Super Smash Bros. 4

Mr. Game & Watch (SSB4): Difference between revisions

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== Changes from ''Brawl'' ==
== Changes from ''Brawl'' ==
Mr. Game & Watch has definitely been nerfed from Brawl, having received major nerfs that are not outweighted by his relatively minor buffs. The fact that he can not short hop his back aerial and forward aerial (without receiving landing lag) anymore cripple his defense and aerial game, especially because other characters can short hop those. Besides that, the lingering hitboxes on most of his moves are removed or do not last as long anymore, crippling his defense even more. Bucket Braking has been removed, which was a huge part of his previous success, and it severely hinders his overall survivability. It is also important to note that changes to Judge have made luck a much more important factor when being used, although it can be a guaranteed hit after a down throw. Mr. Game & Watch has not only become weak and slow, but also easily killed now compared to the rest of the cast. His moves have become so slow, that most of his punish options will end up being neutral infinite, forward tilt and dash attack because his opponents can easily shield in time if he attempts to punish with a smash attack. He has very little room for errors and even worse approaching options now. Mr. Game & Watch is possibly the most (undeservedly) nerfed character in Smash 4.
Mr. Game & Watch has definitely been nerfed from Brawl, having received major nerfs that are not outweighted by his relatively minor buffs. The fact that he can not short hop his back aerial and forward aerial (without receiving very noticable landing lag) anymore cripple his defense and aerial game, especially because other characters can short hop those. Besides that, the lingering hitboxes on most of his moves are removed or do not last as long anymore, crippling his defense even more. Bucket Braking has been removed, which was a huge part of his previous success, and it severely hinders his overall survivability. It is also important to note that changes to Judge have made luck a much more important factor when being used, although it can be a guaranteed hit after a down throw. Mr. Game & Watch has not only become weak and slow, but also easily killed now compared to the rest of the cast. His moves have become so slow, that most of his punish options will end up being neutral infinite, forward tilt and dash attack because his opponents can easily shield in time if he attempts to punish with a smash attack. He has very little room for errors and even worse approaching options now. Mr. Game & Watch is possibly the most (undeservedly) nerfed character in Smash 4.


===Aesthetics===
===Aesthetics===

Revision as of 16:46, January 21, 2015

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This article is about Mr. Game & Watch's appearance in Super Smash Bros. 4. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. 4
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Octopus
Mr. Game & Watch (SSB4)

Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream. He was later officially confirmed on October 23, 2014 alongside Bowser Jr..

He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth. The same sound effects from Brawl are reused to represent his "voice".

How To Unlock

Super Smash Bros. for Nintendo 3DS

Mr. Game & Watch must then be fought on Flat Zone 2, where victory results in unlocking Mr. Game & Watch.

Super Smash Bros. for Wii U

  • Play 80 VS Matches.
  • Clear Classic Mode on Intensity 2.0 or higher with 5 characters.

Mr. Game & Watch must then be fought on Flat Zone X before being unlocked.

Changes from Brawl

Mr. Game & Watch has definitely been nerfed from Brawl, having received major nerfs that are not outweighted by his relatively minor buffs. The fact that he can not short hop his back aerial and forward aerial (without receiving very noticable landing lag) anymore cripple his defense and aerial game, especially because other characters can short hop those. Besides that, the lingering hitboxes on most of his moves are removed or do not last as long anymore, crippling his defense even more. Bucket Braking has been removed, which was a huge part of his previous success, and it severely hinders his overall survivability. It is also important to note that changes to Judge have made luck a much more important factor when being used, although it can be a guaranteed hit after a down throw. Mr. Game & Watch has not only become weak and slow, but also easily killed now compared to the rest of the cast. His moves have become so slow, that most of his punish options will end up being neutral infinite, forward tilt and dash attack because his opponents can easily shield in time if he attempts to punish with a smash attack. He has very little room for errors and even worse approaching options now. Mr. Game & Watch is possibly the most (undeservedly) nerfed character in Smash 4.

Aesthetics

  • Change Walk animation is more flippant.

Attributes

  • Nerf Mr. Game and Watch dashes slightly slower.
  • Buff Mr. Game and Watch is smaller in size, giving him a slightly smaller hurtbox.
  • Nerf Several attacks now have a smaller hitbox due to his smaller size.

Ground attacks

  • Buff Neutral infinite has a finisher.
  • Buff Up tilt has less ending lag and deals higher damage.
  • Buff Up tilt consists of two hits now instead of one.
  • Nerf Up tilt's hitboxes are noticeably smaller and can not hit opponents standing in front of you nor allow you to safely catch people from the air anymore, making the up tilt buffs rather useless.
  • Buff Forward tilt is faster and deals more knockback.
  • Nerf Forward tilt's lingering hitbox does not last as long anymore.
  • Buff Down tilt now produces wind outside its damaging range, dealing little damage.
  • Nerf Down tilt has reduced knockback and more ending lag and no lingering hitbox anymore, making it very punishable.
  • Buff Dash attack has less ending lag.
  • Buff Dash attack has more knockback.
  • Nerf Dash attack deals slightly less damage.
  • Nerf Dash attack can not stage spike anymore.
  • Buff Forward smash has a longer reach and a seemingly larger hitbox.
  • Nerf Forward smash deals less damage and comes out slower.
  • Nerf Forward smash has no lingering (fire) hitbox anymore, making it very punishable.
  • Nerf The sweetspot on the forward smash is harder to land and the regained sourspot is noticably larger.
  • Buff Down smash has bigger hammers, increasing its range.
  • Nerf Down smash comes out slower and has a larger sourspot.
  • Nerf Down smash' sourspot deals less knockback.
  • Buff Up smash has invincibility on certain frames.
  • Nerf Up smash has less range.

Aerial attacks

  • Nerf Neutral aerial has one less hit. It also has slightly more landing lag.
  • Nerf Neutral air can not be short hopped anymore.
  • Buff Forward air has less landing lag.
  • Nerf Forward air deals less knockback.
  • Nerf Forward air can not be short hopped anymore.
  • Nerf Forward air's lingering hitbox does not last as long anymore.
  • Nerf Back aerial has more landing lag.
  • Nerf Back aerial can not be short hopped anymore.
  • Buff Down aerial has regained its spike hitbox.
  • Buff Down aerial has more knockback.
  • Nerf Down aerial deals less damage.
  • Nerf Down aerial has more landing lag, making it very punishable.
  • Nerf Down aerial can not be slow-falled anymore.
  • Buff Up air's second hitbox has KO potential now, although it is hard to land.

Throws/other attacks

  • Buff All of Mr. Game and Watch's throws are much faster, allowing less time to DI correctly.
  • Buff Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
  • Nerf Down throw deals less damage and is no longer a meteor smash, removing its guaranteed follow-ups and tech-chase abilities.

Special moves

  • Nerf Chef pan deals 1% less damage.
  • Change Judge can now have the same number appear consecutively, instead of having to wait for three swings later.
  • Buff Fire starts up quicker and has more vertical distance.
  • Change After using Fire, the parachute descent tilts in a frame-by-frame matter as opposed to smooth rotation.
  • Buff Oil Panic can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.
  • Buff Using Oil Panic in the air and using it in the air again right after a jump makes your jump a lot higher and floatier, opening a new recovery option.
  • Buff Mr. Game & Watch is able to go under most omega stages using this technique.
  • Nerf Oil Panic's momentum cancelling has been fixed, removing Bucket Braking and thus crippling his survivability.
  • Nerf Stalling with Oil Panic is not possible anymore, reducing his recovery methods.
  • Nerf Oil Panic also has much more ending lag after filling the bucket.
  • Change Octopus now has the Final Smash aura as an outline.
  • Change Down taunt changed to Mr. Game & Watch sitting down and sighing.

Moveset

  Name Damage Description
Neutral attack Greenhouse 3% Pumps gas into the opponent.
1% (loop), 2% (last)
Forward tilt Lion 10%/9% (clean), 4% (late) Hits opponents with a chair.
Up tilt Flagman 7% (hit 1), 7% (hit 2) Raises a flag.
Down tilt Manhole 6% (clean), 1% (late) Flips a manhole.
Dash attack Helmet 10% (clean), 6.5% (late) A headfirst slide.
Forward smash Fire Attack 18% (head), 14% (handle) Shakes a lit torch at opponents.
Up smash Octopus Diver 16% Headbutts with a diving mask.
Down smash Double Vermin 15% (hammers), 13% (body) Swings two hammers downwards.
Neutral aerial Tropical Fish 5% (hit 1), 4% (hits 2-4) Tosses out a pair of fish from a bowl.
Forward aerial Mario Bros. Box 11.5% (clean), 6% (late) Swings a nondescript box.
Back aerial Turtle Bridge 2% (hits 1-3), 3% (hit 4), 3% (landing) Holds a turtle backwards.
Up aerial Spitball Sparky 7% (hit 1), 9% (hit 2) Blows air upwards twice. Notorious for its huge wind area outside the main hitbox.
Down aerial DK Jr. Key 11% (attack), 3.5% (landing) Drops downwards with a key.
Grab    
Pummel Grasp Alarm 3.2% Hits opponent with a bell.
Forward throw Front Ball 8% Juggles opponent and releases them forwards.
Back throw Back Ball 8% Juggles opponent and throws them backwards.
Up throw Up Ball 8% Juggles opponent and throws them upwards.
Down throw Down Ball 4% Juggles opponent and releases them upwards.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
Front Vermin 7%
Floor attack (back)
Floor getups (back)
Back Vermin 7%
Floor attack (trip)
Floor getups (trip)
Trip Vermin 5%
Edge attack
Edge getups
Edge Alarm 7%
Neutral special Default Chef 5% (pan), 4% (sausage), 4% (steak), 4% (shrimp), 4% (fish) Flips food out of a frying pan.
Custom 1 XXL Chef 2% (pan), 9% (sausage), 8% (steak), 7% (shrimp), 7% (fish) The food produced is much larger and slower.
Custom 2 Short-Order Chef 0.5% (pan), 2% (sausage), 1.5% (steak), 1% (shrimp), 1% (fish) The food produced is much faster and weaker.
Side special Default Judge 2% (#1), 4% (#2), 6% (#3), 8% (#4), 3%*4 (#5), 12% (#6), 14% (#7), 9% (#8), 32% (#9) A hammer that can have any one of 9 effects.
Custom 1 Extreme Judge 5% (#1), 23% (#9) Only chooses the 1 or 9 numbers, though with less extreme effects on each.
Custom 2 Chain Judge 1% (#1), 3%,2% (#2), 3%*2,3% (#3), 3%*3,2% (#4), 3%*4,3% (#5), 3%*5,2% (#6), 2.5%*6,4% (#7), 2.4%*7,4.2% (#8), 2.25%*8,10% (#9) Instead of additional effects, the number of hits matches the number displayed.
Up special Default Fire 6% Jumps upwards, opening a fall-slowing parachute afterwards.
Custom 1 Heavy Trampoline 16% (clean), 10% (late) Less height on the jump, but with more damage.
Custom 2 Trampoline Launch 12% (near), 8% (far) More height on the jump, but has no parachute or lasting hitbox.
Down special Default Oil Panic Based on absorbed attacks Collects absorbable attacks and dumps them on opponents.
Custom 1 Efficient Panic Based on absorbed attacks Fills in one shot, but subsequently weaker with less range.
Custom 2 Panic Overload Based on absorbed attacks Oil is bigger and slower.
Final Smash Octopus 15% Turns into a large octopus.

Alternate costumes

Mr. Game & Watch Palette (SSB4).png
Mr. Game & Watch (SSB4) Mr. Game & Watch (SSB4) Mr. Game & Watch (SSB4) Mr. Game & Watch (SSB4) Mr. Game & Watch (SSB4) Mr. Game & Watch (SSB4) Mr. Game & Watch (SSB4) Mr. Game & Watch (SSB4)

Trophies

Super Smash Bros. for Nintendo 3DS trophy descriptions

Mr. Game & Watch's regular trophy can be obtained by completing Classic Mode with him and his alternative trophy can be obtained by completing All-Star mode with him.

Mr. Game & Watch
NA: Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.
PAL: Game & Watch was a series of handheld video games that started in 1980, before even the Game Boy. In this game, you can play as the guy who starred in them, moving about in his quirky, oh-so-retro little way. He can string together some pretty powerful attacks but, unfortunately, being 2D makes him very easy to launch.
Mr. Game & Watch (Alt.)
Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash!

Gallery

Trivia

  • This is Mr. Game & Watch's only Smash Bros. appearance where his official artwork lacks his bell.
  • Mr. Game and Watch is the first and only veteran character to be shown but not confirmed before Super Smash Bros. for Nintendo 3DS's release (being in Pac-Man's trailer), not including Ganondorf, who was accidentally shown.
    • He is one of three characters to have been teased before their official reveal, the other two being Dark Pit and Duck Hunt.
  • As he has a "natural outline" of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in the 3DS version. As a result, it is his grey outline that changes colours to denote team affiliation and other such effects.
  • Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as Jigglypuff was shown off multiple times in the 50-Fact Extravaganza, while Mr. Game & Watch wasn't revealed until after the Direct was over.
  • Mr. Game & Watch's down tilt is unique as the manhole is rendered in 3D, this was also true in Brawl