Fox (SSBM)/Up aerial: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
|||
Line 4: | Line 4: | ||
[[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]] | [[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]] | ||
Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. Fox's upair is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. Adding to this, peforming [[SDI]] on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed. | Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. Fox's upair is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. Adding to this, peforming [[SDI]] on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed. | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 02:14, January 21, 2016
Overview
Sometimes called the McCloud Flip, Fox whips his tail up and kicks immediately after. Fox's upair is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an up throw. This, along with up smash, gives Fox an advantage against light, floaty characters such as Jigglypuff. Adding to this, peforming SDI on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed.
Hitboxes
Timing
Attack
Initial autocancel | 1-7 |
---|---|
Hit 1 | 8-9 |
Hit 2 | 11-14 |
Ending autocancel | 26- |
Interruptible | 36 |
Animation length | 39 |
Landing lag
Animation length | 18 |
---|---|
L-cancelled animation length | 9 |
Normal | ||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves