Super Smash Bros. Melee

Fox (SSBM)/Up aerial: Difference between revisions

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[[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]]
[[File:Fox Up Aerial Hitbox Melee.gif|thumb|The hitbox of Fox's uair.]]
Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. Fox's upair is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. Adding to this, peforming [[SDI]] on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed.
Sometimes called the '''McCloud Flip''', Fox whips his tail up and kicks immediately after. Fox's upair is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an {{mvsub|Fox|SSBM|up throw}}. This, along with {{mvsub|Fox|SSBM|up smash}}, gives Fox an advantage against light, floaty characters such as {{SSBM|Jigglypuff}}. Adding to this, peforming [[SDI]] on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed.
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Revision as of 02:14, January 21, 2016

Overview

The hitbox of Fox's uair.

Sometimes called the McCloud Flip, Fox whips his tail up and kicks immediately after. Fox's upair is among the most feared attacks in all the game; it has very high knockback and is a great vertical finisher, plus it can be comboed into from moves such as an up throw. This, along with up smash, gives Fox an advantage against light, floaty characters such as Jigglypuff. Adding to this, peforming SDI on the initial tail strike is difficult, making the attack extremely effective when the initial strike is landed.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Hit 1
0 0 5% 0 AngleIcon92.png 0 120 134 4.2966 18 0.0 0.0 -3.1248 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
1 0 5% 0 AngleIcon92.png 0 120 134 4.2966 18 0.0 0.0 -5.4684 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
2 0 5% 0 AngleIcon92.png 0 120 134 4.2966 4 0.0 0.0 -5.4684 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch
Hit 2
0 0 13% 0 AngleIcon85.png 40 116 0 3.659922 13 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 13% 0 AngleIcon85.png 40 116 0 4.8825 15 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
2 0 13% 0 AngleIcon85.png 40 116 0 4.8825 4 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Attack

Initial autocancel 1-7
Hit 1 8-9
Hit 2 11-14
Ending autocancel 26-
Interruptible 36
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 18
L-cancelled animation length 9
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Auto-canceling
Autocancel
Interruptibility
Interruptible

Similar moves