Fox (SSBM)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]] | [[File:Fox Up Smash Hitbox Melee.gif|thumb|The hitbox of Fox's up smash.]] | ||
Fox does a fast kick flip. It can also hit behind him with his foot, though this does far weaker knockback. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent [[range]]. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the second most powerful | Fox does a fast kick flip. It can also hit behind him with his foot, though this does far weaker knockback. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent [[range]]. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the second most powerful up smash in the game behind {{mvsub|Pikachu|SSBM|up smash|alt=Pikachu's}}. What makes Fox's up smash truly frightening, is Fox's multitude of options to [[combo]] into it. [[Waveshining]] can combo directly into an up smash and Fox's fast [[dashing]] speed allows him to do a running, jump-canceled up smash to followup [[L-cancel]]led {{mvsub|Fox|SSBM|neutral aerial}}s and {{mvsub|Fox|SSBM|back aerial}}s. Against [[fastfaller]]s, an uncharged up smash is often used as a followup to an {{mvsub|Fox|SSBM|up throw}} at low percentages, and at higher percentages, Fox can similarly combo into a charged up smash with an up throw. Overall, a very good move, and considered to be, by far, the best [[up smash]] in the game. | ||
During the first few frames, Fox's head (but not his snout) will be [[intangible]]. | During the first few frames, Fox's head (but not his snout) will be [[intangible]]. |
Revision as of 15:21, September 17, 2015
Overview
Fox does a fast kick flip. It can also hit behind him with his foot, though this does far weaker knockback. As Fox's most reliable finisher, it has very quick speed, very high vertical knockback, and decent range. It can reliably KO below 100% damage (KOing most characters in the 75% to 90% range), and it's the second most powerful up smash in the game behind Pikachu's. What makes Fox's up smash truly frightening, is Fox's multitude of options to combo into it. Waveshining can combo directly into an up smash and Fox's fast dashing speed allows him to do a running, jump-canceled up smash to followup L-cancelled neutral aerials and back aerials. Against fastfallers, an uncharged up smash is often used as a followup to an up throw at low percentages, and at higher percentages, Fox can similarly combo into a charged up smash with an up throw. Overall, a very good move, and considered to be, by far, the best up smash in the game.
During the first few frames, Fox's head (but not his snout) will be intangible.
Hitboxes
NTSC
PAL
Summary
- Clean hit deals -1% damage.
- Clean hit has less base knockback and knockback scaling (-4 for each).
Timing
Head (not snout) intangible | 1-9 |
---|---|
Charges between | 2-3 |
Clean hit | 7-9 |
Late hit | 10-17 |
Animation length | 41 |
Interruptible | 49 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
Head (not snout) |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
Similar moves