(explained on talk page)
m (since the 豪 kanji used in Electroshock Arm is the same as Upperdash Arm's, and yet no one bothered to change it to the "strong" translation and since everyone keeps trying to change the "great" back into "strong", I might as well include both)
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The '''Upperdash Arm''' ({{ja|豪腕ダッシュアッパー|Gōwan Dashu Appā}}, ''Strong Arm Dash Upper'') is a weapon from ''Kid Icarus Uprising'', acting as Pit's new side special move in ''[[Super Smash Bros. 4]]''.
The '''Upperdash Arm''' ({{ja|豪腕ダッシュアッパー|Gōwan Dashu Appā}}, ''Great/Strong Arm Dash Upper'') is a weapon from ''Kid Icarus Uprising'', acting as Pit's new side special move in ''[[Super Smash Bros. 4]]''.


==Overview==
==Overview==

Revision as of 20:35, March 3, 2015

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Upperdash Arm
SSB4 Upperdash Arm.jpg
Pit using his Upperdash Arm
User Pit
Universe Kid Icarus
Article on Icaruspedia Upperdash Arm

The Upperdash Arm (豪腕ダッシュアッパー, Great/Strong Arm Dash Upper) is a weapon from Kid Icarus Uprising, acting as Pit's new side special move in Super Smash Bros. 4.

Overview

The move involves Pit dashing forward, and then uppercutting any opponent he comes across with the Upperdash Arm, similarly to Raptor Boost. The move has armor during the uppercut, and can also deflect projectiles near the end of the move.

If used in the air, the ending lag can lead to possible self-destructs if used unwisely, and during the time Pit slides to a stop can he stop at the very edge of whatever platform he's on. However, the move can sweetspot ledges. Despite the massive aerial ending lag, Pit is not put into a helpless state afterwards. Connecting with it in midair also gives Pit an upward boost that can have its momentum controlled much like a normal jump, and can be performed right afterward once more after the recovery.

Dark Pit has a variant of this move, where he uses the Electroshock Arm instead.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Interception Arm: A counterattack that allows Pit to uppercut enemies if they try to hit him. It will not let him dash.
  2. Quickdash Arm: A faster, longer dash that continues after the uppercut, making it hard to control.

Description from the 3DS version's foldout

"Dash forward and uppercut opponents."

Origin

Arms are one of the weapon classes in Uprising. Weapons in this class boast power in both melee and ranged combat, but are short-ranged and have a slow attack speed (in addition to considerably slowing Pit's running speed). The Upperdash Arm has weak normal attacks but strong melee dash attacks. The back-dash charged shot from this weapon is capable of sending foes airborne. Meanwhile, the Electroshock Arm inflicts paralysis, and has expanding charged shots.