Classic Mode (SSBM): Difference between revisions

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(New Page: {{cleanup|Split cleanup}} 200px|thumb|The classic mode seen in Super Smash Bros. Melee. ==Classic Mode stages== *Stage 1: 1 vs 1 (Opponent chosen at rando...)
 
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==Opponent statistics==
==Opponent statistics==
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{
{|class="wikitable"
|-
!Stage 1
!Stage 1
|{{Melee1PCPUData|opponent=Opponent|VE-lvl=0|VE-off=0.60x|VE-def=1.75x|E-lvl=2|E-off=0.85x|E-def=1.20x|N-lvl=4|N-off=1.00x|N-def=1.00x|H-lvl=7|H-off=1.00x|H-def=1.00x|VH-lvl=9|VH-off=1.20x|VH-def=0.90x}}
|{{Melee1PCPUData|opponent=Opponent|VE-lvl=0|VE-off=0.60x|VE-def=1.75x|E-lvl=2|E-off=0.85x|E-def=1.20x|N-lvl=4|N-off=1.00x|N-def=1.00x|H-lvl=7|H-off=1.00x|H-def=1.00x|VH-lvl=9|VH-off=1.20x|VH-def=0.90x}}

Revision as of 10:45, December 24, 2014

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The classic mode seen in Super Smash Bros. Melee.

Classic Mode stages

  • Stage 1: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 2: 2 vs 2 (Ally is chosen at random from a list of allies while the team the player is fighting is randomly picked from a list of 29 teams)
  • Stage 3: Target Test
  • Stage 4: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 5: 3 vs 1 Giant Character (Allies chosen at random from a list of allies while a giant character is chosen out of a list of giant characters randomly)
  • Stage 6: Snag the Trophies
  • Stage 7: 1 vs 1 (Opponent chosen at random from a list of characters)
  • Stage 8: 1 vs 10 of the same character (Teams are chosen at random out of a list)
  • Stage 9: Race to the Finish
  • Stage 10: 1 vs 1 Metal character (Opponent chosen at random from a list of metal characters)
  • Stage 11: 1 vs Master Hand and sometimes Crazy Hand if certain conditions are met.

Opponent statistics

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Stage 1
Opponent Level Knockback given Knockback taken
Very Easy 0 0.60x 1.75x
Easy 2 0.85x 1.20x
Normal 4 1.00x 1.00x
Hard 7 1.00x 1.00x
Very Hard 9 1.20x 0.90x
Stage 2
Ally Level Knockback given Knockback taken
Very Easy 8 0.80x 0.90x
Easy 7 0.80x 1.00x
Normal 6 0.80x 1.15x
Hard 4 0.80x 1.30x
Very Hard 3 0.80x 1.50x
Opponent 1 Level Knockback given Knockback taken
Very Easy 1 0.70x 1.60x
Easy 3 0.85x 1.20x
Normal 5 1.00x 1.00x
Hard 6 1.00x 0.90x
Very Hard 8 1.15x 0.80x
Opponent 2 Level Knockback given Knockback taken
Very Easy 2 0.70x 1.60x
Easy 3 0.85x 1.20x
Normal 4 1.00x 1.00x
Hard 6 1.00x 0.90x
Very Hard 8 1.15x 0.80x
Stage 4
Opponent Level Knockback given Knockback taken
Very Easy 2 0.75x 1.40x
Easy 5 0.90x 1.10x
Normal 8 1.00x 1.00x
Hard 9 1.15x 0.85x
Very Hard 9 1.34x 0.70x
Stage 5
Ally 1 Level Knockback given Knockback taken
Very Easy 6 1.00x 1.00x
Easy 5 1.00x 0.90x
Normal 2 1.00x 0.80x
Hard 1 1.00x 0.80x
Very Hard 0 1.00x 0.80x
Ally 2 Level Knockback given Knockback taken
Very Easy 6 1.00x 1.00x
Easy 5 1.00x 0.90x
Normal 2 1.00x 0.80x
Hard 1 1.00x 0.80x
Very Hard 0 1.00x 0.80x
Giant opponent Level Knockback given Knockback taken
Very Easy 2 0.70x 3.60x
Easy 3 0.80x 2.40x
Normal 5 0.90x 1.80x
Hard 7 1.00x 1.40x
Very Hard 8 1.20x 1.00x
Stage 7
Opponent Level Knockback given Knockback taken
Very Easy 3 0.85x 1.30x
Easy 6 1.00x 1.10x
Normal 5 0.90x 1.30x
Hard 6 1.00x 1.10x
Very Hard 8 1.10x 0.90x
Stage 8
Opponents Level Knockback given Knockback taken
Very Easy 1 0.60x 4.00x
Easy 3 0.70x 2.60x
Normal 4 0.80x 2.00x
Hard 5 0.90x 1.55x
Very Hard 7 1.10x 1.20x
Stage 10
Metal opponent Level Knockback given Knockback taken
Very Easy 1 0.80x 1.80x
Easy 3 0.90x 1.30x
Normal 5 1.00x 1.00x
Hard 8 1.10x 0.85x
Very Hard 9 1.25x 0.68x
Stage 11
Master Hand Level Knockback given Knockback taken
Very Easy 5 0.50x
Easy 6 0.75x
Normal 7 1.00x
Hard 8 1.50x
Very Hard 9 2.00x
Crazy Hand Level Knockback given Knockback taken
Very Easy
Easy
Normal 7 1.00x
Hard 8 1.50x
Very Hard 9 2.00x

Regular Battle

All characters except Ganondorf, Roy, and Mr. Game & Watch are eligible to fight the player throughout the mode's three 1-on-1 battles, with their home stages listed below. In this mode, neither Poké Floats nor any Past Stages are used. In Stage 1 on Very Hard Difficulty, the opponent will wear its third alternative costume. In Stage 7 on Hard or Very hard, the computer will usually try to avoid the player at all costs, sometimes by walking off the screen. During the fight with Mewtwo, the theme for Poké Floats will play. As for the fight Yoshi, the Yoshi's Story stage has the theme for the Yoshi's Island 64 stage as its alternate music.

Character Stage(s)
Bowser Princess Peach's Castle Battlefield (if unlocked)
Captain Falcon Mute City Big Blue (if unlocked)
Donkey Kong Kongo Jungle Jungle Japes
Dr. Mario Mushroom Kingdom
Falco Corneria Venom
Fox Corneria Venom
Ice Climbers Icicle Mountain
Jigglypuff Pokémon Stadium
Kirby Fountain of Dreams Green Greens
Link Great Bay Temple
Luigi Mushroom Kingdom Mushroom Kingdom II (if unlocked)
Mario Princess Peach's Castle Rainbow Cruise
Marth Great Bay
Mewtwo Pokémon Stadium Final Destination (if unlocked)
Ness Onett Fourside (if unlocked)
Peach Princess Peach's Castle Mushroom Kingdom II (if unlocked)
Pichu Pokémon Stadium
Pikachu Pokémon Stadium
Samus Brinstar Brinstar Depths (if unlocked)
Yoshi Yoshi's Story Yoshi's Island
Young Link Great Bay Temple
Zelda/Sheik Temple

Allies

All playable characters aside from Zelda/Sheik and Roy can fight alongside the player in Team and Giant Battles. These allies all use their first alternate costume in Team Battles; for allies in Giant Battles, the first ally uses the second alternate costume, while the second uses the first alternate costume.

2 vs. 2 Teams

Below is the list of all the teams the player can fight in Classic Mode. Both the characters for each team and the stage fought on is listed. There are a total of 29 teams. On Very Hard Difficulty, the first opponent wears its third alternative costume. When fighting a team of Mario and Bowser on Battlefield, the theme for Princess Peach's Castle plays.

Stage Teams
Battlefield Bowser + Mewtwo Bowser + Peach Bowser + Zelda Mario + Bowser
Big Blue Captain Falcon + Falco Samus + Captain Falcon
Brinstar Samus + Fox
Corneria Fox + Falco
Fountain of Dreams Kirby + Pichu
Fourside Ness + Mewtwo
Great Bay Link + Young Link Marth + Link Young Link + Zelda
Green Greens Kirby + Jigglypuff Kirby + Pikachu
Icicle Mountain Kirby + Ice Climbers
Kongo Jungle Donkey Kong + Fox
Mushroom Kingdom Link + Luigi Luigi + Dr. Mario
Mushroom Kingdom II Mario + Peach
Mute City Fox + Captain Falcon
Onett Ness + Peach
Pokémon Stadium Pikachu + Jigglypuff Pikachu + Pichu
Hyrule Temple Link + Zelda Peach + Zelda Zelda + Marth
Yoshi's Island Yoshi + Ness
Yoshi's Story Yoshi + Luigi

Giant Character Battle

Just like the teams, the giant characters the player fights are picked randomly from a group that has already been predetermined by the game.

Giant Character Stage
Donkey Kong Kongo Jungle
Mario Princess Peach's Castle
Dr. Mario Mushroom Kingdom
Luigi Mushroom Kingdom II
Bowser Fountain of Dreams
Captain Falcon Mute City
Jigglypuff Pokémon Stadium
Link Great Bay
Yoshi Yoshi's Story
Young Link Hyrule Temple

Multi-Character Battle

Just like the teams, and the giant characters the player fights, the multiple-character fight is picked randomly from a group that has already been predetermined by the game. This level consists of 10 characters consisting of multiples of a single character. During the battle against 10 Donkey Kongs at Jungle Japes, the theme for Kongo Jungle plays.

Character (× 10) Stage
Donkey Kong Jungle Japes
Mario Rainbow Cruise
Luigi Mushroom Kingdom II
Captain Falcon Mute City
Jigglypuff Pokémon Stadium
Pichu Pokémon Stadium
Kirby Fountain of Dreams
Mr. Game & Watch Flat Zone
Ness Onett

Metal Battle

All characters eligible to fight the player in 1-on-1 battles may appear as a metal character in this fight. However, the stage is always Battlefield.

Rewards

  • Clearing as Mario without using any continues will challenge the player to defeat Dr. Mario, where victory results in unlocking him.
  • Clearing with any character on any difficulty will challenge the player to defeat Jigglypuff, and beating it results in unlocking it.
  • Clearing with 10 characters will challenge the player to defeat Young Link, and beating him will unlock him.
  • Clearing with all starter characters will challenge the player to defeat Marth from the Fire Emblem series, beating him will unlock him.
  • Clearing with Marth will challenge the player to defeat Roy, and beating him will unlock him.
  • Clearing with all 24 characters will challenge the player to defeat Mr. Game & Watch. Beating him will unlock him.
  • Clearing with Mr. Game & Watch will unlock the Flat Zone stage.
  • Clearing with all characters gives the player the Donkey Kong Junior Trophy.
  • Clearing on Hard or Very Hard without using any continues gives the player a trophy of Master Hand.
  • Clearing on any difficulty with any character will give the player a trophy of the character used. Both Zelda and Sheik's trophies are obtained simultaneously.

Trivia

  • Oddly, Ganondorf will never appear as an enemy fighter, nor will Mr. Game & Watch outside of the Multi-Character Battle. Roy will never appear at all. Sheik will also never initially appear, only ever as a transformation for Zelda, who will never appear as an ally. Despite their absences, they all have the necessary intro poses programmed into the disc. [1]