Super Smash Bros. 4

Danger Zone: Difference between revisions

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==Smash Run==
==Smash Run==
Danger Zones appear in the "Run"" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KOed and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse either stage.
Danger Zones appear in the "Run" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KOed and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse either stage.


==In ''[[Super Smash Bros. for Wii U]]''==
==In ''[[Super Smash Bros. for Wii U]]''==

Revision as of 11:42, November 16, 2014

Danger Zones are stage hazards in Smash Run and some stages in Super Smash Bros. for Wii U. Characters who hit them will either take damage or be instantly KOed.

Smash Run

Danger Zones appear in the "Run" and "Climb!" final battles, placed throughout the course. If a fighter hits one, they are instantly KOed and are revived further back/down in the stage. They disappear after being hit once, allowing other players to more easily traverse either stage.

In Super Smash Bros. for Wii U

In The Great Cave Offensive, Danger Zones are placed throughout the stage. If a fighter makes contact with one, the fighter either takes damage or, if the amount of accumulated damage is already over 100%, is instantly KOed. If the KO property belongs to another fighter when this event occurs, that fighter gains credit for the KO.

Danger Zones can also be found during the Master Fortress battle in Classic Mode at a higher Intensity.

While not confirmed, it appears that Danger Zones may be usable in the new Stage Builder mode.


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