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Super Smash Bros. 4

Samus (SSB4): Difference between revisions

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*{{buff|Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to {{SSB4|Mario}}'s forward smash.}}
*{{buff|Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to {{SSB4|Mario}}'s forward smash.}}
*{{buff|Screw Attack now has more [[knockback]].}}
*{{buff|Screw Attack now has more [[knockback]].}}
*{{buff|Forward tilt is much faster.}}
**{{nerf|However, it deals slightly less damage.}}
*{{buff|Neutral attack's second hit appears to have more vertical range.}}
*{{buff|Neutral attack's second hit appears to have more vertical range.}}
*{{change|Neutral aerial is now a quick kick in front of her and behind her.}}
*{{buff|[[Zero Laser]] is more narrow, and comes out faster. It doesn't break the Power Suit.}}
*{{buff|Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.}}
*{{buff|Down tilt appears to have gained more KO power.}}
*{{buff|Dash attack's early hit deals slightly more damage than in Brawl.}}
*{{buff|Charge Shot claimed to have [https://miiverse.nintendo.net/posts/AYMHAAABAADOUgHq-CPeEw "drastically improved"] speed and power.}}
*{{buff|Charge Shot claimed to have [https://miiverse.nintendo.net/posts/AYMHAAABAADOUgHq-CPeEw "drastically improved"] speed and power.}}
**{{nerf|However, it has less damage potential, dealing 23% instead of 25% when fully charged.}}
**{{nerf|However, it has less damage potential, dealing 23% instead of 25% when fully charged.}}
*{{buff|[[Missile]]s have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.}}
*{{buff|[[Missile]]s have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.}}
**{{nerf|Samus now has landing lag if she lands while firing a [[missile]].}}
**{{nerf|Samus now has landing lag if she lands while firing a [[missile]].}}
*{{buff|[[Zero Laser]] is more narrow, and comes out faster. It doesn't break the Power Suit.}}
*{{buff|Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.}}
*{{buff|Down aerial is now quicker, and appears to have a larger hitbox.}}
*{{buff|Down aerial is now quicker, and appears to have a larger hitbox.}}
**{{nerf|However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.}}
**{{nerf|However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.}}
*{{buff|Down tilt appears to have gained more KO power.}}
*{{buff|Dash attack's early hit deals slightly more damage than in Brawl.}}
*{{buff|Down smash and up tilt have been sped up. The former also appears to have strengthened.}}
*{{buff|Down smash and up tilt have been sped up. The former also appears to have strengthened.}}
**{{nerf|However, her down smash has less damage potential.}}
**{{nerf|However, her down smash has less damage potential.}}
*{{buff|Forward tilt is much faster.}}
**{{nerf|However, it deals slightly less damage.}}
*{{nerf|Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.}}
*{{nerf|Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.}}
*{{change|Neutral aerial is now a quick kick in front of her and behind her.}}
*{{change|[[Charge Shot]] changes color depending on Samus's [[palette swap (SSB4)#Samus|palette swap]].}}
*{{change|[[Charge Shot]] changes color depending on Samus's [[palette swap (SSB4)#Samus|palette swap]].}}
*{{change|Grab aerial now has two hits.}}
*{{change|Grab aerial now has two hits.}}

Revision as of 08:34, September 3, 2014

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros. 4
Samus
MetroidSymbol.svg
Universe Metroid
Other playable appearances in SSB
in Melee
in Brawl
Final Smash Zero Laser
Samus (SSB4)

Samus (サムス, Samusu), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus is confirmed to retain all of her Special Moves and her Final Smash, Zero Laser[1]. However, she will not transform into Zero Suit Samus after using this move, and Zero Suit Samus will return as a separate character. Her design is now based off her appearance in Metroid: Other M, as opposed to the previous three games where her design was primarily based on Super Metroid and the Metroid Prime appearances.

Confirmed information

  • Buff Grapple Beam is much faster and has landing lag reduced.
  • Buff Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to Mario's forward smash.
  • Buff Screw Attack now has more knockback.
  • Buff Neutral attack's second hit appears to have more vertical range.
  • Buff Zero Laser is more narrow, and comes out faster. It doesn't break the Power Suit.
  • Buff Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.
  • Buff Down tilt appears to have gained more KO power.
  • Buff Dash attack's early hit deals slightly more damage than in Brawl.
  • Buff Charge Shot claimed to have "drastically improved" speed and power.
    • Nerf However, it has less damage potential, dealing 23% instead of 25% when fully charged.
  • Buff Missiles have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.
    • Nerf Samus now has landing lag if she lands while firing a missile.
  • Buff Down aerial is now quicker, and appears to have a larger hitbox.
    • Nerf However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.
  • Buff Down smash and up tilt have been sped up. The former also appears to have strengthened.
    • Nerf However, her down smash has less damage potential.
  • Buff Forward tilt is much faster.
    • Nerf However, it deals slightly less damage.
  • Nerf Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
  • Change Neutral aerial is now a quick kick in front of her and behind her.
  • Change Charge Shot changes color depending on Samus's palette swap.
  • Change Grab aerial now has two hits.
  • Change Her down tilt produces much more intense lighting effects.

The following moves appear visually unchanged:

  • Second hit of her neutral combo
  • Dash attack
  • Forward aerial
  • Back aerial
  • Up aerial
  • Samus retains the ability to wall jump.
  • Forward smash

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Samus has a few known variants. She retains her original special moves and her final smash. These are Samus's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Charge Shot - -
Side Special Missile - -
Up Special Screw Attack Melee Charge Shot -
Down Special Bomb - -
Final Smash Zero Laser - -

Palette Swaps

  • Orange: Based on the Varia Suit as it appears in Metroid: Other M.
  • Pink: Based on the Gravity Suit from "Super Metroid".
  • Blue: Based on the Fusion Suit from Metroid Fusion.
  • Brown: Based on the Dark Suit from Metroid Prime 2: Echoes.
  • Purple: Based on the Gravity Suit from "Metroid Prime".
  • Green: Made for "Super Smash Bros. series"
  • White: Based on the Light Suit from Metroid Prime 2: Echoes.
  • Black: Based on Dark Samus from Metroid Prime 2: Echoes.

Gallery

References