Ness (SSBM)/Down aerial: Difference between revisions
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m (this page is about the move in melee. details about the move in smash 64 go on the move's smash 64 page. and technical details about the move go in the technical data section, not the description) |
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==Overview== | ==Overview== | ||
[[File:Ness Down Aerial Hitbox Melee.gif|thumb|Hitbox duration of Ness's down aerial.]] | [[File:Ness Down Aerial Hitbox Melee.gif|thumb|Hitbox duration of Ness's down aerial.]] | ||
Ness performs a [[stomp]] attack. The move has | Ness performs a [[stomp]] attack below him. The move has a decent amount of [[startup]], somewhat high [[ending lag]], and some [[landing lag]], especially compared to its incarnation in ''Smash 64'' so this can be a risky move to use. The down aerial functions as Ness' [[meteor smash]] to [[edgeguard]] and has very high base knockback when used on opponents at 0% damage but has low knockback scale which it cannot KO until 200% on grounded opponents. | ||
{{competitive expertise}} | |||
{{technical data|organization needs cleanup}} | {{technical data|organization needs cleanup}} | ||
Revision as of 14:24, July 27, 2014
Overview
Ness performs a stomp attack below him. The move has a decent amount of startup, somewhat high ending lag, and some landing lag, especially compared to its incarnation in Smash 64 so this can be a risky move to use. The down aerial functions as Ness' meteor smash to edgeguard and has very high base knockback when used on opponents at 0% damage but has low knockback scale which it cannot KO until 200% on grounded opponents.
Damage: 12%
Knockback Growth: 70
Base Knockback: 90
BoneID: 56
Radius: 5.452
Offset (x, y, z): 0, 0.8, 0.8
Hits on frames: 20-28
Trajectory: 270
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