Super Smash Bros.

Ness (SSB)/Neutral special: Difference between revisions

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(Coming from someone who has played Firo and other top Nesses, there is no competitive usage for this dumb move.)
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==Overview==
==Overview==
Ness' [[neutral special move]] in ''[[Super Smash Bros.]]'' is '''[[PK Fire]]''', a [[projectile]] attack that involves Ness shooting a blast of fire from his hands straight forward, which creates a powerful blaze. This blaze will repeatedly hit opponents that come into contact with it, though it can be [[SDI]]'d out of. Although the move is somewhat slow, it can be used to setup almost any move, which allows it to lead into [[combo]]s.
Ness' [[neutral special move]] in ''[[Super Smash Bros.]]'' is '''[[PK Fire]]''', a [[projectile]] attack that involves Ness shooting a blast of fire from his hands straight forward, which creates a powerful blaze. This blaze will repeatedly hit opponents that come into contact with it, though it can be [[SDI]]'d out of very easily. Due to the high start-up and ending lag,the move rarely (if ever) [[combo]]s into anything and is usually punished quite heavily competitively. Due to it's small range, it is also unsafe on block, at least when grounded. This makes it among the worst projectiles in the game, if not the worst. It's main use is against Samus, Falcon, or Link recovering from below, though aerials, down-smash, and even PK Thunder are considered to be much better. It is also potentially possible to DJC into this move, but this reduces the range as well.


{{competitive expertise}}
{{competitive expertise}}

Revision as of 12:57, March 23, 2015

Overview

Ness' neutral special move in Super Smash Bros. is PK Fire, a projectile attack that involves Ness shooting a blast of fire from his hands straight forward, which creates a powerful blaze. This blaze will repeatedly hit opponents that come into contact with it, though it can be SDI'd out of very easily. Due to the high start-up and ending lag,the move rarely (if ever) combos into anything and is usually punished quite heavily competitively. Due to it's small range, it is also unsafe on block, at least when grounded. This makes it among the worst projectiles in the game, if not the worst. It's main use is against Samus, Falcon, or Link recovering from below, though aerials, down-smash, and even PK Thunder are considered to be much better. It is also potentially possible to DJC into this move, but this reduces the range as well.


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