Paralyze: Difference between revisions
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*[[Ganondorf]] - [[Beast Ganon]] | *[[Ganondorf]] - [[Beast Ganon]] | ||
*[[Link]] - [[Triforce Slash]] (trapping hit) | *[[Link]] - [[Triforce Slash]] (trapping hit) | ||
*[[Lucario]] - [[Double Team|Stunning Double Team]] | |||
*[[Zelda]]/[[Sheik]] - [[Light Arrow]] | *[[Zelda]]/[[Sheik]] - [[Light Arrow]] | ||
*[[Zero Suit Samus]] - [[Down smash]], [[Paralyzer]] (when fully charged) | *[[Zero Suit Samus]] - [[Down smash]], [[Paralyzer]] (when fully charged) |
Revision as of 04:48, January 19, 2015
- For the effect causing characters to be dazed for a period of time, see Stun.
There are a few attacks in the Smash Bros. series that cause the paralyze effect. Targets hit by these attacks will be frozen in place for about two seconds, shaking back and forth, before taking knockback. The user of the paralyzing effect can follow up with a smash attack or other powerful move during the stun, making the effect very useful. Repeatedly using a paralyzing attack will not increase the duration of the effect. This is often confused with the electric effect.
List of paralyze attacks by characters
SSBB
- Ganondorf - Beast Ganon
- Link - Triforce Slash (trapping hit)
- Zelda/Sheik - Light Arrow
- Zero Suit Samus - Down smash, Paralyzer (when fully charged)
SSB4
- Ganondorf - Beast Ganon
- Link - Triforce Slash (trapping hit)
- Lucario - Stunning Double Team
- Zelda/Sheik - Light Arrow
- Zero Suit Samus - Down smash, Paralyzer (when fully charged)
- Pikachu - Thunder Wave
- Pac-Man - Bonus Fruit's Bell item
- Captain Falcon - Lightning Falcon Kick (side hitboxes, landing)
- Ike - Paralyzing Counter