Falco (SSBM)/Up aerial: Difference between revisions
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(added hitbox table from Toomai’s collection; framestrip left to be done (no time right now unfortunately)) |
(frame data is identical to Fox's, unsurprisingly) |
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[[File:Falco Up Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's up aerial.]] | [[File:Falco Up Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's up aerial.]] | ||
Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than {{mvsub|Fox|SSBM|up aerial|poss=y}}. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into another moves, especially his {{mvsub|Falco|SSBB|Down aerial}}. It is more effective as a KO move against floaties, as it can be used as an alternative to his {{mvsub|Falco|SSBM|down special|alt=shine}} to [[Star KO]] on stages with low ceilings such as [[Yoshi's Story]] and [[Pokémon Stadium]]. It can also situationally be used as a followup to an {{mvsub|Falco|SSBM|up throw}} (depending on the opponent's [[DI]]). | Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than {{mvsub|Fox|SSBM|up aerial|poss=y}}. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into another moves, especially his {{mvsub|Falco|SSBB|Down aerial}}. It is more effective as a KO move against floaties, as it can be used as an alternative to his {{mvsub|Falco|SSBM|down special|alt=shine}} to [[Star KO]] on stages with low ceilings such as [[Yoshi's Story]] and [[Pokémon Stadium]]. It can also situationally be used as a followup to an {{mvsub|Falco|SSBM|up throw}} (depending on the opponent's [[DI]]). | ||
{{competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== | ||
Line 21: | Line 22: | ||
|slvl=L | |slvl=L | ||
|sfx=Slash | |sfx=Slash | ||
|clang=n | |||
}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
Line 35: | Line 37: | ||
|slvl=L | |slvl=L | ||
|sfx=Slash | |sfx=Slash | ||
|clang=n | |||
}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
Line 43: | Line 46: | ||
|ks=20 | |ks=20 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=1000 | ||
|bn=4 | |bn=4 | ||
|effect=Slash | |effect=Slash | ||
|slvl=L | |slvl=L | ||
|sfx=Slash | |sfx=Slash | ||
|clang=n | |||
}} | }} | ||
{{HitboxTableTitle|Hit 2|19}} | {{HitboxTableTitle|Hit 2|19}} | ||
Line 72: | Line 76: | ||
|r=1400 | |r=1400 | ||
|bn=15 | |bn=15 | ||
|zpos=200 | |||
|effect=Normal | |effect=Normal | ||
|slvl=M | |slvl=M | ||
Line 88: | Line 93: | ||
|slvl=L | |slvl=L | ||
|sfx=Slash | |sfx=Slash | ||
|clang=n | |||
}} | }} | ||
|} | |} | ||
{{ | ==Timing== | ||
{{ | ===Attack=== | ||
{|class="wikitable" | |||
|- | |||
!Initial autocancel | |||
|1-7 | |||
|- | |||
!Hit 1 | |||
|8-9 | |||
|- | |||
!Hit 2 | |||
|11-14 | |||
|- | |||
!Ending autocancel | |||
|26- | |||
|- | |||
!Interruptible | |||
|36 | |||
|- | |||
!Animation length | |||
|39 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=4}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=7}}{{FrameStrip|t=Blank|c=18}}{{FrameStrip|t=Autocancel|c=14}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
|- | |||
!Animation length | |||
|18 | |||
|- | |||
!L-cancelled animation length | |||
|9 | |||
|} | |||
{{FrameStripStart}} | |||
|Normal {{FrameStrip|t=Lag|c=18}} | |||
|- | |||
|L-cancelled {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Blank|c=9}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | |||
==Similar moves== | ==Similar moves== |
Revision as of 16:10, January 29, 2015
Overview
Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than Fox's up aerial. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into another moves, especially his Down aerial. It is more effective as a KO move against floaties, as it can be used as an alternative to his shine to Star KO on stages with low ceilings such as Yoshi's Story and Pokémon Stadium. It can also situationally be used as a followup to an up throw (depending on the opponent's DI).
Hitboxes
Timing
Attack
Initial autocancel | 1-7 |
---|---|
Hit 1 | 8-9 |
Hit 2 | 11-14 |
Ending autocancel | 26- |
Interruptible | 36 |
Animation length | 39 |
Landing lag
Animation length | 18 |
---|---|
L-cancelled animation length | 9 |
Normal | ||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves
|