Ness (SSBM)/Down aerial: Difference between revisions
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{{technical data|organization needs cleanup}} | {{technical data|organization needs cleanup}} | ||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox | |||
|20-28 | |||
|- | |||
!Interruptible | |||
|60 | |||
|- | |||
!Animation length | |||
|60 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=0|e=LagChargeS}}{{FrameStrip|t=Lag|c=20|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=9}}{{FrameStrip|t=Lag|c=32}}{{FrameStrip|t=Interruptible|c=0}} | |||
{{FrameStripEnd}} | |||
{{MvSubNavNess|g=SSBM}} | {{MvSubNavNess|g=SSBM}} |
Revision as of 13:25, September 1, 2014
Overview
Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag, especially compared to its incarnation in Smash 64 so this can be a risky move to use. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback when used on opponents at 0% damage but has low knockback scale which it cannot KO until 200% on grounded opponents.
Timing
Hitbox | 20-28 |
---|---|
Interruptible | 60 |
Animation length | 60 |
|