Hammer (move): Difference between revisions
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Hammer | |name=Hammer | ||
|image=[[File: | |image=[[File:SSB4-U Hammer Flip.png|250px]] | ||
|caption=Hammer being | |caption=Hammer Flip being charged in {{forwiiu}}. | ||
|user=[[Kirby]] | |user=[[Kirby]] | ||
|universe=[[Kirby (universe)|''Kirby'']] | |universe=[[Kirby (universe)|''Kirby'']] |
Revision as of 21:55, May 5, 2014
Hammer | |
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Hammer Flip being charged in Super Smash Bros. for Wii U. | |
User | Kirby |
Universe | Kirby |
Article on WiKirby | Hammer |
Hammer (ハンマー Hanmā), known as Hammer Flip (鬼ごろし火炎ハンマー, Demon-Killing Flaming Hammer) in Super Smash Bros. 4, is Kirby's side special move, introduced in Super Smash Bros. Melee. When used, Kirby takes hold of a hammer and horizontally swings it forwards, dealing a strong blow to enemies at medium range.
Overview
In Melee
When used on the ground, the hammer has a very punishable sourspot.
When used in the air, the attack takes on a new form, where Kirby swings the hammer in a vertical forward-somersaulting circle. This version of the attack strikes multiple times and can be used to slow Kirby's fall. Not only that, said midair version can be used to rack up decent damage via its wide hitbox after moves like Kirby's forward throw, regardless if it misses or not.
In Super Smash Bros. Brawl
The sourspot from Melee's grounded version has been strengthened and is now harder to hit with. Overall, the move is one of Kirby's best KO moves.
When used in the air, Kirby swings the hammer horizontally twice, with the first hit being stronger with diagonal knockback and the second hit being a semi-spike. This version of the attack is useful against bosses, as it can deal a total of 32% damage when both hits connect, and it can be used multiple times in one jump. It also decreases Kirby's falling speed, and can aid Kirby's horizontal recovery by a small distance. However, it does not provide any distance when used without moving horizontally.
In Super Smash Bros. 4
Kirby's Hammer, now the "Hammer Flip", is confirmed to retain its function in Smash 4. It can also be charged on the ground with functionality like Jet Hammer, allowing Kirby to move around while charging the move. Also like the Jet Hammer, Kirby will receive recoil damage if the move is charged too long. The move now uses a flame effect. The way Kirby moves while charging the move is similar to the unused animations found in the files for the move in Brawl.
Origin
Hammer is one of Kirby's many copied abilities from his various adventures. It is often one of the most powerful ones, dealing massive damage to enemies. The hammer is almost identical in appearance to King Dedede's. The way Kirby swings his hammer is almost similar to the Hammer Flip move from the said ability (where Kirby swings upward/inwards with a flaming hammer), which is one of the most powerful attacks in the series. His midair version of the attack in Melee resembles the midair attack done with the ability. In SSB4, the Hammer Flip is based on the move of the same name in the the Kirby series.
Description from the Melee Instruction Booklet
Swing a mighty hammer vertically in the air or side-to-side on the ground.
Description from the Brawl Instruction Booklet
Attack with a giant hammer. The attack strikes horizontally in the air and on the ground.
Gallery
Airborne Hammer Flip in SSB4 for Wii U.
Trivia
- In the E3 2006 movie of Brawl, Kirby is seen using the vertical spin version of the aerial Hammer (as in Melee). The reason for the change in the hammer's mechanics and why the hammer acted the way it did at E3 2006 is unknown.
- Brawl contains two unused animations for the Hammer: one for walking while holding the Hammer at the ready, and another labeled "Max" that would have likely hit on frame 76. It is possible that at some point in development, the move could be charged akin to Jet Hammer.
- This eventually appeared later in Super Smash Bros. 4 as Hammer Flip.