100-Man Smash: Difference between revisions
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{{articleIcons|ssbm=y|ssbb=y|ssb4 | {{articleIcons|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File:100manmelee1.png|250px|thumb|100-Man Melee.]] | [[File:100manmelee1.png|250px|thumb|100-Man Melee.]] | ||
[[File:100manbrawl.png|thumb|250px|100-Man Brawl.]] | [[File:100manbrawl.png|thumb|250px|100-Man Brawl.]] | ||
'''100-Man Melee,''' '''100-Man Brawl,''' and '''100-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],'' ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', | '''100-Man Melee,''' '''100-Man Brawl,''' and '''100-Man Smash''' are [[Multi-Man mode]]s in ''[[Super Smash Bros. Melee]],'' ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', respectively. They challenge the player to defeat one hundred opponents ([[Fighting Wire Frames]] in ''Melee'', [[Fighting Alloy Team|Fighting Alloys]] in ''Brawl'', and [[Fighting Mii Team]] in ''SSB4'') without getting [[KO]]'d or [[Self-destruct]]ing. In 100-Man Brawl and 100-Man Smash, playable [[character]]s appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any [[item]]s that may appear. This mode usually takes a few minutes for players to defeat. | ||
==Checkpoints== | ==Checkpoints== | ||
A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man | A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee, 100-Man Brawl, and 100-Man Smash. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned. | ||
===Beginning=== | ===Beginning=== | ||
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===50 opponents defeated=== | ===50 opponents defeated=== | ||
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. | After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly [[approach]] the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. In ''Smash 4'', the fiftieth foe will be in [[Super Mushroom|giant]] form. | ||
===90 opponents defeated=== | ===90 opponents defeated=== | ||
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===99 opponents defeated=== | ===99 opponents defeated=== | ||
Right before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). | Right before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much [[Weight|heavier]] than any of the previous foes, and as a result, is slightly harder to defeat. In ''Brawl'', the last foe is the player's character (always player one if playing co-op). In ''Smash 4'', the last foe will additionally be in [[Super Mushroom|giant]] form. | ||
==Rewards== | ==Rewards== | ||
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===In ''[[Super Smash Bros. Brawl]]''=== | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
* Clearing 100-Man Brawl will challenge the player to defeat {{SSBB|Falco}}, where victory will result in unlocking the character. | * Clearing 100-Man Brawl will challenge the player to defeat {{SSBB|Falco}}, where victory will result in [[unlockable character|unlocking]] the character. | ||
* Clearing 100-Man Brawl for the first time gives the [[Pitfall]] trophy. | |||
* Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi [[sticker]]. | * Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi [[sticker]]. | ||
* Clearing 100-Man Brawl in under 4 minutes gives the Multi-Man Melee 1 (Melee) | * Clearing 100-Man Brawl in under 4 minutes gives the [[List of SSBB Music (Super Smash Bros. series)|Multi-Man Melee 1 (Melee)]] CD. | ||
* Clearing 100-Man Brawl with all characters | * Clearing 100-Man Brawl with all characters gives the Blue Alloy trophy. | ||
===In {{for3ds}}=== | ===In {{for3ds}}=== | ||
* Clearing 100-Man Smash will challenge the player to defeat {{SSB4|Wario}}, where victory will result in [[unlockable character|unlocking]] the character and the [[WarioWare, Inc.]] stage. | * Clearing 100-Man Smash will challenge the player to defeat {{SSB4|Wario}}, where victory will result in [[unlockable character|unlocking]] the character and the [[WarioWare, Inc.]] stage. | ||
* Simply playing 100-Man Smash once will result in [[Victini]] to appear in [[Poké Ball]]s and [[Master Ball]]s. | * Simply playing 100-Man Smash once will result in unlocking [[Victini]] to appear in [[Poké Ball]]s and [[Master Ball]]s. | ||
* Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge [[Equipment]]. | * Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge [[Equipment]]. | ||
* Clearing 100-Man Smash in under 3 minutes gives the custom move [[Dancing Blade|Effortless Blade]] for [[Marth]]. | * Clearing 100-Man Smash in under 3 minutes gives the custom move [[Dancing Blade|Effortless Blade]] for [[Marth]]. | ||
* Clearing 100-Man Smash with all characters | * Clearing 100-Man Smash with all characters gives the [[Shadow the Hedgehog|Shadow]] trophy. | ||
===In {{forwiiu}}=== | |||
* Clearing 100-Man Smash will challenge the player to defeat {{SSB4|Wario}}, where victory will result in [[unlockable character|unlocking]] the character. | |||
* Clearing 100-Man Smash for the first time gives the [[List of SSB4 Music (Nintendo series)|Tetris: Type B]] CD. | |||
* Clearing 100-Man Smash in under 3 minutes gives the [[List of SSB4 Music (Wii Fit series)|Wii Fit Plus Medley]] CD. | |||
* Clearing Solo 100-Man Smash as a {{SSB4|Mii Swordfighter}} in under 3 minutes gives the [[List of SSB4 Music (Super Smash Bros. series)|Multi-Man Melee 2 (Melee)]] CD. | |||
* Clearing Solo 100-Man Smash as {{SSB4|Sonic}} in under 3 minutes gives the Speed Skater Shoes [[Equipment]]. | |||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
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[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] | ||
[[Category:Modes (SSB4-3DS)]] | [[Category:Modes (SSB4-3DS)]] | ||
[[Category:Modes (SSB4-Wii U)]] |
Revision as of 23:16, March 5, 2015
100-Man Melee, 100-Man Brawl, and 100-Man Smash are Multi-Man modes in Super Smash Bros. Melee, Super Smash Bros. Brawl and Super Smash Bros. 4, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, Fighting Alloys in Brawl, and Fighting Mii Team in SSB4) without getting KO'd or Self-destructing. In 100-Man Brawl and 100-Man Smash, playable characters appear as every twenty-fifth opponent. Unlike the regular opponents, these characters are able to take advantage of any items that may appear. This mode usually takes a few minutes for players to defeat.
Checkpoints
A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee, 100-Man Brawl, and 100-Man Smash. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.
Beginning
At the beginning of the match, two to three opponents spawn and they will gradually increase to between four and five. However, they are at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.
25 opponents defeated
After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.
50 opponents defeated
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges. In Smash 4, the fiftieth foe will be in giant form.
90 opponents defeated
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use Smash Attacks much more often.
99 opponents defeated
Right before the Final Challenger, there is one last pause to prepare yourself. After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes, and as a result, is slightly harder to defeat. In Brawl, the last foe is the player's character (always player one if playing co-op). In Smash 4, the last foe will additionally be in giant form.
Rewards
In Super Smash Bros. Melee
- Clearing 100-Man Melee will challenge the player to defeat Falco, where victory will result in unlocking the character.
- Clearing 100-Man Melee in under 4 minutes gives the Male Wire Frame trophy.
In Super Smash Bros. Brawl
- Clearing 100-Man Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
- Clearing 100-Man Brawl for the first time gives the Pitfall trophy.
- Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives the Ryuta Ippongi sticker.
- Clearing 100-Man Brawl in under 4 minutes gives the Multi-Man Melee 1 (Melee) CD.
- Clearing 100-Man Brawl with all characters gives the Blue Alloy trophy.
In Super Smash Bros. for Nintendo 3DS
- Clearing 100-Man Smash will challenge the player to defeat Wario, where victory will result in unlocking the character and the WarioWare, Inc. stage.
- Simply playing 100-Man Smash once will result in unlocking Victini to appear in Poké Balls and Master Balls.
- Clearing 100-Man Smash for the first time gives the Auto-Healer Brawn Badge Equipment.
- Clearing 100-Man Smash in under 3 minutes gives the custom move Effortless Blade for Marth.
- Clearing 100-Man Smash with all characters gives the Shadow trophy.
In Super Smash Bros. for Wii U
- Clearing 100-Man Smash will challenge the player to defeat Wario, where victory will result in unlocking the character.
- Clearing 100-Man Smash for the first time gives the Tetris: Type B CD.
- Clearing 100-Man Smash in under 3 minutes gives the Wii Fit Plus Medley CD.
- Clearing Solo 100-Man Smash as a Mii Swordfighter in under 3 minutes gives the Multi-Man Melee 2 (Melee) CD.
- Clearing Solo 100-Man Smash as Sonic in under 3 minutes gives the Speed Skater Shoes Equipment.