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Ness (SSB)/Up special: Difference between revisions
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'''[[Ness]]''' has an [[Up special]] move called [[PK Thunder]] in [[SSB]]. He is completely stationary when this move is used. Ness summons an electrical ball with a trail of electricity behind it. At that point, Ness can control where the electricity goes, and he can either hit enemies with the electricity, or he can hit himself, which sends him flying through enemies, damaging them more than if they were hit by the attack's first form. Should this move be used as a recovery move, then Ness needs to use the move's second form, lest he fall offscreen. | '''[[Ness]]''' has an [[Up special]] move called [[PK Thunder]] in [[SSB]]. He is completely stationary when this move is used. Ness summons an electrical ball with a trail of electricity behind it. At that point, Ness can control where the electricity goes, and he can either hit enemies with the electricity, or he can hit himself, which sends him flying through enemies, damaging them more than if they were hit by the attack's first form. Should this move be used as a recovery move, then Ness needs to use the move's second form, lest he fall offscreen. | ||
{{competitive expertise}} | |||
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{{MvSubNavNess|g=SSB}} | |||
[[Category:Ness (SSB)]] | |||
[[Category:Up special moves (SSB)]] |
Revision as of 14:45, June 20, 2014
Ness has an Up special move called PK Thunder in SSB. He is completely stationary when this move is used. Ness summons an electrical ball with a trail of electricity behind it. At that point, Ness can control where the electricity goes, and he can either hit enemies with the electricity, or he can hit himself, which sends him flying through enemies, damaging them more than if they were hit by the attack's first form. Should this move be used as a recovery move, then Ness needs to use the move's second form, lest he fall offscreen.